Okay, bearing in mind I know 0 code... rather than just being an unlock (I tried setting walkthrough_enabled to true, as that's an existing variable, and didn't see any info popping up) isn't the walkthrough information contained in a separate wt.rpyc file that we'd need?I see your new walkthrough code dev.... question is: should I simply provide the unlock for everyone and just call it a day?
Most of current content is the mc remembering the past but the few scenes he has in the present with her, he doesn't feel as much of a pussy. At least compared to the original.I don't mind the art but damn does the MC make this game hard to love. Wish the MC would grow a pair and give his sister what she needs.
Well, I don't need anything, I'm a coder... I make things happen since I personally write all my own code. But for others, yes, it's not just a simple variable change required or else I'd have simply given it.Okay, bearing in mind I know 0 code... rather than just being an unlock (I tried setting walkthrough_enabled to true, as that's an existing variable, and didn't see any info popping up) isn't the walkthrough information contained in a separate wt.rpyc file that we'd need?
It's due to your overlay. RenPy saves non-persistent variables in the save file per save so once you load them any non-persistent preferences are recalled and set accordingly. But remember, the code in this VN no longer works "like you are normally accustomed to" as I tried to explain in a previous post above... so your forced attempt at applying boxie is the issue. Just because some mod is advertised as "for use with any RenPy VN" doesn't make it 100%... there's no way to make a mod account for 100% of all the possibilities of Python code.Off-topic but does it not remember the preferences for anyone else too? I have to keep setting them each time I reopen, might be because I'm running it in sandboxie, but other games don't have that problem.
I never played the OG, or at least to my knowledge. I get that character growth is important and all, and teen boys are insecure and awkward, I was one myself and cringe over the shit I did.Most of current content is the mc remembering the past but the few scenes he has in the present with her, he doesn't feel as much of a pussy. At least compared to the original.
Yea.. then I think you would've really hated the original. In this version at least it feels like the dev is giving the player a few options for the mc to not be as much of a wimp.I never played the OG, or at least to my knowledge. I get that character growth is important and all, and teen boys are insecure and awkward, I was one myself and cringe over the shit I did.
However after playing through the game I felt frustrated because of how wimpy the MC acted and really didn't enjoy much of the episodes. *shrug*
Remove the links from your quoteAlso please report this dumb dude.
Oh that's what I thought you were hinting at in the image you posted, that it's a real simple unlock and why I tried to have at it with URM, ah well I'll give up here then.But for others, yes, it's not just a simple variable change required or else I'd have simply given it.
She has the WT screen and dictionary defined in a separate file... likely with some style code as well. At each menu choice it calls a specific key for an external dictionary which would then (presumably) call for the correct images/text to be displayed depending on if the Player has chosen the "full" WT or base option (there appears to be two variants of the WT which I'm currently deciphering). So yep, there's some technicals going on behind the scenes for the "payed more money per month so you get a WT option" code.Oh that's what I thought you were hinting at in the image you posted, that it's a real simple unlock and why I tried to have at it with URM, ah well I'll give up here then.
So in the essence "someone who paid would need to cross-reference files between two versions and leak the differences".She has the WT screen and dictionary defined in a separate file... likely with some style code as well. At each menu choice it calls a specific key for an external dictionary which would then (presumably) call for the correct images/text to be displayed depending on if the Player has chosen the "full" WT or base option (there appears to be two variants of the WT which I'm currently deciphering). So yep, there's some technicals going on behind the scenes for the "payed more money per month so you get a WT option" code.