Halfway House [Ep.8] [Az]
I recently played through "Halfway House", and I must say it was a mixed experience overall. The game offers a well-rounded package with stunning visual renders, a grounded storyline, and some moments of genuine humor. From the very beginning, it establishes a lighthearted tone that keeps you from taking everything too seriously, which is mostly enjoyable.
The game introduces us to the main character as he arrives at the halfway house from the Juvenile with his parole officer. This initial conversation sets the tone for what's to come. The main character, for the most part, is portrayed as a laid-back, honest, and somewhat naive individual, which fits well with the overall tone of the story. However, as I progressed through the game, one aspect of his character started to irk me.
The main character has a habit of incessantly verbalizing his thoughts. Initially, this was a quirk that added a touch of charm to his character. However, the writer chose to exaggerate this trait, making it almost insufferable. It felt like an attempt to make the main character more endearing, but it went overboard. Even when other characters called him out on his behavior, he continued in the same vein, often coming across as an unaware dunce.
As for the supporting cast of characters in the halfway house, they initially appear as stock tropes but quickly develop unique qualities that make them stand out. Among them, Ashley emerged as the most compelling character. Her assertive, sexy, and edgy personality, combined with complex vulnerabilities, made her interactions a true treat. She had the most captivating storyline, overshadowing the rest of the characters by a significant margin.
One concern I had was the pacing of the story. By the end of Episode 8, only a week had passed in the game, despite the supposed six-month duration of the arrest stint. I found myself wondering whether the story would rely heavily on time skips or if it would stretch out over an extensive number of episodes.
In conclusion, "Halfway House" has its strengths in storytelling, character development, and humor. However, the main character's constant verbalization of thoughts can be irritating, and the pacing of the story may leave players questioning how the remaining months will be covered. Despite these drawbacks, the game offers an engaging narrative and memorable characters, especially Ashley, who stands out as a true highlight.