Just remember that this is not one of the many games on F95 where fapping content is the main reason for its existance.Hours of content? Five minutes will be enough for me.
This is not the flex you think it isFive minutes will be enough for me.
yes if you have been using the walkthrough mod it will break your saves if you try to play them without the mod so you would have to wait for the mod to be updated to the new version of game or start a new save.Technical question: I'm using the mod, so when update arrives I assume I'll have to wait for mod to be updated too, patch both game and mod, otherwise my savefile will have its fairy wings ripped off?
Also how big in terms of content/playtime previous patches were? I discovered this game already in v.17 so I was able to play through entirety of it and I was wondering what actually I can expect.
It depends on the mod, last time I checked, Lain's mod did not lock saves, but you will probably not be able to use the mod until it has been updated (certainly not on the new events).Technical question: I'm using the mod, so when update arrives I assume I'll have to wait for mod to be updated too, patch both game and mod, otherwise my savefile will have its fairy wings ripped off?
Also how big in terms of content/playtime previous patches were? I discovered this game already in v.17 so I was able to play through entirety of it and I was wondering what actually I can expect.
I can attest to that. It is highly depending on the mod. About HH and mods I can't say, cause I don't play with mods.It depends on the mod, last time I checked, Lain's mod did not lock saves, but you will probably not be able to use the mod until it has been updated (certainly not on the new events).
I have tested several when trying to help people with their stuff, and so far, they all load fine with Lain's new one.I can attest to that. It is highly depending on the mod. About HH and mods I can't say, cause I don't play with mods.
Yet, both type exist, the locking type and the non-locking type. Often if the mods change a lot, add content and so on, the chance are high that the mod will lock your save. If it is a simple WT mod change are higher than it doesn't lock your save.
I haven't used the mod in ages, but I seem to remember that Lain had modified it so that the base game isn't affected as much if it's removed but don't quote me on that.I have tested several when trying to help people with their stuff, and so far, they all load fine with Lain's new one.
Me neither, and yeah she was struggling to get the remade stuff up to date, but she was doing a really good job on making it compatible. Considering our long struggle with mods around here, I was pretty impressed with what I have seen.I haven't used the mod in ages, but I seem to remember that Lain had modified it so that the base game isn't affected as much if it's removed but don't quote me on that.
The only problem that can arise when the game is updated is that Runey has been remaking a lot of the older content and changing some of the events. Depending on what changes are made to events, the mod's walkthrough may not sync up right until updated.
I posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.
The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."
This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
But there are more possible reasons why a Game development slows downI posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.
The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."
This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
It's simply because the money is already secured. A philosopher once said, "The world is consumed in money, money, money, money, learn something money"I posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.
The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."
This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
Didn't the dev's dad die when they were starting work on the update? I know that's not an untouchable excuse, but it's definitely cause for some patience from us for the amount of work they've been putting in for this story that's been developed for so long.I posted about this phenomenon in the WAL thread. I will not reproduce the entire thing here, but in a nut shell here is what I believe is happening with many of these games.
The devs start out excited, motivated, working hard, they are cranking out content. They start making good $$$. Then they reach a point where either something just comes up, maybe they get sick, or they get a little burned out, whatever - and so they take a bit longer to do the same amount of work. Instead of 2-3 months perhaps it takes 4-5 to finish an update this time. But then they realize "huh, I still made about the same amount each month, even though I did less work this time."
This is where the problem starts. They start to realize, whether consciously or subconsciously, that thanks to Patreon, they can actually make more $ per hour by producing content slower, and there is really no great reward to producing it faster / reliably, because there are thousands of blind faithful fans who will continue to pay regardless. Plus it pays to stretch it out, because eventually they are gonna run out of ideas, and then their cash cow is dead and they better hope their next idea is as successful. And starting something new from scratch is a ton of work. Better to keep milking the cow slowly over more time.
Nothing you say will affect them.Didn't the dev's dad die when they were starting work on the update? I know that's not an untouchable excuse, but it's definitely cause for some patience from us for the amount of work they've been putting in for this story that's been developed for so long.
Felicity has a dialogue about it. She had sex once, and her clone did not, though she lied and said she did, in order to 'seem cool'.I was playing this game again and I noticed this detail, every time you have sex for the first time with a girl it appears that you took her virginity
But that dialogue doesn't appear with Kali and Felicity
I'm disappointed as I liked them. I can theorize that since Kali is very perverted she lost her virginity to toys, but what about felicity?? What the fuck. I can't see them the same anymore :/
I'm not a modern person so I know there will be a lot of people who get upset when someone says they want girls to be virgins
8701 ...So close.Anyway, back to patting heads.
TheDevian, what is your head pat count up to now?
"realistic" is relative. When it used to be normal. (It's a very modern thing, postmodernity, 1970) . Emma is a virgin confirmed by the same game. But it's a shame about the felicity. I don't see it the same way anymore.Felicity has a dialogue about it. She had sex once, and her clone did not, though she lied and said she did, in order to 'seem cool'.
It is not about being modern, it is about being realistic.
8701 ...So close.