Unity Completed Hana Exposure! A Blooming Flower~ [v1.55] [Flimsy]

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7490327

New Member
Apr 2, 2019
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It might just be my failing memory, however in the most recent Patreon post from the 1st of June we could read "There should be no risk of this bleeding into the next month". On Dlsite though the release date is set to late July. Did I miss something and got excited for nothing or was the date on Dlsite recently changed?
 
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yhbt

Newbie
Jun 20, 2017
73
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It might just be my failing memory, however in the most recent Patreon post from the 1st of June we could read "There should be no risk of this bleeding into the next month". On Dlsite though the release date is set to late July. Did I miss something and got excited for nothing or was the date on Dlsite recently changed?
Shit happens, I guess. It was listed as late June on DLsite until 2-3 days ago, but suddenly changed to late July. I think Flimsy just works at his own pace, trying to make schedules for us but failing to meet them. It's more of a hobby than his main source of income, unlike those big games with several people involved, strict schedules and monthly progress updates.

Most games posted here seem to have somewhat loose schedules. Some creators are better at adhering to regular updates, but honestly some games come with a "bug fix update" or "2 new events added" to keep the Patreon active, while others actually make worthwhile updates. Inspiration for games seem to dab off over time, and perceived progress gets slower or comes in waves.

As a Patreon subscriber or someone who has been waiting for the game, I can understand the frustration though.
 

anedwcan

Active Member
Sep 25, 2017
617
889
I think Flimsy just works at his own pace, trying to make schedules for us but failing to meet them.
That could be the case.

It could also be how the Patreon model so very heavily rewards procrastination.

Most people don't keep track of monthly patreon expenditures. There is a very definite advantage to... just not delivering, since that means you get the same income the next month as well.

Disclaimer: Not talking about any specific creator.
 

Zeldapro

Member
Jun 25, 2020
126
134
See you guys in a month, I guess. The idea of making mods after the full game releases actually looks more appealing now, simply because it probably would collectively probably not take until I'm 30 for someone to reproduce the visual style and insert it into the game.(No offense to Flimsy, but... :BootyTime: )
 

ET007

New Member
Jun 17, 2023
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So etwas als ersten Kommentar zu haben, ist wirklich ermutigend, also vielen Dank. Ich werde mein Bestes geben, um etwas zu schaffen, das allen Erwartungen gerecht wird.

Auf jeden Fall beantworte ich gerne alle Fragen und/oder Rückmeldungen, also zögern Sie nicht, alles zu fragen.
[/ZITIEREN]

Bitte bring das finale update bitte ich hab das game verschlungen 6std nichts anderes gespielt und genossen und dann kommt die nachricht kannst nicht weiterspielen da das nächste update fehlt! <_> bitte
 

someguy42

Member
Jun 24, 2019
129
102

This post was not supposed to exist, but this month turned out to be an unnecessary massive head-ache. I'll keep these less fun development details isolated here in this progress log, and save the fun stuff for the proper pre release post, which I should be posting tomorrow.
There had been an unnoticed until now problem with the text components in the game and the Japanese translation, and the uncensoring patch turned out to be an issue as well. Both were small problems that ended up becoming a huge mess. I had written a really long text explaining all of it, but I decided to delete it and give a shorter version.
TL:DR : You would think Unity would have a simple and straightforward way to do something as basic as being able to isolate game files so they can be patched, but it doesn't. You would think Unity's default text component would have the basic capability of knowing how to properly type the many languages that don't use spaces, but it doesn't.
Both of these issues seem to be fairly niche, and so there is a severe lack of documentation or discussion for them. There was a lot of time wasted trying to dig out the non-existent info there was, and a lot of time was also wasted in many attempts at solving these issues, with almost all of them leading to nothing due to having to go at it blind due to there just not being any info out there.
The text issue required overhauling everything that had text (UI, menus, dialogue system, memory system, etc), and their related code had to be adjusted as well. It's now fixed.
As for the uncensoring patch, I will go a bit more into detail about it as it is important. Long story short, there seems to not be any way of isolating the censored stuff in the game files so they can be easily patched, without having to rework a lot of the game and rebuild essentially all content. There is no universe in which I would do what would have to be done for it. I was thinking of just cancelling the uncensoring patch, but I did come up with a solution.
Here's the solution. It's very barbaric, but it gets the job done. Unity stores all of the game assets in a few compressed files in the game build. The patch will be a file that contains a version of those compressed files with the uncensored versions of the assets. It'll be those asset files without the engine stuff. The problem of this approach is that by doing it this way, the patch will be like a 2GB download as opposed to a small 50mb~ download, since you would for the most part be downloading all of the game assets again. It's an inefficient approach, but it works, and it's something you can just drag and drop in the game without any further hassle.
I will be compressing it. So the actual download is really only going to be around 200-300mb, it's only when uncompressed that it will be around 2GB.
Zeldapro
 

Libelle

Newbie
Jul 17, 2017
69
109
TL:DR Unity fucked the dev over for trying to release the game in language that don't use the alphabet common throughout a lot of the world and unity asset compressing makes the decensor patch a headache aswell.

I'm inclined to believe that because translating from language that use different alphabets can be annoying as hell depending on what you are translating
 
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lemaro

Member
May 11, 2021
376
440
TL:DR Unity fucked the dev over for trying to release the game in language that don't use the alphabet common throughout a lot of the world and unity asset compressing makes the decensor patch a headache aswell.

