Thanks for the logs. The logs confirm my suspicion that it is indeed the animation. However, after investigating the error, it isn't something I can directly fix. For some reason, creating textures is failing deep in unity's core. Someone on a post I found indicated that this is only happening when done in a coroutine, so I will try to shift the animation texture creation into the main loop, and see if that helps (won't make a difference performance wise)
The other possibility is that your graphics card runs out of memory, which could be the case here, although those textures aren't exactly big. Let me know if the game crashes again at the alice scene, and I'll give you a new save file after that as well (there are no other animations that use this system currently, so you should be fine after).
I'll try and see if I can fix it for the next version, but since I'm unable to reproduce the issue on my side, I'm only able to blindly fix without being able to confirm.