- Jul 6, 2019
- 223
- 385
i know all about it, but it IS as easy as cut and paste. download the asset into the folder then double click to apply it. rendering is not part of the skill needed to animate.I wish it was as easy as cut and paste. Depending on the dev's rig, that animation could take two or three days or longer to render. Even though the animation is purchased, the staging, lighting, etc. isn't. You could easily spend a day getting the scene setup and testing to see if everything looks right before you start rendering the animation.
And what about the models, the clothing, the props, almost all dev buy premade stuff, how many times have i seen the same clothing shop, the same groceries shop, the same car, the same park with the tunnel, the same house stuff and so on..... !!i know all about it, but it IS as easy as cut and paste. download the asset into the folder then double click to apply it. rendering is not part of the skill needed to animate.
I cant imagine why...looks like you were distracted...
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I'm still not seeing anything besides boobslooks like you were distracted...
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Why would I be Distra... Um, did you say something??looks like you were distracted...
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In my book he went the extra mile (and i appreciate it), a whole bunch of games have an straight up/down, in/out animations, where nothing moves outside of the action itself.I wish it was as easy as cut and paste. Depending on the dev's rig, that animation could take two or three days or longer to render. Even though the animation is purchased, the staging, lighting, etc. isn't. You could easily spend a day getting the scene setup and testing to see if everything looks right before you start rendering the animation.