Got another bi-weekly report for ya'll. No new game version, but looks promising (if you're a fan of cooking I guess.);
"It's been an ok productive week. Still doing some of the boring stuff for tasks when you invite Poppy in. Had a hiccup in progress due to changing a big thing so late in the development, but all is good now.
Nothing really exciting to report on. I want to get a bit further on some of the other choices before any testing will be done. But I got some neato-burrito ideas swirling. Ya'll keep being awesome. Thank you for being patient and supportive thus far. If you have any questions just let me know. If you want to join the Discord server or you have joined and need a role, go ahead and shoot me a DM. Stay safe and healthy out there."
There's also the bi-weekly progress report text document, listed below.
"May 27th
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Beer amount now saves
Bed saves
Snack eating now saves
Can grab Ingredients and prep logic implemented(still not able to actually prep)
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May 28th
-
UI logic tweaked
Can eat apple kinda
Kitchen Counter logic implemented
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May 29th
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Logic to set player to prep ingredients on counter (animated Idle only so far)
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June 2nd
-
Can now prep and chop ingredients
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June 3rd
-
Better chopping for ingredients
Can now cook and wait for stew at fireplace
Carry stew after cooked
FINALLY fixed the weird slam facial animations (fucking hopefully)
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June 4th
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More animations for cooking/prepping
Can now eat soup at table
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June 7th
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Dialogue options added and tweaked a bit
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June 8th
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More tweaks and polish to eating soup
Fixed Chair bug
Poopy Apple Eating animation started
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June 10th
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Finished Poppy eating apple on floor animation
Animating Poppy with soup bowl
Started Poppy soup eating logic
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June 11th
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Change Blueprint parent class, fixed issues that came with it (hopefully).
Got AI walking going
Poppy will go sit at table/Sit at table animation done
Bug fixes and tweaks
==="
Sadly can't really say it's all that exciting, but at least it's not abandoned I guess.