(17.2 reviewed)
I'll start my review with a statement, that this is not that bad of a game, and it does some things right. Orgasm denial/control scenes are hot, bdsm scenes at the dungeon are nicely done, and some characters are written very well. I really like Kali (nerd archetype girl) and Autumn (religious prude archetype). They have a more mature and self-reliant outlook on life, they try to deal with their problems and lives by themselves, and I found these qualities really attractive in women. Graphics are also decent enough. Unfortunate, that's pretty much about it on positive sides of the game, after this point I'll start to criticize various aspects of the game in descending order, starting with (in my opinion) the biggest issues and working my way downward to smaller ones.
-The story of the game is dark. Not that funny kind of dark, or a little bit dark (slavery is legal in this world); no the more you progress in the game, the more nightmare fuel the game will throw at you. It is gruesome contrast between colorful graphics of the game and the rot (societal/political variation) that has overtaken the world. If this indeed was intention of the author of the game, I applaud to him, because he clearly succeed, but I don't think it will make a good fapping game. At some point it is fairly explicitly hinted, that slavery is not the main problem and there is darker plot looming. I think anyone with some knowledge of 20th century history will understand what I'm talking about.
There are two specific cases, that I'd like to bring to your attention, that will serve a fine example of darkness in this game.
-Most of the girls are mentally unstable, emotional messes with untreated daddy issues. I sometimes feel that it is borderline unethical to make my personal harem with such material. One of the girls
the other
. Worse, that you (player) are in a position of emotionally regulate and 'fix' these girls, and there is not a whole lot that you can do about it (other than pressing 'skip' button). I do not think it is wise to burden player with all of these angst.
-Girl progression is intertwined, you can't really progress with your favorite girl without progressing with other girls. So, your favorite girls will go within a package deal with girls that you have no interest in. And their emotional baggage will be part of that deal (previous problem amplified).
-The protagonist is barely present in the story, he is a plot device to participate in every activity that current encounter with the girl required. Even if it does put him in mortal danger. At certain points in the story he
. All of these ordeals were either due to some girl's (stupid) plan, or as a consequence of girl's previous actions. I'd really like to see a more levelheaded, pragmatic protagonist, who doesn't put his head to the chopping block for something that he has no stake in. Or even an asshole protragonist who doesn't care about all of the slavery stuff and wants to have his fun with girls. Or hell, even a virtuous non-stupid protagonist with agency. But this spineless plot-device? I'd rather not.
-Girl individual progression is grindy. Let's say that I want to make my nerd sweetheart an exhibitionist. I will need total of 10 activities, before she will acquire a corresponding perk. But there are only 4 unique activities, so I have to grind and re-do some of them to train my girl in the way I like.
-After some moment, game writing will degrade into lore-lecturing. I don't have a problem with studying the lore of a game, but it has done poorly with rather big and unappealing walls of text.
-Game economy is not working well. It is lacking meaningful choices and feels grindy. Luckily, the game will give you exact amount of money to progress somewhat painlessly.
Oh, boy, I think I'm finished. In my third section, I will try to think on how this game could become better.
First of all, Prozac does exist, and I heard it is even helpful.
Second if player does not want to participate in liberation of elves, politics and dangerous activities, there should be an option to opt out of such content.
Third, if player does not want to be an emotional regulator and listen to girl's traumatic past, there should be an option to avoid it. I read at the discord of the dev, that he plans to make all of the sexual scenes optional, well how about to make all daddy issues and angst optional?
Fourth, if player does not want to interact with a girl, there should be a path that avoids her content. Situations, where progression for one girl is blocked by events of the other girl are abysmal.
Fifth, I firmly believe that Protagonist Life Matters. Therefore there should be choices that will help the player to associate themselves with protagonist. Perhaps by meaningful roleplay choices, that will have some consequences and give him a sense of agency and make him actually a character.
Sixth, fetish perk acquirement should be redesigned to remove grind. Perhaps it will be a good idea to tie them to the quantity of the unique events that the game currently has. If there is only 5 exhib events, you could have a perk if you correctly find 3 or 4 of such unique events.
