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Sancho1969

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We were never there; we were ready for episode 6...episode 5 is the "last episode" that was released before they started the remake.

They also said they are already done up until episode 6 and would release episodes weekly and test during those periods.
Well, not really bud. We already had Episode 6. This whole shitshow is even getting folks that are seriously invested like you and me confused at times. Here's the skinny:

Before this shenanigan v0.1/v0.21 remake of the remake of the...original, this is the past historical versions Seasons/Episodes in reverse chronological order of release:
  • S2 v0.062 was Episode 6 Part 2
  • S2 v0.061 was Episode 6 Part 1
  • S2 v0.05 was Episode 5
  • S1 v0.041 and prior (v0.03, v0.02, etc) was Episodes 1-4
 
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legend_shon

Member
Mar 17, 2018
476
339
is this really a remake? menu was very rare and nice, now its just above standart. graphics and models just get a different look, or on some taste, worse.

Only what's left of the game its the great music and ambience, but its obvious dev wouldnt change.

idk... "old" version was a waaaay better:oops:
 

supernova874

Member
Sep 18, 2019
431
342
bah i'm really beginning to be pissed about this Mid games development remake...now we are bach to chapter 2..instead of being at chap 8...this is annoying as hell
Yeah not gonna bother start over ... when see continues after where we left... sad all dev doing this :cry:
 

SonsOfLiberty

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Sep 3, 2022
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Well, not really bud. We already had Episode 6. This whole shitshow is even getting folks that are seriously invested like you and me confused at times. Here's the skinny:

Before this shenanigan v0.1/v0.21 remake of the remake of the...original, this is the past historical versions Seasons/Episodes in reverse chronological order of release:
  • S2 v0.062 was Episode 6 Part 2
  • S2 v0.061 was Episode 6 Part 1
  • S2 v0.05 was Episode 5
  • S1 v0.041 and prior (v0.03, v0.02, etc) was Episodes 1-4
This is what I have listed for my compressed post of them.

Hard to Love [v0.042] [Qori Gaming] (Season 1)

Hard to Love [Ep. 5 v0.062] [Qori Gaming] (Season 2)

Hard to Love [v0.21 Remake] [Qori Gaming] (Episode 3)


  • Current Download Availability: Therefore, it will be available to all tiers on the same release date. Once Episode 6 is released, the regular tiered release schedule will resume.
So, to me it sure seems like episode 6 will be normal tier priced and an actual new episode with not-remade content.
 
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Sancho1969

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This is what I have listed for my compressed post of them.

Hard to Love [v0.042] [Qori Gaming] (Season 1)

Hard to Love [Ep. 5 v0.062] [Qori Gaming] (Season 2)

Hard to Love [v0.21 Remake] [Qori Gaming] (Episode 3)




So, to me it sure seems like episode 6 will be normal tier priced and an actual new episode with not-remade content.
I reckon even the dev is confused at this point tbh. Look at the script files within the versions... they are named by episode. For example, v0.041/42 has:
1718530797273.png
clearly Ep1-Ep4 files (you compressed them, I modded them)

and v0.062 has:
1718530832499.png 1718530849739.png 1718530861663.png
Ep5-Ep6
 
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Sancho1969

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I see your new walkthrough code dev.... question is: should I simply provide the unlock for everyone and just call it a day?

You're busted:
1718533615359.png

Even all the script's dialogue coding is AI generated (the code, not the story text) as are almost all of the Python functions. What a wild rabbit hole this dev jumped into... a true "Alice in Wonderland", complete with an overdose of mushrooms. I can see VS's Copilot all through this mess.

She's likely using half of the monetary gain from supporters to pay for MS's subscriptions to the VS Copilot program tbh. I'll post examples later for those who don't understand.
 
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exile69

Newbie
Sep 30, 2019
18
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I see your new walkthrough code dev.... question is: should I simply provide the unlock for everyone and just call it a day?

You're busted:
View attachment 3741002

Even all the script's dialogue coding is AI generated (the code, not the story text) as are almost all of the Python functions. What a wild rabbit hole this dev jumped into... a true "Alice in Wonderland", complete with an overdose of mushrooms. I can see VS's Copilot all through this mess.

She's likely using half of the monetary gain from supporters to pay for MS's subscriptions to the VS Copilot program tbh. I'll post examples later for those who don't understand.
To be completely honest, anything you decide to do at this point is fair game.
 

Sancho1969

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I see your new walkthrough code dev.... question is: should I simply provide the unlock for everyone and just call it a day?

You're busted:
View attachment 3741002

Even all the script's dialogue coding is AI generated (the code, not the story text) as are almost all of the Python functions. What a wild rabbit hole this dev jumped into... a true "Alice in Wonderland", complete with an overdose of mushrooms. I can see VS's Copilot all through this mess.

She's likely using half of the monetary gain from supporters to pay for MS's subscriptions to the VS Copilot program tbh. I'll post examples later for those who don't understand.
Ripson - I forgot to mention you in the quoted post... an FYI in case you didn't notice during your update... any WT going forward is going to be likely mute unless it's descriptive notes for the Player (like my core's SanchoNotes for example)... the internally AI coded WT provides visual information for most Players via image icons (similar to how "Glowing Stones" now does it). Just know it's a thing if you didn't notice these breadcrumbs in the scripts as you pushed your update. I'm still on the fence about updating SanchoMod, I reckon the writing is already on the wall though tbh.
 
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Sancho1969

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So, you folks thought it was just images being AI influenced... but it's actually the entirety of the "remake" code itself as well. There's signatures all throughout of where it's obvious the dev did NOT write the actual code but MS's AI did (she's not that proficient in Python anyway, I know this from working on the VN since inception).

An example using abnormal text story script from the MC's thoughts (this is just one line directly from Ep1 of the "remake"):
Python:
mc_t "[renpy.substitute(dialogues['E01S01_d003'])]"
# SanchoNote: notice the single quotes around E01S01_d003 versus the double quotes around the entire dialoague.
No coder does this thousands of times (using single vs double quotes) in their keyboard entry habits. They are replaceable with one another in Python (they do the same thing) so most coders either pick up the habit of using double quotes or single quotes (either is correct and fine). This combination is a fingerprint of Copilot which microooosoft coded for "readability" in the generated output.

Here's how a human coder writes text script using the same example from above:
Python:
mc_t "Years on this path, and yet, every morning feels like a new battle. But despite all the challenges I've faced, I'm still here."
And the actual text substitution for any iPatch that might be applicable is simply a one Python function that replaces specific text (words) within that dialogue string.

Note this for the next part which compares how a human dev would write their story versus AI generated dictionary text replacements in a more comprehensive discussion (coming in another post, I need time to write it up).
 
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