4.00 star(s) 48 Votes

M#Cntz

Newbie
Sep 7, 2024
61
80
I mean people, lets be honest, three new enemies and shared ending isn't the only thing he added, I'm perfectly sure that the stuttering between some animations is new too, along with that one corridor I don't remember in the labs.
You must've forgot the ending where in one of the new animations, it just endlessly loops without actually switching to the next one (Whispy railed by the kobold boss)

And the fact, that the voicelines are wrong.
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joemancool

Newbie
Jan 10, 2018
56
194
Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.

Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"

God the more i dig into the code the more i cry slightly.
 

M#Cntz

Newbie
Sep 7, 2024
61
80
Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.

Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"

God the more i dig into the code the more i cry slightly.
That may be a bad idea to show to the dev, it may make it so that there's another full game overhaul that takes over several updates/years.
And it sounds like someone we know.

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Wait... now it all makes sense.
The long wait times for updates, that end up being miniscule/lackluster or downright useless.
Years worth of yearly updates, with the game still not being finished.
The endless overhauls.
The patreon milking.
The updates that only a small minority of the fanbase wants/a select few, and not what the majority wants.
Some weird/obscure fetish or concept that only the dev and some small amount of people will ever use/experience.

Dear god, I have been cursed with this knowledge, and now everyone else must be too.
 
Last edited:

alexanderXD

Member
Apr 25, 2021
268
215
Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.

Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"

God the more i dig into the code the more i cry slightly.
cry harder as you delve deeper into the the problems
 

gillriss

Newbie
Aug 21, 2017
95
33
You must've forgot the ending where in one of the new animations, it just endlessly loops without actually switching to the next one (Whispy railed by the kobold boss)

And the fact, that the voicelines are wrong.

my question is how you got this animation to begin with. it all just loops for me on the grabs
 

M#Cntz

Newbie
Sep 7, 2024
61
80
my question is how you got this animation to begin with. it all just loops for me on the grabs
The Sam scene in the screenshot (the one with the broken voiceline), is when you get screwed over by the flamethrower, which for some unknown reason clothes you in bondage/restrictive gear.

To put it simply, this update adds several starting scenes and only one, SHARED ending scene:


Adds a scene with the body thing that holds you suspended, and is nearly if not exactly the same for both characters.
Adds a scene for both characters, when they get caught by the other character during the boss fight. - Ass-to-face when Sam gets caught by Whispy, dominant riding when Whispy gets caught by Sam.
Adds a temporary transformation (like how the ghost in the forest area feminizes/bimboifies you, and requires a different enemy to interact for it to do anything), that puts you into restrictive/deprivatory gear, and it's triggered by getting hit repeatedly with the flamethrower of the kobold boss.
Adds a scene to where if you get temporarily transformed, the kobold boss initiates a scene with you (blowjob for Sam, pawjob for Whispy).
Adds a shared scene/ending to all of the above, where the two service the kobold.

Adds a scene where if you get caught by just the kobold in melee, it initiates a penetrative scene, that's the exact same for both characters.
That scene just ends in a creampie and endlessly loops without progressing any further, unlike any other scene in the game.
 
Last edited:
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alexanderXD

Member
Apr 25, 2021
268
215
The Sam scene in the screenshot (the one with the broken voiceline), is when you get screwed over by the flamethrower, which for some unknown reason clothes you in bondage/restrictive gear.

To put it simply, this update adds several starting scenes and only one, SHARED ending scene:


Adds a scene with the body thing that holds you suspended, and is nearly if not exactly the same for both characters.
Adds a scene for both characters, when they get caught by the other character during the boss fight. - Ass-to-face when Sam gets caught by Whispy, dominant riding when Whispy gets caught by Sam.
Adds a temporary transformation (like how the ghost in the forest area feminizes/bimboifies you, and requires a different enemy to interact for it to do anything), that puts you into restrictive/deprivatory gear, and it's triggered by getting hit repeatedly with the flamethrower of the kobold boss.
Adds a scene to where if you get temporarily transformed, the kobold boss initiates a scene with you (blowjob for Sam, pawjob for Whispy).
Adds a shared scene/ending to all of the above, where the two service the kobold.

Adds a scene where if you get caught by just the kobold in melee, it initiates a penetrative scene, that's the exact same for both characters.
That scene just ends in a creampie and endlessly loops without progressing any further, unlike any other scene in the game.
big thing i noticed here that temporary transformation didn't trigger at all in my play through ): again i feel like the arcade machine should have just been a level in itself instead with having the boss fight at the end it would have increased the longevity and mystery and added more fun and chances to get every transformation which by each update before was easy to get
 
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Poggersq

Well-Known Member
May 2, 2022
1,613
1,239
found out another sidescroller that has birthing, and it's human on human.
it's called Alien Core.
it may be exceptions, but it may be it's own form of side scrolling if done right.
 

Poggersq

Well-Known Member
May 2, 2022
1,613
1,239
Sadly, it has AI slop
eh. honestly, even if it is: there should be encouragement so there can be a breakthrough for sidescroller games. maybe the next game that's ai will have human-human preg but no A.I., if done correctly and ecouraged.
 

Brithwyr

New Member
Jan 31, 2020
6
24
Oh my lord, i tried to see what text we were missing, i found the file for the enemies. Instead of having a seperate file for each enemy, it's ONE MASSIVE FILE FOR EVERYONE. As well text repeats alot due to how it's set. You see whenever you swap characters it needs to load different text in the massive global script, this leads to BLOOOOAAAATTT.

Anyways to put into context the files size. It's 10253 lines long and 544,597 characters long. And as if that's not wacky enough, the dev has decided to have not one BUT TWO BACKUP FILES FOR THE MAIN SCRIPT. Like i get backups but jesus h fuck this is how you get script conflicts and the game bricking itself at some point. Last bit of context, the code doesn't just say "Load text for interaction" it's straight up goes "Case "heroname" Switch foe (browse entire file for all foes). Then start the great IF then set tree for that interaction"

God the more i dig into the code the more i cry slightly.
Between this and Lilith's Throne, these two devs are doing everything in their power to destroy the stereotype that transgender furries are good at coding.
 

stonegate8

Member
Apr 20, 2020
226
460
You can see this on the Buzzheavier download link:
Code:
Views - 1583 | Downloads - 1239
Which implies that of the 1,583 ppl that clicked on the download link, 300 decided not to actually download it. They probably sat there, thinking about the type of content they would encounter, and just left.

lmao
 

Nub123XXD

Newbie
Mar 15, 2018
93
154
And it sounds like someone we know.
The image doesn't load for me, but i know in my soul that this refers to the milk-goblet man....

BUT TWO BACKUP FILES FOR THE MAIN SCRIPT.
Good lord, a true "artist's game". doesn't even use any type of git for backups shaking my smh head.....

You can see this on the Buzzheavier download link:
Code:
Views - 1583 | Downloads - 1239
Which implies that of the 1,583 ppl that clicked on the download link, 300 decided not to actually download it. They probably sat there, thinking about the type of content they would encounter, and just left.

lmao
100% they are reading the comments while that loads then seeing the "ABDL-focused dev time" comments and decides to call it quits xd.


But it is pretty fucked up that the dev can clearly make abnormal yet sexy creations but they focus on ABDL (cmon man even the fat unattractive nerd girl got a hot sucking scene) :(
 
4.00 star(s) 48 Votes