Unity Completed Hana Exposure! A Blooming Flower~ [v1.55] [Flimsy]

4.30 star(s) 53 Votes

Libelle

Newbie
Jul 17, 2017
70
109
Since the dev apparently reads this thread from time to time:
I found another image inconsistency.
When Hana trips and falls into the water at the crater scene after she wears the new panties the art will show her still wearing the old ones.
 

Karotte

New Member
Feb 4, 2020
7
16
WOOOW - just noticed the new update. It was absolutely worth the wait. FlimsyDev Thank you for this new version! It turned out really great - I like it.

[Edit]
I liked also the small details. Like when Mei initially thought Hana would be OK with being touched - but then noticed that she isn't. I also like that you implemented the almost-rape scene which then lead to the strict "no-touching" rule.

Also, I really like the sweet loading animations!

A small thing I disliked a little: in the new version Mei takes over a little too much control over Hana. I like her role as a tease who puts Hana a little towards/over her boundaries. But in the end Hana is a grown up woman who can make her own decisions.
Especially when it comes to her new, riskier outfits. I liked it better when Hana realized her own likings and then decided herself to order a new, riskier outfit from Mei (in my opinion she would also like the embarrassment of the order-process itself). As far as I remember, she also did exactly that in the old version.

However, in the new version Mei simply creates the newer, riskier outfits for Hana - without a previous "go" from Hana. I hope this will be improved again - either like it was before (Hana realizes her likings - and then orders new, risky outfits - maybe even surprising Mei with her orders) or at least implement a talk between them (Hana saying that she likes the old outfit but she would wish for even more excitement, Mei picking up on that - suggesting newer, riskier outfits, Hana hesitating - but then finally agreeing).
 
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Dec 21, 2019
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Indeed. The only reason 3D used here is cause the developer wanted it :)
The town is the best thing about the game. It looks great! Beautiful! Way better than the actual scenes, which are static images as you pointed out. Even worse, the same images being reused over and over again but showing 15% more skin each time.

Could you imagine if this was a Ren'Py? It would be trash, it lacks everything that visual novels need to stand out. An abundance of visually impressive sex scenes and/or a good story. This engine wastes a lot of time, but at least you're enjoying the scenery as you go.
 

OnlyOnce1

Member
Jan 7, 2018
222
235
you're enjoying the scenery as you go.
I'm not.
The town is static too, it's just parallaxed. It's as alive as paper stowable decorations in child book.
And yes, I can easy imaging this town in RenPy - as map fitting in one screen with location buttons. Highlighted if there's any new content available. It's pretty common and pretty convenient interface for games of this genre.

BTW, on my Linux with WineHQ Hana's dress textures sink inside her body on every step, so it shows way more skin every second...
 
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FlimsyDev

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Game Developer
Apr 1, 2019
85
584
I don't want something bigger, I treat all this space like absolutely empty. You have nothing to do outdoors but switching from one scene to another. You have nothing to do indoors but activating 1-2 buttons to see next event. So all the actions from this 3D crap could be covered by several buttons on single screen without losing any real content.
That logic could be applied to any 3D game in existence. Every game could be adapted into 2D, and be essentially turned into a point and click game in order to supposedly not have to travel absolutely empty spaces.

The reason they don't do that, is because there is a lot to gain from 3D. Mainly environments that give a level of immersion that 2D can't quite achieve.

It isn't (Mostly an RPG). To reach the next level you have to visit hardly coded checkpoints. This game, like most porno games here, is a novel which scenario is just slightly randomized by choosing in what order do you visit this checkpoints and how much times do you repeat the same events.
No open world, no random events, no real NPCs. No need of 3D, at all.
That's just a fallacy. An open world, random events, or NPCs with quests and such, may be a common component in the games of the genre. But none of them are a vital component of the genre. Your game doesn't need an open world to classify as an RPG. But there's a reason why sub-genres exist, and why there's so many of them. While an open world may not be needed for an RPG, it would be needed one in order to fit into the open-world RPG sub-genre. However, these are different sub-genres. Don't compare different genres and sub-genres.

This game falls under the narrative RPG sub-genre (With a bit of VN stuff as well.), so any comparisons should be kept under that same sub-genre.

I've mentioned Oblivion above. There is environment and immersion. Cause there you have an open world, alive and eventful.
In this game all the outdoor space is just an empty corridor from one location to another, pretty primitive and inconvenient as UI.
The environment in my game for the most part has the necessary components to work, and being able to provide a level of immersion given the context of the game. But at the end of the day, immersion is still something subjective, and as such, while most players enjoy it, and can enjoy and/or be immersed by the world, there's always going to be a small percentage that will not like it due to subjective reasons. But that's completely fine. It's not possible to make something that will please everyone.

You shouldn't using technologies for nothing. You shouldn't pretending you make an environment if you didn't.

Could any of them give you a quest to step out from very linear scenario?
All I saw outdoors were the additional bar event with guys at entrance and a couple of place you have to reach to continue the story, without any other choice.
Let's compare this with RPGM games where you have to find the quest person talking with every person you meet. Where you have several active quests in a time. Where you have to complete one quest to continue another. That's RPG.
An RPG doesn't need NPCs that give you quests. Look at answer 2.

