- Sep 25, 2022
- 55
- 76
You can do it yourself in real lifeIs there any ball-busting? or plans to add it?
Maybe she can kick you in the balls before stabbing you to death
She seems to path around your vague area, but doesn't go specifically for you until you get spotted.Does the ghost detect your location like mr.X? or just walking around randomly? I prefer the latter
...good luck making an unreal engine game work on whatever emulator program joiplay is?Can I play this game on joiplay?
bad jerk off game
i would like more if this would be a "normal" game without h scenes, yes one more generic game of this exacta same time, but hey the more the merrier
remove the ghost and knives transform her in a succubus
Hey! Thanks for the heads-up!For anyone wondering, dev uploaded a new post about his new game on his Patreon. Freely accessible ofc, which I genuinely appreciate that he be posting development updates publicly - unlike most devs that depend on Patreon.
You must be registered to see the links
Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say.
The merchant lady looks pretty niceFor anyone wondering, dev uploaded a new post about his new game on his Patreon. Freely accessible ofc, which I genuinely appreciate that he be posting development updates publicly - unlike most devs that depend on Patreon.
You must be registered to see the links
Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say.
I'd pancake her.The merchant lady looks pretty nice
I'll definitely give it a try. The main thing I need to do is get the gameplay loop enjoyable enough to thrive in a procedurally generated environment. As the game is more dungeon crawler-y though, I think/hope it'll be fine.Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say.
I'm aiming for more of a vertical slice/proof-of-concept that contains most of the final systems to see if the game works or not. If it all works out, I'll be in a position where I can dedicate a good chunk of my time to just making content, which I'm looking forward to.He's working so fast, already trying for a demo within the month? ...Like damn! Can't wait to try it.