I tested it by talking to Zero and then Hazel. After that I can make a third choice. I tried with the 5 possible choices and I still fail the test.Go too thew other side and talk to Zero. then talk to Hazel.
I don't get it!
I tested it by talking to Zero and then Hazel. After that I can make a third choice. I tried with the 5 possible choices and I still fail the test.Go too thew other side and talk to Zero. then talk to Hazel.
It sounds like you might be missing Alice in between: https://f95zone.to/threads/hail-dicktator-v0-49-1-hachigames.51437/post-9958290I tested it by talking to Zero and then Hazel. After that I can make a third choice. I tried with the 5 possible choices and I still fail the test.
I don't get it!
You could just useYou must be registered to see the links- MEGA -You must be registered to see the links-You must be registered to see the links
please upload other site like pixeldrain , workupload or zippyshare
Why is this game not compressed?
ANONFILES - MEGA - MIXDROP - GOFILE These sites are blocked in my country
Whoops yeah i forgot to mention alice after zero and then hazel. my bad.It sounds like you might be missing Alice in between: https://f95zone.to/threads/hail-dicktator-v0-49-1-hachigames.51437/post-9958290
you need to play a little furtherWhy is this tagged 'female protagonist'? Isn't the main character a man?
well repetitive dialog can be skipped with ctrl and no dev will start making different renders and texts for same scene (past and future) aka sarah's pool check, it's extra work. same thing on barcheck.The only real flaw I'm seeing is the repetitive dialogue lines when doing service checks/rewards/punishments. IE doing pool check on Sarah reverts her to her initial attitude (and looks).
The only real flaw I'm seeing is the repetitive dialogue lines when doing service checks/rewards/punishments. IE doing pool check on Sarah reverts her to her initial attitude (and looks).
Yep. While it's technically possible to do this to a point — a set of 50 different dialogue options could be presented and randomly picked each time a player did the activity — it's entirely impractical. Even if you kept the number only to 5, if you have 50 different repeatable activities, you've added 250 variations on scenes. And when each scene is, say, 15 lines of dialogue, the complexity becomes unwieldy (3,750 different lines in just these hypotheticals; often there are many more than what I've listed). There's no way that makes any sense to do in terms of return on investment. The expense on time to implement, the loss in efficiency of the code, and the very low effect for most players (who just skip anyway) make it really not worth it at all.well repetitive dialog can be skipped with ctrl and no dev will start making different renders and texts for same scene (past and future) aka sarah's pool check, it's extra work. same thing on barcheck.
didn't say it's not possible but it is difficult since there would need be point where sarah's and hazel's old graphics aren't used instead new are used and it's enormous work and could easily bug out and new are shown instead old and vice versa.Yep. While it's technically possible to do this to a point.
I don't think it would be that difficult in the coding honestly, just reliant on conditionals (if before x event, show Renders SarahPool1–SarahPool50; if after x event, show Renders SarahPool51–SarahPool101). I doubt there would be almost any risk of bugging out for something like this. I do, however, agree that it's completely unreasonable to expect that level of additional effort (all the dialogue differences plus, as you said, all the extra renders) — just so the repeatable events take into account changes in the game over time.didn't say it's not possible but it is difficult since there would need be point where sarah's and hazel's old graphics aren't used instead new are used and it's enormous work and could easily bug out and new are shown instead old and vice versa.
I didn't say otherwise, and of course, making alternative renders or lines is more work for the dev that players may skip anyways.well repetitive dialog can be skipped -
well there's other place to punish sarah if has bought clothes shop and right that game is grinding stats after completing quests.I didn't say otherwise, and of course, making alternative renders or lines is more work for the dev that players may skip anyways.
What I pointed out is that's one of the few flaws I find in the system, inherent to the mechanics involved, and that it breaks the continuity/immersion - as at that point you are reminded that you're just grinding stats in a game.
report op that links are wrong.Small error: One the OP, I'm pretty sure you have the download links for GoFile Mac and Go File Linux reversed.
You don't but you will fall in love with her.This game is sandbox? So where can i get the gun to log fking off nadia out of the game?
Unless you're talking about you personally, I think "falling in love" is a bit much. Maybe "learning to care for" and also "lusting after" or something? I don't think the MC's really at the "in love with" stage yet for Nadia.You don't but you will fall in love with her.![]()
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Unless you're talking about you personally, I think "falling in love" is a bit much. Maybe "learning to care for" and also "lusting after" or something? I don't think the MC's really at the "in love with" stage yet for Nadia.
she will eventually submit to mc.This game is sandbox? So where can i get the gun to log fking off nadia out of the game?