I'll take a crack at itlets see you come up with something better using the same structure then, AH!?
"Half of this game would be fixed if they added preggos instead frfr on god, most of these things are just not full sigma gameplays, you got horses in the back but not on the sacks? also they are doing the skibidi-diapey shit/not completing the pizzeria/diner? if they keep felling offed like this: (in fastbear voice): h u r h u r h u r r - h u r r h u r ..."
But yeah, its kinda fucked up how furries will have peak in their hands and shit all over it(heh) instead of making an actual good game and/or IP off of it. still pretty cool teaser for the next update though, whenever it will come
As an aspiring, learning, future-wannabe-armchair game dev, i do not condone anyone to just rip someone else's code and make something from it without permission. as much as you hate the guy for his shitty workflow and work ethics, you still have to respect the time and brainpower it takes to type essays into an IDE to make a functional game. if you "reverse-engineer" it instead that would be better as instead of working on top of shit, you work with shit instead so you can still choose whether or not you will use said "shit"(god the ABDL has infected me).Is it time to download Gamemaker(c) and decompile the game?
(Though I am not sure anyone can remake it better, for now. Because the art style is undeniably unique and very cool...)
if you want to take a peek of the insides of the game, you can use the undertale modding tool, since UT also uses gamemaker, it is surprisingly legible and non-IT peeps friendly, though im not sure you can see the actual code.