3.70 star(s) 6 Votes

flannan

Engaged Member
Dec 15, 2022
3,388
3,591
377
If It's Fantasy, It shouldn't have only female humans and elves
I'm tired of some H-Games only having like female elves, or male monster varieties and like female monsters just don't exist for some reason.
Well, the "developer's notes" indicate that some kind of demon girl is among the heroines. But it's not a monstergirl-themed game, sorry.

game should have netorare tag, the demo char you have sex with literally mentions having a husband (who is obviously neglecting her needs)
By the rules of this site, "netori" situations like that are labelled as "cheating". Only if you play as the person whose lover is being taken the game gets "netorare" label. In Western terms, if you're playing the cuck, it's netorare, and in any other situation its' "cheating".
"Cheating" label is clearly present.
 

Arius Zauber

Member
Oct 15, 2016
152
148
280
Well, the "developer's notes" indicate that some kind of demon girl is among the heroines. But it's not a monstergirl-themed game, sorry.


By the rules of this site, "netori" situations like that are labelled as "cheating". Only if you play as the person whose lover is being taken the game gets "netorare" label. In Western terms, if you're playing the cuck, it's netorare, and in any other situation its' "cheating".
"Cheating" label is clearly present.
In my opinion cheating is not very good tag in terms of meaning because usually this applies to many parties, including you and your lover, so it's difficult to search for a game specifically where you steal someone's girlfriend using this tag.

I personally don't like Netorare but like Netori, so I think it will be fair to have Netori tag for people like me, because it would be much more convenient to search for games with this tag.
 

AkumaDaddy

New Member
Jun 25, 2017
10
5
219
I love that the translation of the title is exact except that Happy replaces Sex.
Looks like it'll be interesting when it develops.
 

bismism

Member
Sep 4, 2017
137
326
227
no ai tag. bravo. well done.
I wouldn't get too excited just yet; judging from the style inconsistencies (notably the blonde and purple haired girls), pretty sure it is. The clothing on Purple Hair is also CONSIDERABLY more rendered than the face, which leads me to assume it's all traced over AICG.
 
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KingSharkXOXO

Newbie
Jan 24, 2025
40
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View attachment 4952748

Overview:
The story of "Happy Island Fantasy" takes place on an almost isolated island. Ron came here on a treasure ship to explore the treasures in the ancient miracles and met several beauties on the island. You will complete a happy and exciting journey on this island.​

Thread Updated: 2025-06-17
Release Date: 2025-06-09
Developer: HappyCreator -
Censored: No
Version: Demo
OS: Windows
Language: English, Japanese, Chinese
Store:
Other Games: Workplace Fantasy
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win
: - - - - WORKUPLOAD

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Don't mind me. I'm just planting some wards here for research purposes.
 
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kaintheblood

Member
Feb 9, 2023
333
51
151
hm the demo still has a lot of errors, for example when I want to change the size of the options window I can't click on confirm, just like when I fish and quit the game the character gets stuck and I can't do anything anymore
 

Bloodly

Active Member
Feb 27, 2019
728
623
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Passage of time, or the feeling of such, can be important. "Time Management" is a kind of resource management. Get the best result in X period. You know?
 

Crevanille

Active Member
Oct 27, 2021
660
528
216
Why are so many many devs obsessed with calendars and clocks? It only makes the game stressful.
Not really.
Time limits can make games stressful, but when used right, it can encourage players to think carefully about resource management and encourage player agency.

Take Harvest Moon/Story of Seasons or Rune Factory.
The whole thing is premised around managing your time throughout ingame years.
The Persona games make pretty good use of it too.
Granted, there's a time limit of one ingame year, but they never made me feel stressed or anything like that.
Indie games, particularly of the sandboxy/adventure game type like Harem Hotel Aurelia have time too.
Literally no game I've played with time management has ever been 'stressful' because of those elements themselves but rather how well or poorly they're implemented so, I have to disagree with the view that having time/calendars makes games more stressful.
In fact, about the only time that time management in a game is outright objectively a bad thing is if it can soft lock the player due to missing event/item X on day/time period Y, like Dark Seed 1 where you only had 3 ingame days to get everything done.
'That' can be stressful, but that was also a game that came out in the mid 90's too, so I can't really be as harsh on it due to players back then not being the entitled babies they are today.
This isn't really an issue that exists in the VAST majority of indie games where time management is a mechanic.
Literally, the most you can say is that you have to wait or play with the calendar a bit.
But, if you 'still' think that equals stressful, then.... you might need to seriously considering playing something else.

Again, it's all about how you implement time in a game.
 
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DBAV

Active Member
Jul 22, 2017
709
463
279
Not really.
Time limits can make games stressful, but when used right, it can encourage players to think carefully about resource management and encourage player agency.

Take Harvest Moon/Story of Seasons or Rune Factory.
The whole thing is premised around managing your time throughout ingame years.
The Persona games make pretty good use of it too.
Granted, there's a time limit of one ingame year, but they never made me feel stressed or anything like that.
Indie games, particularly of the sandboxy/adventure game type like Harem Hotel Aurelia have time too.
Literally no game I've played with time management has ever been 'stressful' because of those elements themselves but rather how well or poorly they're implemented so, I have to disagree with the view that having time/calendars makes games more stressful.
In fact, about the only time that time management in a game is outright objectively a bad thing is if it can soft lock the player due to missing event/item X on day/time period Y, like Dark Seed 1 where you only had 3 ingame days to get everything done.
'That' can be stressful, but that was also a game that came out in the mid 90's too, so I can't really be as harsh on it due to players back then not being the entitled babies they are today.
This isn't really an issue that exists in the VAST majority of indie games where time management is a mechanic.
Literally, the most you can say is that you have to wait or play with the calendar a bit.
But, if you 'still' think that equals stressful, then.... you might need to seriously considering playing something else.

Again, it's all about how you implement time in a game.
You are forgetting something really important, those games throw away the concept of exploring. You either have a walkthrough or get ready for multiple playthroughs to get missing stuff and I LOATHE the idea of multiple playthroughs like P5 forced you to do, Majora's Mask was a prime example of that stress and I won't even bother answering your entitled baby comment.
 
3.70 star(s) 6 Votes