- Aug 9, 2018
- 43
- 68
Its coming to an end hum, really hope for the creator to make more games like this.
Any word on what the new name will be?
Shit happens, I guess. It was listed as late June on DLsite until 2-3 days ago, but suddenly changed to late July. I think Flimsy just works at his own pace, trying to make schedules for us but failing to meet them. It's more of a hobby than his main source of income, unlike those big games with several people involved, strict schedules and monthly progress updates.It might just be my failing memory, however in the most recent Patreon post from the 1st of June we could read "There should be no risk of this bleeding into the next month". On Dlsite though the release date is set to late July. Did I miss something and got excited for nothing or was the date on Dlsite recently changed?
That could be the case.I think Flimsy just works at his own pace, trying to make schedules for us but failing to meet them.
So etwas als ersten Kommentar zu haben, ist wirklich ermutigend, also vielen Dank. Ich werde mein Bestes geben, um etwas zu schaffen, das allen Erwartungen gerecht wird.
Auf jeden Fall beantworte ich gerne alle Fragen und/oder Rückmeldungen, also zögern Sie nicht, alles zu fragen.
[/ZITIEREN]
Bitte bring das finale update bitte ich hab das game verschlungen 6std nichts anderes gespielt und genossen und dann kommt die nachricht kannst nicht weiterspielen da das nächste update fehlt! <_> bitte
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This post was not supposed to exist, but this month turned out to be an unnecessary massive head-ache. I'll keep these less fun development details isolated here in this progress log, and save the fun stuff for the proper pre release post, which I should be posting tomorrow.
There had been an unnoticed until now problem with the text components in the game and the Japanese translation, and the uncensoring patch turned out to be an issue as well. Both were small problems that ended up becoming a huge mess. I had written a really long text explaining all of it, but I decided to delete it and give a shorter version.
TLR : You would think Unity would have a simple and straightforward way to do something as basic as being able to isolate game files so they can be patched, but it doesn't. You would think Unity's default text component would have the basic capability of knowing how to properly type the many languages that don't use spaces, but it doesn't.
Both of these issues seem to be fairly niche, and so there is a severe lack of documentation or discussion for them. There was a lot of time wasted trying to dig out the non-existent info there was, and a lot of time was also wasted in many attempts at solving these issues, with almost all of them leading to nothing due to having to go at it blind due to there just not being any info out there.
The text issue required overhauling everything that had text (UI, menus, dialogue system, memory system, etc), and their related code had to be adjusted as well. It's now fixed.
As for the uncensoring patch, I will go a bit more into detail about it as it is important. Long story short, there seems to not be any way of isolating the censored stuff in the game files so they can be easily patched, without having to rework a lot of the game and rebuild essentially all content. There is no universe in which I would do what would have to be done for it. I was thinking of just cancelling the uncensoring patch, but I did come up with a solution.
Here's the solution. It's very barbaric, but it gets the job done. Unity stores all of the game assets in a few compressed files in the game build. The patch will be a file that contains a version of those compressed files with the uncensored versions of the assets. It'll be those asset files without the engine stuff. The problem of this approach is that by doing it this way, the patch will be like a 2GB download as opposed to a small 50mb~ download, since you would for the most part be downloading all of the game assets again. It's an inefficient approach, but it works, and it's something you can just drag and drop in the game without any further hassle.
I will be compressing it. So the actual download is really only going to be around 200-300mb, it's only when uncompressed that it will be around 2GB.
Wouldn't put all the blame to Unity though. Surely there's some disorganisation as there should have been some research into it if it's possible.TLR Unity fucked the dev over for trying to release the game in language that don't use the alphabet common throughout a lot of the world and unity asset compressing makes the decensor patch a headache aswell.
I'm inclined to believe that because translating from language that use different alphabets can be annoying as hell depending on what you are translating
Well Flimsy actually touched on that and main issue was that it was hard to find information on how to actually solve the problem it was causing (or the on the problem itself for that matter) since I haven't worked with unity and am mainly talking from experience with other engines I cannot confirm or deny the validity of that particular claim tho.Wouldn't put all the blame to Unity though. Surely there's some disorganisation as there should have been some research into it if it's possible.
Seems like Flimsy needs to have the censored version have no non-censored assets at all.I've seen other unity games just check if there's a empty TXT file in the games folder with a specific name to "patch" the game and uncensor it. the workaround is a bit odd, but if that's the way flimsy wants to do it, then it is what it is.
Yeah - exactly but perhaps he's worried about piracy issues (that is, if he releases the English first & someone else translates it first - or whatever!?).What I wonder is if there would have been any issue with just releasing a western version first and then doing a JP-version later.
The release date was has been updated to late July on dlsite and this was apparently done by Flimsy just took a little bit to update. So there's your new release date/windowSo yeah - it could be a while yet but on that note, does anyone know if a final release date was given in the 'Pre-Release' update from a few days ago?
Dude, it's Japan we're talking about here If it don't get over there, it ain't gettin' over anywhere!Are there people in japan even expressing interest in this game? If they are, then hey, good for the dev, but games like this are relatively niche and there's a whole sea of high quality ones available in japan. If there's actual interest and japanese people will play the game then the wait is understandable, but if we're sitting here waiting so that the game is accessible to an extra half dozen people then I don't really think it's worth it