- Apr 18, 2019
- 496
- 1,351
I've enjoyed it so far, but as a fellow writer and notorious world builder, I do have a bit of a warning for you (bit easier to give it here than on discord). Don't ever get too carried away that you put the cart before the horse, you'll wind up with ultimately hollow structures waiting to be filled in. Better to have substance that's waiting to have somewhere to be put in my mind, you've been doing well on that front. Nothing gets introduced without having at least some relevancy, and a foundation to work with. All I want to make known is that things can very quickly get out of hand when people get too excited. I say this because it happens quite often with myself, hehe.Totally fair if you don't like the direction the story is heading. I've always loved world building, and people seem to appreciate the stories I've written, so this has given me an amazing chance to build a world that's very deep. But it's not my goal to make this game primarily about the world or a story separated from the characters. The focus of the stories are on each character and what they go through. Fixing their problems and making them happy has always been a goal of the MC, so this is primarily the focus of their stories. How this is done will be different for everyone. Making Lin happy for example involves freedom.
I can confidently say there wont be any action sequences like that in game, but there will be action. And it is my goal to make some stories epic, or inspiring. Specifically with Nia. And just to clarify, Lin's story isn't Nia's. Lin is more of a diplomat. The good news is Nia's content is completely optional. You can even treat her like a sex slave if you'd like.
You haven't mentioned exactly what the game is losing, but there will continue to be date events, such as Lin's in v0.13, which is quite romantic if I say so myself. And there will continue to be training scenes, as Autumn will get quite a lot in v0.13 as well. The focus has definitely shifted from relatively minor and personal problems to systemic and wide spread problems, but this is a natural flow of storytelling (to bring in bigger and bigger problems to deal with) but all these problems still remain to be very personal for the characters. And people can relate to these struggles.
We could leave the story at "Everyone in the hotel has found a slice of this world where they feel comfortable", but I feel like this rag-tag group of friends can achieve much more, which will make for an even happier ending. And I believe these stories will make the game much more interesting and separate it from a simple dating sim, to a dating sim with an engaging story where the characters get true happiness and there is a genuine happily ever after. I think it's better than just "congrats, she said yes and you got married to your waifu and had a baby" (which will still happen)
But I wouldn't continue down this path if I didn't get encouragement from fans to do so, so I am listening and will happily answer anyone's concerns or questions, and always accept feedback on the story.
Otherwise, keep it up Runey, you've been doing it right just don't get too carried away with an idea before you understand how you're gonna make it all fit together.
~Skummy