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I have raised this. It may have been fixed in the latest patreon version. Hopefully.
At the moment I wrote that message I had read only the first half of this thread. Now I have read all and saw it. Well mine has the pictures to proof it ;).

I also saw your request for a gallery. I would also want that. Preferably one which starts in black&white and changes to color when you reach that scene. That way you can quickly see if you missed something.

And I found a typo: kiding must be kidding.

kidding.jpg
 
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Sorter

Well-Known Member
Aug 11, 2017
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At the moment I wrote that message I had read only the first half of this thread. Now I have read all and saw it. Well mine has the pictures to proof it ;).

I also saw your request for a gallery. I would also want that. Preferably one which starts in black&white and changes to color when you reach that scene. That way you can quickly see if you missed something.

And I found a typo: kiding must be kidding.

View attachment 4021850
Yeah I have been working on finding TONS of typos. Not sure if I've reported this one. Also, no need to give the ENTIRE screenshot. Just capture the speaker and the message.
 
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boulimanus

Active Member
Jun 10, 2018
910
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Here are more typos or grammar I found
< CUT FOR SPACE & READABILITY >

I have noticed that there are times in the game where there seems to be a sound effect that should play, such as phone ringing, or a doorbell, but only the text appears without the sound playing. I did point some of those out but best to go over the entire script and double check. Specifically in the first 3 days.
First, always appreciated when people raise things to fix mistakes. Helps making things better.

One thing to keep in mind for info though, is the first 2 Days, and some of Day 3, have not been fully proof read and corrected, but only superficially. It will be done before the full release however.
As for punctuation and capital letter or not after "Ahhh" or "Mmmm", there is no 100% consistency for sure, but if we're left with those only, I'd say we'll be doing pretty good.

And lastly about soundbites, those were only added to the game partway through the development.
The dev mentioned they would eventually be added to previous days too, at least before the final release.


In the night of Day 2 you have a scene where you can choose between "Sorry, I am not a lesbian!" and "Kiss back". When you choose the first option there is a mix-up. Margaret is speaking but it has to be Kirsten.
This is fixed but maybe not in the version you have yet. You will see it fixed eventually though.
 

Sorter

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Aug 11, 2017
1,302
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First, always appreciated when people raise things to fix mistakes. Helps making things better.

One thing to keep in mind for info though, is the first 2 Days, and some of Day 3, have not been fully proof read and corrected, but only superficially. It will be done before the full release however.
As for punctuation and capital letter or not after "Ahhh" or "Mmmm", there is no 100% consistency for sure, but if we're left with those only, I'd say we'll be doing pretty good.

And lastly about soundbites, those were only added to the game partway through the development.
The dev mentioned they would eventually be added to previous days too, at least before the final release.



This is fixed but maybe not in the version you have yet. You will see it fixed eventually though.
As long as the dev is aware of all of these things I managed to capture it's fine. I am assuming they will be applied for the afternoon day 5 release.
 

VNAdults

Member
Game Developer
Jun 23, 2020
142
1,282
Thank you to everyone who is reporting bugs in Hard Days. To be honest, I'm not exactly sure which ones have been fixed and which haven't. I'm working on the next update and haven't had the chance to check them, but as boulimanus rightly said, before the final version, I'll do a full review of the game. All the bugs you're reporting are super helpful, so please keep them coming! boulimanus (who I can never thank enough for all his help!) will be in charge of the English version. I trust his judgment completely and he's free to adapt the dialogues as he sees fit.

Here's the public development update for September. I'm running a bit behind with the next update, and the rush and nerves are kicking in XD

- PATREON

- SUSCRIBESTAR
 

Sorter

Well-Known Member
Aug 11, 2017
1,302
666
Thank you to everyone who is reporting bugs in Hard Days. To be honest, I'm not exactly sure which ones have been fixed and which haven't. I'm working on the next update and haven't had the chance to check them, but as boulimanus rightly said, before the final version, I'll do a full review of the game. All the bugs you're reporting are super helpful, so please keep them coming! boulimanus (who I can never thank enough for all his help!) will be in charge of the English version. I trust his judgment completely and he's free to adapt the dialogues as he sees fit.

Here's the public development update for September. I'm running a bit behind with the next update, and the rush and nerves are kicking in XD

- PATREON

- SUSCRIBESTAR
I know development is different for each person, but I'd have thought that dialogue would come before renders so when they are done it would fit the narrative of said dialogue? With that said, we all have our own issues at times. Your writer's block will lift I am sure.
 
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HaruSpice

Member
Dec 16, 2018
186
560
I don't know what it is, I love NTR games where everyone is oblivious to their surroundings while they are getting secretly finger-banged, and banged. Bro, I love this game. :HideThePain: :LUL:

Wish there's more like these.
 

VNAdults

Member
Game Developer
Jun 23, 2020
142
1,282
I know development is different for each person, but I'd have thought that dialogue would come before renders so when they are done it would fit the narrative of said dialogue? With that said, we all have our own issues at times. Your writer's block will lift I am sure.

Yes, most developers work as you say, they create the dialogues and then the renders, I feel more comfortable creating the renders first, having in mind what is going to happen, and then create the dialogues, I usually make many small changes during the development, and I need to visualize the scene, that also gives me more play to change things that don't go as I had thought. I know it's weird, but I work like that, I have in mind what's going to happen, I create the renders and animations imagining the dialogues, and then the dialogues, which often change too, because the renders suggest other things XD

As for those who ask for the next update, I'm a bit late, I've had some bad weeks, but I'm getting into the rhythm again, you just have to have a bit of patience ;)
 

MrTrue

Active Member
Dec 2, 2021
547
1,133
Yes, most developers work as you say, they create the dialogues and then the renders, I feel more comfortable creating the renders first, having in mind what is going to happen, and then create the dialogues,
Think most games I enjoy and support follow your approach of renders first and script/dialogue second instead of the script followed by renders.
For some reason the dialogue feels more natural to the scenes instead of it behaving like a prompt.
 
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