alexanderXD
Member
- Apr 25, 2021
- 266
- 214
those progress animations will just never be in the game from what i seen time and time again it wouldn't even matteranyone able to leak/ post those progress animations ?
those progress animations will just never be in the game from what i seen time and time again it wouldn't even matteranyone able to leak/ post those progress animations ?
Yeah, unlike Doggie Lipucd has a job outside NSFW stuff, and has said in Discord they wont do Patreon for the foreseeable future.Lipucd is never releasing anything ever again, it's bizarre. But it's not like this where the dude is soaking up money and stringing people along... He's stringing people along pretty much for free, so, hard to get too mad. It's just upsetting. I'm SURE dude said he's still working on stuff. but it's been like... 7 years... And he's always said that.
The thing is that the ABDL stuff is fine.Especially when they added a whole 2nd location dedicated to shitting in diapers.
it had diaper baby play. i'm all for kinks, but without focus and this: this ain't it.I mean, it had a lot of kinks I didn't like but idk if justice had anything to do with it
Frankly that moral can apply to all fetishes. If you like a kink or fetish, keep it to yourself and don't proudly speak about it everywhere you go (might sound hypocritical considering the site we're on, but I'd argue it's actually not since this site is tailor made for porn games, and thus is a good place to discuss fetishes). Your Facebook friends don't need to know, your IRL friends don't need to know, and random communities you join online don't need to know (course this doesn't count if these people are also into the thing you're into, but you get the idea I'm trying to convey).Yall remember that yakuza substory where the moral of the story was that "its ok to be into abdl or whatever but you should keep that shit to yourself?"
I think its because it (arguably) destroys the game. the devs focused so much on one area that the others are left incomplete, and if you think about it, the new (inferior) combat system really helps on the daycare because the enemies's hitbox are large and long lasting (heh) you rarely get multiple hits in, so the poison effect and emphasis on fierce attacks compliments that zone and only that zone while fucking up more multihit/combo heavy areas (like lab for example)I mean, why is the ABDL stuff so important here? Its entirely optional lmao. Literally just don't go to the leftmost level and your fine.
The issue is that massive portions of development time are spent on JUST that area compared to everywhere elseI mean, why is the ABDL stuff so important here? Its entirely optional lmao. Literally just don't go to the leftmost level and your fine.
I think its because it (arguably) destroys the game. the devs focused so much on one area that the others are left incomplete, and if you think about it, the new (inferior) combat system really helps on the daycare because the enemies's hitbox are large and long lasting (heh) you rarely get a multiple hit, so the poison effect and emphasis on fierce attacks compliments that zone and only that zone while fucking up more multihit/combo heavy areas (like lab for example)
... the combat system before the rework was actualy rather good. simple and effective. the current one is strangled by gimmicks and in general is not fun. rather then a rework i think it should be a revert and they expand on weapons to alter the fighting styles.Fair point! The combat DOES feel a lot better for that area I've noticed compared to the rest of the game. (I generally don't like the new combat system, but that's a pretty popular opinion here anyways gdfjnd) I had just mostly read a lot of the comments on it as "grrr the game has ABDL content thats BAD because I don't LIKE IT!"
Hopefully if the next update comes around, it polishes up the combat system more and finishes up the non-ABDL areas. I REALLY wish I could have more faith in this game getting any updates though :<
This date seemed silly when I made this post. What a shame.If they are 80% through as of right this moment, and they proceed working at their current rate, the next update will drop on approximately the 22nd of may.
the thing is they made the other areas not revolve around the new gimmick in favor of the ABDL area. not only that, but it meant that the other areas would be incomplete, to ironically(kekw i held a grudge from another game from another user onto here, my bad) try to finish a newly incomplete area.The combat is more nuanced now atleast. I like that they tried to make it less bland, but the current state is terrible.
The combo stacking and threat level are cool tools to develop the game further (adding special moves or enemies respectively), but that looks like a longshot in the current state of development.
- They need to make it more forgiving to stamina, so you can't spam moves forever but can hit enemies more than twice before depleating it.
- Giving Invencibility frames to enemies is terrible, specially when they can also use it to grab you. They should be knocked back and stunned while invencible if you care/don't want players to abuse stunlocking them, so players dont end up on top of them tiog et grabbed grab, unless they try to.
All of this would be a good sign because shows ambition to develop a cool game. Adding cool ideas even if unpolished, would result in more good stuff when they end up being polished. The problem is that looks like it will never reach that state.
The old combat system was fine, its a standard combat platformer, it *should* not need any "nuance" to its combat.The combat is more nuanced now atleast. I like that they tried to make it less bland, but the current state is terrible.
- They need to make it more forgiving to stamina, so you can't spam moves forever but can hit enemies more than twice before depleting it.
- Giving Invincibility frames to enemies is terrible, especially when they can also use it to grab you. They should be knocked back and stunned while invincible if you care/don't want players to abuse stunlocking them, so players dont end up on top of them to be grabbed, unless they try to.
GIGA-disagree on this one, this is what the cool people in the indie game scene call a "scope creep" which is adding random,pointless and generally unneeded mechanic. No matter how cool it looks, that mechanic might interfere with the current available mechanics. It also burdens the dev as they need more (unnecessary) mechanic to think about when they progress leading to...... abandonment (as we can observe with this game)The combo stacking and threat level are cool tools to develop the game further (adding special moves or enemies respectively), but that looks like a longshot in the current state of development.
Adding cool ideas even if unpolished, would result in more good stuff when they end up being polished. The problem is that looks like it will never reach that state.
Enemies = A singular attack/hit means an immediate grab and/or scene, during which struggling depends on your stamina, that is directly tied to your attacks, jumps and dodges. They each need several hits and even have invincibility frames, each.The old combat system was fine, its a standard combat platformer, it *should* not need any "nuance" to its combat.
I do agree about the invincibility frames, you already have an "anti stunlock" in the form of stamina. Even so, you are VERY mobile even while attacking and it gives a very fast gameloop and compliments the main meat of the game, the fetishistic animations, so you are not really stuck watching the same futa tanuki if you don't like them.
GIGA-disagree on this one, this is what the cool people in the indie game scene call a "scope creep" which is adding random,pointless and generally unneeded mechanic. No matter how cool it looks, that mechanic might interfere with the current available mechanics. It also burdens the dev as they need more (unnecessary) mechanic to think about when they progress leading to...... abandonment (as we can observe with this game)