Thank you all for your feedback. Now I will briefly reply a few comments that seem the most reasonable.
Dev probably isn't a native English speaker, but should go easy on the use of exclamation points (!) at the end of every paragraph. It looks silly.
Premise of the game sounds good, like a lot of the tags. Windows Defender kicks in if I try to start the .exe. I assume it's nothing but seems curious if the game is HTML.
You are absolutely right. English is not my native language. This is where the confusion with exclamation marks comes in. In my head, the construction of a sentence with expression must necessarily end with an exclamation mark, and I simply didn't know about the differences in its use in our languages. Got it. Thank you(!)
About 'HTML' tag. It was not I who added it, but the moderator, transferring the thread to this forum from requests. I was not able to put any prefix tag creating the thread. So I completely agree, it should be changed either to "VN" or to "Others". The question is, can I change it, or must the change be approved by a moderator?
Concept looks solid, breadth and content are good so far, but it needs a lot of polishing work. The presentation and the English are off enough to make it unengaging. For a first reveal, that's acceptable, but if that stays the case it will be a killer for the project.
Thank you for appreciating the concept. For me, working on the storylines is the most inspiring part of the project, and I'm glad that, in fact, many people liked it. As I said, English is not my native language, so I was quite expecting such feedback. I tried to make the translation as good as it was possible for me, but this is obviously not enough. Well, over time I will try to improve the quality of the text. (Probably, if the project gets some kind of financial support by the release of the second chapter, I will use these funds for third-party text editing).
It's just a prologue at this point, and there's clearly a load function so there will be saves. I don't think any of the endings took more than 25 clicks to reach.
I long ago learned to 'extract to [folder]' by default. A folder within a folder that I can reduce when needed is far less hassle as an occasional event than dealing with the many, many zips I've seen over the years that aren't prepacked. I'm surprised to see it rankle someone so much, actually.
Thank you very much.
I don't understand how it is possible to miss the load function in the main menu. In addition, if you find one of the endings or girls, it is immediately saved in the collections, which are also available in the main menu. After that, they will never disappear. This is also an element of the save system.
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Once again I want to thank everyone who appreciated my work and expressed their opinion. I'll use your feedback to improve the next chapter.
Regarding the next chapter, I can say that the save system will begin to work completely - it will be possible to start with the new chapter if you have passed the prologue before.
I plan to create an even more non-linear system of passing the game, including main and side quests, most of which can be completed in any order.
An open world system will appear - you can quickly move among the locations in which you have been before. World map will be shown. With each new chapter, new locations will become available on it.
And of course, the main character will have new sexual adventures. On this occasion, there are many ideas for diversifying content.