- Aug 21, 2018
- 2,170
- 3,538
The art is fine for me, but the "gameplay" is horrible.
You can only do boring stuff with the same text all the time. I hate grind, and I REALLY hate bad hidden grind. I played 130 hrs of Anthem bc the grind is at least fun to play. Here there is nothing.
The UI looks nice but the position is bad because of the back button. And that you cant just right click to access save/load and that there is no back option unlocked. Sometimes you just skip texts/frames.
And no I dont look at the walkthrough, because when you need one that is the biggest sign of really bad gamedesign. To use one to get the path/outcome you want is one thing, but to use one just to progress is a no go.
With a more streamlined and polished flow this might be promising. Currently I got bored at day 3 or 4 ... ? Doesnt matter bc they are all the same after Day 1. Ah and just one last thing. This is the saddest birthday I have ever seen for a cute 19 yrs old girl. Because she only hates to celebrate because the dev is to lazy to make some content for Day 1, because he wants to stretch his "game" to the max with mindless grind.
You can only do boring stuff with the same text all the time. I hate grind, and I REALLY hate bad hidden grind. I played 130 hrs of Anthem bc the grind is at least fun to play. Here there is nothing.
The UI looks nice but the position is bad because of the back button. And that you cant just right click to access save/load and that there is no back option unlocked. Sometimes you just skip texts/frames.
And no I dont look at the walkthrough, because when you need one that is the biggest sign of really bad gamedesign. To use one to get the path/outcome you want is one thing, but to use one just to progress is a no go.
With a more streamlined and polished flow this might be promising. Currently I got bored at day 3 or 4 ... ? Doesnt matter bc they are all the same after Day 1. Ah and just one last thing. This is the saddest birthday I have ever seen for a cute 19 yrs old girl. Because she only hates to celebrate because the dev is to lazy to make some content for Day 1, because he wants to stretch his "game" to the max with mindless grind.