4.00 star(s) 51 Votes
Jun 10, 2020
43
49
124
I think I remember seeing this save in my abandoned games list? Literally started playing today and didn't realize it updated.

Guess I'm the world's shittiest necromancer. Which game should I revive with vodoo magicks next?

(Jokes aside, it's nice to see that we're still getting updates. Even if they're small ones)
 

Dinglederper

Member
Dec 19, 2020
306
1,085
266
The quality of the scenes as always is top tier stuff. Doggie makes a far better artist and animator than a game designer or developer. TBH the gameplay angle is why we're here (I'd fucking assume) but also, maybe it would've been better if the dude just made porn and left it at that... We'd see a faster turnover anyway- But I suppose it's harder to keep up patreon revenue that way... IDK. I'm kinda just surprised this shit dropped at all.
The only sane opinion to have at this point, truly. I don't think anyone who's followed this project for more than two updates would disagree that Doggie could more than likely finish this game and possibly even get started on another if they simply hired out/tried to build a team of as little as 3 people. That said, we know from a few sleuths around here that Doggie uses devnotes to make in-jokes to themselves more than as an actual log of their work, and they seem to be obsessed with bloating every single update with some useless rework. Take those two things together and I imagine that them handing off almost any aspect of the project is an impossibility at this point.

Edit: Please tell me the person that uploaded the newest version named the file as it is, because that's way too hilarious if Doggie just gave up on putting the version number on the file name and instead just labeled it "HH_Panic_2025" as if to hammer home that the year of release may as well be a substitute version number at this point :KEK:
 

RogueBlackguard

New Member
Dec 8, 2018
5
6
94
Wow that boss fight is surprisingly annoying. That flamethrower attack is what kills you if you get hit 3 times by it, meanwhile a grappling bot is running around, and your partner is walking around trying to attack you too, and all three of them tend to group up. Even with cheats, it's an automatic game over if you're hit with a flamethrower attack that's too tall to jump over.
 
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Sparks127

Member
Aug 23, 2019
112
296
155
The quality of the scenes as always is top tier stuff. Doggie makes a far better artist and animator than a game designer or developer. TBH the gameplay angle is why we're here (I'd fucking assume) but also, maybe it would've been better if the dude just made porn and left it at that... We'd see a faster turnover anyway- But I suppose it's harder to keep up patreon revenue that way... IDK. I'm kinda just surprised this shit dropped at all.
This is the case for a lot of artists that randomly decide to make a game, the games actual gameplay is usually pretty shit if it exists at all, and the "game" just becomes an inconvenient way to look at art they could have just posted to their usual places. I could name several games that are essentially just interactive galleries that you have to download with extra bloatware...but I won't.
 

Axis3123

Active Member
Apr 1, 2020
961
796
267
Absolutely no differences between the P and SS versions?
Diaper/DDLG/age regression content. Obviously, it caters to a specific niche so unless someone pays up the SS version we'll have the one without it.

Also, to add onto this new update: dunno how, dunno why, but this boss battle is the epitome of having unfun combat mixed with unforgiving hitboxes when grabbed. Oh, and don't get me started on when you're able to damage the boss properly. A constantly respawning brainwashed hero? Hot on paper, horrible when executed. Might as well ignore them. Same for the coffin-coverter-thingamajig, too tanky, even with high levels of coffee. Add in the "hazard levels," and now you've souped up the boss for just playing. Where's the fun in that?

And the worst part? It's pushing all my buttons. Even with simple 1-stage loops it still is something, and even this is still a caveat since it highlights the need for a gallery, stat. Why have 3 enemies with unique animations if you're only able to 1): fulfill the requirements to access it (the civillians) and 2): be in the fight and hope to get grabbed by the one you want? Oh, and don't forget about the insta-lose condition that is easy to trigger by accident! This is so backwards and sideways I'm left confused.
 
4.00 star(s) 51 Votes