I am very happy and grateful for your start! It seems from the first renders that it has plenty of passion, quality, aesthetics, creativity, hard work on details and you seem from your own words very dedicated, inspired and while it seems you have a pretty deep plot settled in your mind you are still open to ideas and comments to reform it along the way with all of us. But, just be a little careful about that last. Don't let the boat sail completely by the winds we(the audience) blow or it will probably sink
. Keep your own hands all the time on the helm
.
I want to make a comment about the specific thematic characteristics and attributes of the story/world/genre specifications you are getting involved with your game. It's about gynocracy (excellent title!), matriarchy, female supremacy, in the form of a state/government/dictatorship over men, slavery of men and hard(i suppose in the future) physical and mental female domination (mostly non-consensual) over men, etc.
One thing i want to notice is that there are 3 -at least- legends that come in mind in that specific genre(and not in femdom VNs in general, please don't misinterpret it), from whom you may/could/should/must take ideas, inspiration and guidance through their work, which im sure you already do and will keep doing it in every good and creative way. It has nothing to do with copying or stealing anything or tricking anyone. Every dev's way of view, art, taste, technical approach etc could make even the same scene or plot a very different outcome from each one of them in the end, so, by studying and reverse engineering carefully their masterpieces will make you and your work better, more unique and with better quality accordingly to the hours of hard work you will invest, and of course more satisfying for your audience and supporters as well.
(The 3 im talking about as you may already guessed are Mirony, Grym Gudinna and Darktoz who they have built extraordinary versions/worlds of this specific scenario that you are entering in the creation,design and development of as well, and makes all us to warmly welcome you and wish you the best!
Agreed, I needed to establish the storyline here. Hoping to add more variety in the future, although admittedly it's very hard to tell a coherent story with a lot of branching.
I believe an easier way to start giving choices, without altering anything from the story, but also with high satisfying results for the players is to start making small variations of the main sexual scenes/encounters for start and let the player choose which variation/path will follow for the scene. For example, with minimum extra work, maybe 2-3 extra/different renders or even with the same renders and 10 or 15 extra/different wordlines you can make 2 or 3 different versions/paths of the same scene which can be for example a normal(imagine the facesitting scene as you already have made it on your initial release and call it normal), a lighter version and/or a darker, harder one. In the light version for example the words could be less humiliating and the tone less demanding, MC could be less non-consensual and more enjoying whats happening etc, so in this version the audience with interest for the softer interaction will feel the power to choose it and will indeed get it softer, with a real graded difference from the harder version(s). All this achieved with just some few other wordlines and maybe few other slightly different renders which will make the different path's outcome become convincing/believable. Example, an extra render with a mean/sadist expression on Mistress' face, with some new ruder and more humiliating words, will serve the harder/darker version/path of the scene while the proper ones in the soft version should be -in the same time/place- a render with calmer expression, maybe a slight smile or whatever you want to use to serve this difference and some nicer, just teasing or softly humiliating words in the lines. With this easy and fast way you can make 3 versions of every scene with no much extra work and you can really satisfy bigger audience with high diversity, from the softer to the harder. Of course the more extra renders and wordlines you invest the most big the difference between the versions. You can give in the soft version for example the Mistress giving handjob/reward while in the dark a fingering or ballbusting or whatever harder from the other versions. But again, this does not mean even like this tones of extra work, the 70-80% of the scene could remaing common for all versions. Anyway, i became tiring to all im sure, i believe you got what i mean. Finally, after the scenes are done all players will return to the "kinetic" parts of the plot and so on. I don't know if you are planning to give some major paths/choises up to the story, thats up to you to decide, just consider that dividing main story paths will increase the complexity and will multiply the work, just consider to not do that too soon. The simple way i suggest you for only the scenes will no need to follow/change/divide anything in the main story wordlines and renders, for sure.
Sorry for my poor English to all, not my nature language, i hope i made some sense.
Dev, i really wish all the luck and be well and happy to keep creating and developing your promising game.
Please, try to fix your pages before the next update release, so you don't miss any more the support you deserve to get