wow lot to read there. I understand that but it is doable no reworking needed unless theres a time skip and the a flash back. low but not unfertile and how much is done no elf wouldn't be full Pergo. the clothing will be a pain but hes making this game because he wants to a little or a lot more work shouldn't matter only he can choose.
Yes, reworking IS needed, that was the whole point of that huge block of text. A full blown system requires that the pregnancy shows progression over time, maybe through an image switch to different levels of pregnancy. And, yes, some games take long enough to go through at least one pregnancy, no time skip needed. I'm already up to almost a year of in game time by the day counter, which is over the human gestation period of 36-40 weeks. At the point I'm at, it would start looking weird if the girl confirms a pregnancy and isn't showing full term or hasn't given birth by the day I'm on.
You're right, it isn't necessary at all, we could just not do ANY visual changes and she won't show as pregnant, it would only be in dialogue, but then it would be weird to look at as would any time only part of her images were altered for pregnancy status. This detracts from the quality of the game overall.
The elves are not infertile, but the conception rate is usually astronomically low. Also, full prego happens no matter how fertile someone is, that's just a part of how pregnancy works. The child has to grow and so does the area the child is growing in.
The clothing is a lot of work, yes, and it could negatively affect his willingness to work on the game at all. He wants to work on the game, but he wants to because he is enjoying it. That enjoyment will go down with such tedious and complicated work, guaranteed.
Again, we need to be reasonable to Runey, a one man developer working on an already very complicated game. This would throw A LOT more complication into it.