its game maker, it uses the title of the programView attachment 4917442 View attachment 4917441
Why the hell do devs feel the need to make 4 different appdata save folders for 1 game that gets yearly updates
Then maybe it would be nice if the dev used only one? Instead of changing it on a whim?its game maker, it uses the title of the program
You must've forgot the ending where in one of the new animations, it just endlessly loops without actually switching to the next one (Whispy railed by the kobold boss)I mean people, lets be honest, three new enemies and shared ending isn't the only thing he added, I'm perfectly sure that the stuttering between some animations is new too, along with that one corridor I don't remember in the labs.
That may be a bad idea to show to the dev, it may make it so that there's another full game overhaul that takes over several updates/years.Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.
Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"
God the more i dig into the code the more i cry slightly.
cry harder as you delve deeper into the the problemsOh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.
Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"
God the more i dig into the code the more i cry slightly.
You must've forgot the ending where in one of the new animations, it just endlessly loops without actually switching to the next one (Whispy railed by the kobold boss)
And the fact, that the voicelines are wrong.
The Sam scene in the screenshot (the one with the broken voiceline), is when you get screwed over by the flamethrower, which for some unknown reason clothes you in bondage/restrictive gear.my question is how you got this animation to begin with. it all just loops for me on the grabs
big thing i noticed here that temporary transformation didn't trigger at all in my play through ): again i feel like the arcade machine should have just been a level in itself instead with having the boss fight at the end it would have increased the longevity and mystery and added more fun and chances to get every transformation which by each update before was easy to getThe Sam scene in the screenshot (the one with the broken voiceline), is when you get screwed over by the flamethrower, which for some unknown reason clothes you in bondage/restrictive gear.
To put it simply, this update adds several starting scenes and only one, SHARED ending scene:
Adds a scene with the body thing that holds you suspended, and is nearly if not exactly the same for both characters.
Adds a scene for both characters, when they get caught by the other character during the boss fight. - Ass-to-face when Sam gets caught by Whispy, dominant riding when Whispy gets caught by Sam.
Adds a temporary transformation (like how the ghost in the forest area feminizes/bimboifies you, and requires a different enemy to interact for it to do anything), that puts you into restrictive/deprivatory gear, and it's triggered by getting hit repeatedly with the flamethrower of the kobold boss.
Adds a scene to where if you get temporarily transformed, the kobold boss initiates a scene with you (blowjob for Sam, pawjob for Whispy).
Adds a shared scene/ending to all of the above, where the two service the kobold.
Adds a scene where if you get caught by just the kobold in melee, it initiates a penetrative scene, that's the exact same for both characters.
That scene just ends in a creampie and endlessly loops without progressing any further, unlike any other scene in the game.
Sadly, it has AI slopfound out another sidescroller that has birthing, and it's human on human.
it's called Alien Core.
it may be exceptions, but it may be it's own form of side scrolling if done right.
eh. honestly, even if it is: there should be encouragement so there can be a breakthrough for sidescroller games. maybe the next game that's ai will have human-human preg but no A.I., if done correctly and ecouraged.Sadly, it has AI slop
Between this and Lilith's Throne, these two devs are doing everything in their power to destroy the stereotype that transgender furries are good at coding.Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.
Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"
God the more i dig into the code the more i cry slightly.
Welcome back, YandereDev.Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"
God the more i dig into the code the more i cry slightly.
Views - 1583 | Downloads - 1239
The image doesn't load for me, but i know in my soul that this refers to the milk-goblet man....And it sounds like someone we know.
Good lord, a true "artist's game". doesn't even use any type of git for backups shaking my smh head.....BUT TWO BACKUP FILES FOR THE MAIN SCRIPT.
100% they are reading the comments while that loads then seeing the "ABDL-focused dev time" comments and decides to call it quits xd.You can see this on the Buzzheavier download link:
Which implies that of the 1,583 ppl that clicked on the download link, 300 decided not to actually download it. They probably sat there, thinking about the type of content they would encounter, and just left.Code:Views - 1583 | Downloads - 1239
lmao