does that happen always? or just the one time?on an unrelated note, i was just messing around in the game (19.1) and this happened View attachment 2805775
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Just because I want to play it means I can't critique what is objectively a terrible development cycle? Come on
They are complaining about how short of an update for how long it takes. If the gameplay length is not satisfactory. Why would play it knowing this? Explain how that makes sense. That's like a vegan saying "i can tell this has beef in it" and proceeds to eat it anyways lol"If you play it then you don't get to criticize it" is a cringe argument.
One of the enemies in the lab and a character in the baris there any oviposition or egg stuff? says in menu eggciting, wasnt sure
i was messing around, using sam for once, and i essentially speedran the plant only using her heavy, and when he died that happened.does that happen always? or just the one time?
which character in bar? and is there a way to advance the scenes in bar? or anythingOne of the enemies in the lab and a character in the bar
Femboy Harpy. Some of them, off the top my head the Femboy Fox has game overs for both PCswhich character in bar? and is there a way to advance the scenes in bar? or anything
PCs? and is it actual oviposition or just the dialogue? since the only thing for me is the Harpy either fucking the fox dick or topping human, neither resulting or having ovi? so not sure how to progress their aniamtions or if it is still loopsFemboy Harpy. Some of them, off the top my head the Femboy Fox has game overs for both PCs
look man, the only real ovi this game has is the bee in the lab, but thats one of the only enemies that lacks an actual game over. your better just taking your interests elsewhere if thats what youre looking for.PCs? and is it actual oviposition or just the dialogue? since the only thing for me is the Harpy either fucking the fox dick or topping human, neither resulting or having ovi? so not sure how to progress their aniamtions or if it is still loops
That would be so cool, holy shitan idea that likely would never happen is a timed section where the other hero your not playing as is kidnapped and you have to go save them, all the while you can see what is happening to them on like a phone or small cutaway.. failing to reach them in time triggers a game over where you get to see the aftermath.
There is a bee/fly/bug enemy in the labs, it's not clearly egg laying (looks like cumflation, but it's easy enough to reinterpret visually) but it is oviposition if that's your thing.is there any oviposition or egg stuff? says in menu eggciting, wasnt sure
It actually blows my mind that Doggie hasn't done this yet. They're clearly aware of the potential given that several game over scenes in the last year involve both characters getting captured (or the scenes where Sam is watching/mocking Whispy while they get railed), but for some reason haven't explored any actual sequences where the characters interact beyond intentionally dumb banter. I honestly think the Fluttershy knockoff sequence would have been so much better if it were in this style: Sam being tied and knocked up during the capture could have easily led into a character swap to Whispy or vice versa, and you save them from being a helpless toy. Instead, we got pachinko. The sadness.an idea that likely would never happen is a timed section where the other hero your not playing as is kidnapped and you have to go save them, all the while you can see what is happening to them on like a phone or small cutaway.. failing to reach them in time triggers a game over where you get to see the aftermath.
The interesting thing is that there was a Japanese circle that did do these extended game over sequences. So from a development stand point the creation of such a scene is possible. Though the issue is that requires the player to make a mistake. Which of course is a sore point for a portion of players that feel these scenes that require failure should not implemented.There is a bee/fly/bug enemy in the labs, it's not clearly egg laying (looks like cumflation, but it's easy enough to reinterpret visually) but it is oviposition if that's your thing.
It actually blows my mind that Doggie hasn't done this yet. They're clearly aware of the potential given that several game over scenes in the last year involve both characters getting captured (or the scenes where Sam is watching/mocking Whispy while they get railed), but for some reason haven't explored any actual sequences where the characters interact beyond intentionally dumb banter. I honestly think the Fluttershy knockoff sequence would have been so much better if it were in this style: Sam being tied and knocked up during the capture could have easily led into a character swap to Whispy or vice versa, and you save them from being a helpless toy. Instead, we got pachinko. The sadness.
Because people like the game, so they'll play whatever content there is because even if it's almost nothing, it's still content. It's like when you go to a restaurant and order something that looks tasty but then you find out the portion is very small, you're not going to just leave it, you're going to eat it anyways knowing that it sucks there wasn't more food.They are complaining about how short of an update for how long it takes. If the gameplay length is not satisfactory. Why would play it knowing this? Explain how that makes sense. That's like a vegan saying "i can tell this has beef in it" and proceeds to eat it anyways lol
I'm pretty sure that's what Cruel Serenade did. Chapter 1 is certain, chapter 2 depends on its slut route update.Elaborate game overs are a kink in themselves, and an under-appreciated one to be sure. Either letting the game continue past a point of no return into a bad end, a bad end that extends out to a few more scenes, one that progresses from capture to bad end unless you act or one that has its' own little sandbox afterwards. There's a few games with them in mind but they feel far and few between.
Too many "bad ends" just end with no elaboration, no future, just finishes at that point and provides no closure, especially with the kinks that come after it, always ending too soon, or happening instantly - which is no fun, damn it.
tbh, i feel this way about a lot of the older game overs. the bee one, the jessie van one, and pretty much all of the scenes in the basement of the daycare are either cliffhangers or just completely lacking an ending. really hope they go back and polish up some of these scenes later on, but that'll probably take a few years at least ;-;Elaborate game overs are a kink in themselves, and an under-appreciated one to be sure. Either letting the game continue past a point of no return into a bad end, a bad end that extends out to a few more scenes, one that progresses from capture to bad end unless you act or one that has its' own little sandbox afterwards. There's a few games with them in mind but they feel far and few between.
Too many "bad ends" just end with no elaboration, no future, just finishes at that point and provides no closure, especially with the kinks that come after it, always ending too soon, or happening instantly - which is no fun, damn it.