I still can't wrap my head around most enemies taking your entire stamina bar, some MORE than the entire bar, just to escape from a grab that they will instantly resume spamming the second you break free, on top of only having maybe 1 full second of wake-up invuln.
This reminds me: what's up with the Garden being such a shitshow of enemy spam? Before Build 18 there were maybe 2 of the tanuki chick and the ghost, now there's an entire army of enemies spamming overlapping ranged attacks (most of which are impossible to see anyway) on top of the invincible giant spirit horse-thing. I had a save at Milo (maybe save slots will become a priority by 2025?) because their scenes were the last ones I thought were really good and well-animated, but I can't be bothered to get back there now with the nonsense number of enemies.