Seventh, game's economy should be overhauled to make it interesting to the player. Perhaps even cut it away completely, for it has no purpose as of now.
Conclusion:
I am fully aware, that all of these will make the game more of a sandbox style game, but I think, that such development will be good for the game.
Do I recommend the game? Only if you have special mod to remove grind and if you are ready to skip tons of bizarre content.
I'll start my review with a statement, that this is not that bad of a game, and it does some things right. Orgasm denial/control scenes are hot, bdsm scenes at the dungeon are nicely done, and some characters are written very well. I really like Kali (nerd archetype girl) and Autumn (religious prude archetype). They have a more mature and self-reliant outlook on life, they try to deal with their problems and lives by themselves, and I found these qualities really attractive in women. Graphics are also decent enough. Unfortunate, that's pretty much about it on positive sides of the game, after this point I'll start to criticize various aspects of the game in descending order, starting with (in my opinion) the biggest issues and working my way downward to smaller ones.
-The story of the game is dark. Not that funny kind of dark, or a little bit dark (slavery is legal in this world); no the more you progress in the game, the more nightmare fuel the game will throw at you. It is gruesome contrast between colorful graphics of the game and the rot (societal/political variation) that has overtaken the world. If this indeed was intention of the author of the game, I applaud to him, because he clearly succeed, but I don't think it will make a good fapping game. At some point it is fairly explicitly hinted, that slavery is not the main problem and there is darker plot looming. I think anyone with some knowledge of 20th century history will understand what I'm talking about.
There are two specific cases, that I'd like to bring to your attention, that will serve a fine example of darkness in this game.
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
-Girl progression is intertwined, you can't really progress with your favorite girl without progressing with other girls. So, your favorite girls will go within a package deal with girls that you have no interest in. And their emotional baggage will be part of that deal (previous problem amplified).
-The protagonist is barely present in the story, he is a plot device to participate in every activity that current encounter with the girl required. Even if it does put him in mortal danger. At certain points in the story he
You don't have permission to view the spoiler content.
Log in or register now.
-Girl individual progression is grindy. Let's say that I want to make my nerd sweetheart an exhibitionist. I will need total of 10 activities, before she will acquire a corresponding perk. But there are only 4 unique activities, so I have to grind and re-do some of them to train my girl in the way I like.
-After some moment, game writing will degrade into lore-lecturing. I don't have a problem with studying the lore of a game, but it has done poorly with rather big and unappealing walls of text.
-Game economy is not working well. It is lacking meaningful choices and feels grindy. Luckily, the game will give you exact amount of money to progress somewhat painlessly.
Oh, boy, I think I'm finished. In my third section, I will try to think on how this game could become better.
First of all, Prozac does exist, and I heard it is even helpful.
Second if player does not want to participate in liberation of elves, politics and dangerous activities, there should be an option to opt out of such content.
Third, if player does not want to be an emotional regulator and listen to girl's traumatic past, there should be an option to avoid it. I read at the discord of the dev, that he plans to make all of the sexual scenes optional, well how about to make all daddy issues and angst optional?
Fourth, if player does not want to interact with a girl, there should be a path that avoids her content. Situations, where progression for one girl is blocked by events of the other girl are abysmal.
Fifth, I firmly believe that Protagonist Life Matters. Therefore there should be choices that will help the player to associate themselves with protagonist. Perhaps by meaningful roleplay choices, that will have some consequences and give him a sense of agency and make him actually a character.
Sixth, fetish perk acquirement should be redesigned to remove grind. Perhaps it will be a good idea to tie them to the quantity of the unique events that the game currently has. If there is only 5 exhib events, you could have a perk if you correctly find 3 or 4 of such unique events.
Seventh, game's economy should be overhauled to make it interesting to the player. Perhaps even cut it away completely, for it has no purpose as of now.
Conclusion:
I am fully aware, that all of these will make the game more of a sandbox style game, but I think, that such development will be good for the game.
Do I recommend the game? Only if you have special mod to remove grind and if you are ready to skip tons of bizarre content.