I started playing this game relatively late, so I have not followed its development well as opposed to other projects.
Anyone who has ever delved into it or tried to make even a render or a few lines of code knows that it is a complicated job full of unforeseen events, so I have always tried to put myself in the developers' shoes and not criticize them.
I personally believe that ByteHog has not yet earned the infamous title of “milker” because I think the problem in his case is different.
This title has a number of elements that make it much more playable in the sense that it is not just a VN or a story with a few choices here and there. This is why I think Byte has fallen into the trap that many AAA developers fall into; they tend to lose sight of what would really appeal to players while enhancing the gaming experience. Focusing on novel environments, relatively unhelpful features such as in the case of mobile, mini-games, and more that rest on a weak balance between added value and heavy-handedness that often risks disrupting the gaming experience.
All of this, in my opinion, adds little value or excitement, and when I consider development time plus setbacks, what little positive is nullified.
I am not saying that you should just do what the players want but perhaps focus on the constituent elements of the game and then if anything try to add details.