Looks very
promising I hope she won't get raped by monsters like 99% of the other games on this site
I've made a short vid here:
You must be registered to see the links
Wow thanks for making a video on hana's exposure, and no worries i'll be keeping everything in the vanilla range.
Looks really good, I'm definitely interested on where this goes.
There's not much advice to give since it's an early version, but there are a couple of things to mention:
1) Having only WASD navigate in menus but WASD and arrows move kind of hurts the flow. Arrows should be able to do everything WASD does.
2) Having a button to skip text but not one to show all text feels off. If the text is going slower than I'm reading, then I have no way to show it all. Having the skip text button is good though, and a lot of game makers forget that it's really helpful. Even if you don't want me skipping text, getting caught in dialogue accidentally is a real fun killer so it's nice to have the skip.
3) It's been mentioned, but if you go with that camera angle, there should be a way to rotate the camera. This would be more work than the other two, but it's really awkward to not be able to see much of 3 directions in the game. In top-down you have equal vision on all sides, but here you only see up so when there are things to do below you it's harder to find them.
1: originally 0.1 was only gonna have WASD movement but i had a bit of a window to add arrow key support for movement. 0.2 will contain many QOL improvements, one of them being more options when it comes to keys, so you'll be able to interact with Enter/Z and E instead of just E and everything that uses the WASD keys will also support keys (among other things).
2: I don't see myself adding a window that shows all dialogue anytime soon, perhaps in the future, but i will likely add a key to go back to the previous text for 0.2 .
3: Just made a post addressing that.
Thanks for the feedback!
Just got done messing with the game. I do like the idea of this game, and I hope to see how it unfolds in the future.
If I had to suggest something though, I think it comes down to controls and camera. If you could perhaps add diagonal forward/rear sprites for Hana, you could then set the Q (Counter Clock) and E (Clock) keys to rotate the camera to view the environment better (Which would mean less bumbling around looking for the event markers and POI's later on in the game), then you can set F or Space Bar as the interaction/activate key (Which would still nicely leave all the controls to a single hand).
Also, perhaps add diagonal movement to make navigation a bit quicker as well.
Guess that's it for my suggestions.
I addressed the camera stuff in a post above.
Now as for the diagonal movement, it was actually part of the game until a month ago where i got rid of it since it felt awkward having Hana move diagonally while looking forward so in order to add it i would need another 20 frames of animation for everything (clothing and body) which would chew up a bunch of time and it would get really expensive really fast, perhaps in the future.
I am gonna add sprinting for whenever you are outdoors which should speed up navigation.
This looks really nice for what you have so far! I look forward to seeing how you do lewdness in 0.2!
...That being said, I do have an issue, two really.
One, loading screens are a huge help y'know, it gives the game a better feel and gives the player something to look at while they wait rather than the eternal abyss
Never had an issue with loading but now that i know that it is i'll see what i can do to make it look better.