If you think about it, you have several quests active at the same time in the game. Clear the activities in every POI. Those are your quests.

I'm not.
The town is static too, it's just parallaxed. It's as alive as paper stowable decorations in child book.
And yes, I can easy imaging this town in RenPy - as map fitting in one screen with location buttons. Highlighted if there's any new content available. It's pretty common and pretty convenient interface for games of this genre.

BTW, on my Linux with WineHQ Hana's dress textures sink inside her body on every step, so it shows way more skin every second...
Again, not finding it immersive or not enjoying it when the environment already has the necessary elements, is really down to preferences. Look at answer 3.

About the world being able to be done in Ren'Py. Look at answer 1.

A lot of your criticisms are really just preferences you have.
There's nothing wrong with having preferences, we all do. The only problem here is that you are criticizing a game by stating your subjective preferences as an absolute rule.

Stating that the game is not an RPG, that the environment isn't an environment, etc. These are arguments that even someone with knowledge on the matter wouldn't want to make.

Anyhow, about the clipping issue, I've added a potential fix in the stable build, which should be out shortly.
 

FlimsyDev

Newbie
Game Developer
Apr 1, 2019
85
584
Since the dev apparently reads this thread from time to time:
I found another image inconsistency.
When Hana trips and falls into the water at the crater scene after she wears the new panties the art will show her still wearing the old ones.
You are absolutely right. The dress was also untied, when it should've been tied up. I've fixed both now. Thanks for the heads up!

The screen goes black during one of the dialogs in the pool profession and the game crashes
I'm going to need more details here. Which level were you at? At which dialogue does it happen? Also, does it happen every time? Or has it only happened once?

WOOOW - just noticed the new update. It was absolutely worth the wait. FlimsyDev Thank you for this new version! It turned out really great - I like it.

[Edit]
I liked also the small details. Like when Mei initially thought Hana would be OK with being touched - but then noticed that she isn't. I also like that you implemented the almost-rape scene which then lead to the strict "no-touching" rule.

Also, I really like the sweet loading animations!

A small thing I disliked a little: in the new version Mei takes over a little too much control over Hana. I like her role as a tease who puts Hana a little towards/over her boundaries. But in the end Hana is a grown up woman who can make her own decisions.
Especially when it comes to her new, riskier outfits. I liked it better when Hana realized her own likings and then decided herself to order a new, riskier outfit from Mei (in my opinion she would also like the embarrassment of the order-process itself). As far as I remember, she also did exactly that in the old version.

However, in the new version Mei simply creates the newer, riskier outfits for Hana - without a previous "go" from Hana. I hope this will be improved again - either like it was before (Hana realizes her likings - and then orders new, risky outfits - maybe even surprising Mei with her orders) or at least implement a talk between them (Hana saying that she likes the old outfit but she would wish for even more excitement, Mei picking up on that - suggesting newer, riskier outfits, Hana hesitating - but then finally agreeing).
Mei aside from being a tease, she also takes on the role of being the one to push Hana, since all of this is still very much new to Hana and she is usually a bit hesitant to take the next step. On the side of Mei being the one to push Hana on to lewder outfits, that is due to how Mei loves making that kind of risky outfits, so whenever she saw an opportunity, she suggested to make new outfits. It's part of Mei's characterization.

Though when it comes to Hana being the one to make the push, you'll be seeing a lot more of that in the final 2 levels, you can see a bit of this throughout level 5. From level 5 and onwards Hana has broken her boundaries enough to start pushing things herself, with this increasing in level 6 and 7.
 

OnlyOnce1

Member
Jan 7, 2018
222
235
That logic could be applied to any...
C'mon, let's not argue just for arguing.
You don't want to hear me? OK, it's your creature, who am I to decide anything?

A lot of your criticisms are really just preferences you have.
Well, I just make a shortlist:
- work in a window from start, optionally changable;
- bugless work despite of platform or emulator I used;
- save / load / exit any time I want;
- rolling backward to scene I missed somehow or choice I've chose wrong;
- one-button skipping long conversations I don't want to read;
- visible ways to continue story without repeating already viewed.
All this is out-of-the-box in RenPy or could be easy realized using this engine.
The engine used now make this realization troublesome so most of this will never be done.
But that's just my preferences, nobody else needs them. OK again...
 
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cloud1996

New Member
Sep 2, 2018
9
0
I think i want to play mei in a main charecter in future because mei charecter is very interesting.
 
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Sep 13, 2018
84
164
I completely forgot about this game, but I was so glad i remembered it, alot more was added since I last saw it (i think only to level 2 was the max at the time). Cant wait for it to be finished!
 

DrgnGdxxx

Member
Aug 12, 2020
149
72
I'm at where you go to the crater the first time and the game keeps freezing on the loading screen to go to the crater. I fills most the way but then stops loading.
 
Jul 7, 2021
10
2
I just played the game, im at the middle of level 3, and I can say that this is (in my opinion) one of the best exposure games that I played so far, and I played a lot of them xd...
Currently im not a Patreon supporter but as soon as I can I would be very pleased to be part of the community.
And one question... you have an approximately date of the release of the final version?
 
4.30 star(s) 53 Votes