4.60 star(s) 38 Votes

pearsman

Member
Jun 27, 2018
112
76
Does the ghost detect your location like mr.X? or just walking around randomly? I prefer the latter
 

ViviX12

Engaged Member
Jan 5, 2019
2,700
3,936
Does the ghost detect your location like mr.X? or just walking around randomly? I prefer the latter
She seems to path around your vague area, but doesn't go specifically for you until you get spotted.
 

Tontongundar

Member
Sep 12, 2021
140
182
Krasue I got time and tested the latest build. I must say, I don't know what optimizations you did but it's been night and day. I can go up to 240fps without frying my GPU now, I can barely hear the fans running.
That said, I really hope you revisit in the future to add more to that little gem (and fixing that map!). I'll keep an eye out for your next work!
Wishing you the best!
 

Kinrad

Member
May 19, 2019
146
217
For anyone wondering, dev uploaded a new post about his new game on his Patreon. Freely accessible ofc, which I genuinely appreciate that he be posting development updates publicly - unlike most devs that depend on Patreon.



Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say. :)
 
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Tontongundar

Member
Sep 12, 2021
140
182
For anyone wondering, dev uploaded a new post about his new game on his Patreon. Freely accessible ofc, which I genuinely appreciate that he be posting development updates publicly - unlike most devs that depend on Patreon.



Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say. :)
Hey! Thanks for the heads-up!

He's working so fast, already trying for a demo within the month? ...Like damn! Can't wait to try it.
 

cooldude33

Well-Known Member
Jun 1, 2017
1,393
4,399
For anyone wondering, dev uploaded a new post about his new game on his Patreon. Freely accessible ofc, which I genuinely appreciate that he be posting development updates publicly - unlike most devs that depend on Patreon.



Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say. :)
The merchant lady looks pretty nice
 

Krasue

Restless Spirit
Game Developer
Jun 22, 2019
26
242
Also Krasue, yes I agree and urge you to use procedural map development. It helps keeps the game fresh and keeps the player on their toes every step of the way. Part of the challenge I'd say. :)
I'll definitely give it a try. The main thing I need to do is get the gameplay loop enjoyable enough to thrive in a procedurally generated environment. As the game is more dungeon crawler-y though, I think/hope it'll be fine.
He's working so fast, already trying for a demo within the month? ...Like damn! Can't wait to try it.
I'm aiming for more of a vertical slice/proof-of-concept that contains most of the final systems to see if the game works or not. If it all works out, I'll be in a position where I can dedicate a good chunk of my time to just making content, which I'm looking forward to.
 
4.60 star(s) 38 Votes