- Apr 1, 2019
- 85
- 584
Linux user here, seems to run in Wine but native Linux binaries would be appreciated.
My nag list:
Drawn artwork looks good and promising, game premise seems interesting.
- I'm only getting maybe 10 FPS outdoors. Rendering a bunch of billboard trees can't possibly be a hardware problem.
- Text rendering is horribly slow, even more so since it's frame-dependent (it speeds up when there is less on-screen). I guess you want text to render at N characters per second but currently this is 1 character per N frames. "Would you like to have a brief explanation..." takes 15 seconds to display. Pressing E skips text entirely, without displaying the remaining text. Please add a fast-forward button and make text rendering time-dependent. I skipped the entire introduction since it would take over half an hour to read.
- Something explaining controls would be nice. Having to press E for everything is non-intuitive. Selecting options with W/S is non-intuitive. Not being able to rotate the camera causes player navigation problems (you can't see where you are going) and should at minimum be explained, or people will start pressing random buttons in vain (like I did).
- Billboards are rendered in creation order, not sorted by viewing distance (also highlights the problem of not being able to turn the camera). View attachment 275580
- Its possible to pay multiple times for the same day at the inn.
Really appreciate the feedback.
1. I'm not 100% sure of what could be the cause but i will look into it.
2. I'm working on a fix for it.
3. I'm currently adding more key support, the controls are explained with the introduction guy in front of the spawn.
4. Creation order isn't the issue, they are sprites so they have an order in layer. That last event was moved prior to release so i forgot to take into consideration the order in layer of the npc behind it.
I apologize for all of the bugs, i'll be uploading a patch later with a fix to some of those issues.