4.00 star(s) 48 Votes

Poggersq

Well-Known Member
May 2, 2022
1,612
1,236
Shit, you made me think of how hot it would've been if he'd allow the male player to impregnate a proper futa Entropy without that male weirdo who didn't need to be there.
i mean i'm no furry but even i know wasted potential when i see it.
i'm sorry for your loss.
 

AristocraticT

Newbie
Nov 27, 2017
44
151
Lipucd is never releasing anything ever again, it's bizarre. But it's not like this where the dude is soaking up money and stringing people along... He's stringing people along pretty much for free, so, hard to get too mad. It's just upsetting. I'm SURE dude said he's still working on stuff. but it's been like... 7 years... And he's always said that.
 

bonedaddy130

Newbie
Sep 18, 2018
22
78
Honestly I'm not sure which is worse: blatant, obvious lying when there's really no benefit to it whatsoever, or just disappearing for months at a time. Found a very unique looking game on ci-en recently that the dev has been working on for 12 fucking years; they put out demos early on and have a lot of "preview animations", but in the last 6 years they've posted on their social media maybe 5 times, twice promising demos within the same month that are now overdue by years. I can understand social withdrawal and all, but my god people need to learn to just COMMUNICATE, we're talking 2 minutes to make a post versus the complete loss of trust and bad faith that comes from extended periods of ghosting.
Sounds like QuietGirls lol
 

alexanderXD

Member
Apr 25, 2021
266
214
its just the constant updates to make reworks and add more the optional area which im still willing to play and review. you can clearly tell were most of his effort has been as of "recent" updates also just general extra uneeded padding
 

Curon

Member
Sep 8, 2017
309
254
its just the constant updates to make reworks and add more the optional area which im still willing to play and review. you can clearly tell were most of his effort has been as of "recent" updates also just general extra uneeded padding
Or the equivalent of empty carbs in gym speak
 

Bulbanych

Member
Oct 13, 2020
403
1,048
Honestly, the game was doomed for sure after the terrible overhaul that added the combat stamina system. It was ruined the arcade, beat'em up vibe, and just added ANOTHER element that needed to be dealt with while developing content.
Yeah, the combat overhaul really turned the simple but enjoyable combat into something weird.
Beyond the fact that now the fighting demands that you manage your stamina more carefully, because the attacks started using a lot more of it, thus trying to force you into a playstyle of "get in and do a few quick attacks-get back and restore your stamina with a taunting animation-resume attacking again" which killed the flow, the attack animations themselves became really weird. Like, I was playing as Sam, because I dared to be more interested in scenes with a girl, instead of a furry (not against furry content, but preferences be preferences), and in the newer versions, Sam's 1st quick attack in a combo moves you back slightly, while the 2nd one moves you forward slightly, which leads to your average fight using Sam looking like she's having a seizure and it feels weird to play as her now. Her air attack also feels weird, because the animation shows that she's doing a diagonal air kick, which in most games allows you to both attack in mid-air and retain your speed, but for some reason she loses all momentum during the mid-air attack, which both looks and feels weird (also, she only does the kick when you attack while going down, if you attack while ascending during the jump, you do your ground attack animations in mid-air which is wack).

Plus, as I've mentioned before, the new playstyle kinda wants you to play less aggresively, yet the enemies are not changed to accomodate the new playstyle, as all of them feature an extremely simple behaviour of "approach the player and do an attack animation with not much in-between frames", and as such, while you need to stay back and be careful, the enemies just act like unstopping zombies, and then some enemies also turn invincible for a surprisingly long amount of time after you deal some damage to them and the game still doesn't warn you when they'll do it, which leads to you just suddenly getting punished for, playing the game, I guess.

Also also, as a sidenote, I've noticed that the newer versions outright lag more. My PC is not really powerful, but as an example, in the new version, the game has a severe lag when the Jiang-shi enemy (the hopping skunk? enemy with a strip of paper on it's face in the cemetery stage) summons the grabby hands from the ground, and that never happened to me in the older versions.
 
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4.00 star(s) 48 Votes