I'm inclined to believe that because translating from language that use different alphabets can be annoying as hell depending on what you are translating
Wouldn't put all the blame to Unity though. Surely there's some disorganisation as there should have been some research into it if it's possible.
 
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Libelle

Newbie
Jul 17, 2017
69
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Wouldn't put all the blame to Unity though. Surely there's some disorganisation as there should have been some research into it if it's possible.
Well Flimsy actually touched on that and main issue was that it was hard to find information on how to actually solve the problem it was causing (or the on the problem itself for that matter) since I haven't worked with unity and am mainly talking from experience with other engines I cannot confirm or deny the validity of that particular claim tho.
 
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Killerbro177

New Member
Jun 21, 2022
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I've seen other unity games just check if there's a empty TXT file in the games folder with a specific name to "patch" the game and uncensor it. the workaround is a bit odd, but if that's the way flimsy wants to do it, then it is what it is.
 

someguy42

Member
Jun 24, 2019
129
102
I've seen other unity games just check if there's a empty TXT file in the games folder with a specific name to "patch" the game and uncensor it. the workaround is a bit odd, but if that's the way flimsy wants to do it, then it is what it is.
Seems like Flimsy needs to have the censored version have no non-censored assets at all.
 

moon.buster

Member
Jan 21, 2020
132
97
What I wonder is if there would have been any issue with just releasing a western version first and then doing a JP-version later.
Yeah - exactly but perhaps he's worried about piracy issues (that is, if he releases the English first & someone else translates it first - or whatever!?).

Not that it would make much difference anyway, as far as I know he officially releases the game for free anyway (though now that could all change as you can't very well go on charging patreons for a game that's already finished).

Besides, never mind any of that, who are we kidding here, like 99.99% of the people reading this very post will end up downloading & playing the game for free anyway (whether it be in English or Japanese).

So basically, I'm with you on this one, makes no sense to keep everyone waiting if the English really is ready to go but all that's holding it up is the JPY version (& surly Flimsy must get this, so I suspect pinning the blame for delays on the JPY version is a mere redflag to save face of last minute CG/scripting issues).

Anyway, in all fairness, the guy does deserve some slack here because he is (from what I gather at least) going to deliver quite the heavy update (with at least 14 to 20 new scenes by my estimates & they are all expected to be relatively large).

So yeah - it could be a while yet but on that note, does anyone know if a final release date was given in the 'Pre-Release' update from a few days ago? :)
 

Libelle

Newbie
Jul 17, 2017
69
109
So yeah - it could be a while yet but on that note, does anyone know if a final release date was given in the 'Pre-Release' update from a few days ago? :)
The release date was has been updated to late July on dlsite and this was apparently done by Flimsy just took a little bit to update. So there's your new release date/window
 
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ssiab74

Newbie
Oct 15, 2022
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Are there people in japan even expressing interest in this game? If they are, then hey, good for the dev, but games like this are relatively niche and there's a whole sea of high quality ones available in japan. If there's actual interest and japanese people will play the game then the wait is understandable, but if we're sitting here waiting so that the game is accessible to an extra half dozen people then I don't really think it's worth it
 
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moon.buster

Member
Jan 21, 2020
132
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Are there people in japan even expressing interest in this game? If they are, then hey, good for the dev, but games like this are relatively niche and there's a whole sea of high quality ones available in japan. If there's actual interest and japanese people will play the game then the wait is understandable, but if we're sitting here waiting so that the game is accessible to an extra half dozen people then I don't really think it's worth it
Dude, it's Japan we're talking about here :ROFLMAO: If it don't get over there, it ain't gettin' over anywhere!

I mean, naturally Flimsy is no mug, he knows exactly where he should be trying to market this game (that is, the audience most likely to actually spend their hard earned money on it) & come on, we're not just talking about any place here but this is the nation that gave us Manga, Netorare, for pete's sake, the nation that gave us their own unique brand of JAV exposure pornography (a fact widely known that no one does it quite like they do).

So yeah, far as I can see it, JPY's definitely the place Flimsy wants to be banking on right now.
 

KodaItaru

Newbie
Jun 26, 2017
41
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What I like the most about this game is the top-tier quality writing, which you just don't see in the majority of games on this site. It just makes the situations Hana finds herself in so much more hot in my opinion.
 

moon.buster

Member
Jan 21, 2020
132
97
Couldn't agree more, one thing I hate about the writing style of most other devs (and it literally seems to be about 95% doing it) is the way they would waste thousands of words (& hundreds of CGs) on as little as 1 or 2 story filler scenes (usually non-sexual in any way).

But then, when it comes to the spicy scenes, they seem to think it's perfectly justified to pawn us off with some 2 to 3 hundred words & anything from as little as 1 to about 15 CGs (maybe 20 if we're real lucky).

Well not with Flimsy (lol) I mean, sure, maybe he doesn't jam super loads of CGs in there (but let's face, when it's 2dcg - is there anyone who does?).

The main point is though, he doesn't skim out on the story (which is something ever the more important when you are giving us fewer CGs to work with - in these case the story is all the more important, as CGs are quite few in number).

Very few devs get this though & we seem to have a situation where they are perhaps doing it deliberately just to milk out their patreons & draw things out as long as possible (so all naughty scenes must be short, always lacking in one way or another, to leave you wanting more).
 
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