- Aug 22, 2020
- 713
- 1,409
Gifts as they are... I don't even know why they exist other than to appease Autumn. Can you even use them when someone isn't upset? I haven't tried in so long that I just stopped bothering with it until Autumn's events prompt it.Well, for starters, I would like a button to go straight to the kitchen, like we have for the bar, so maybe a better navigation setup. One of my few complaints about this game is trying to do something (especially when I load an old save), and having events trigger on me, not letting me go where I want to go.
Though, this might need a better hint system, or relegating more events to needing to click *talk* first to trigger, and then teleport us to where we need to be.
Though, this would had a problem with the side girls, but most could be done by going to them or having a button in the lobby/front door to trigger the ones who don't live there? IDK..
We were talking about other ways to use the gifts, like being able to give them to girls for affection points (once a day/time slot, or once a day but doesn't use ), or to unlock an extra scene at the end, or just making it more likely to get a sex scene.
More interactions in the lobby, hopefully with Ellen enjoying the show. XD
Or other people commenting on the outfits they are wearing...
humm....
Minor thought on navigation: I'd like to know the thoughts on why Runey made shortcuts to the frontdoor/bar accessible from both the bedroom and lobby, but didn't expand on that further? Why those two specifically and in those spots. From the lobby, it makes sense and lets you not have to re-design the lobby to include extra visible doors to each location but from the bedroom? If there isn't any game-flow reasons, perhaps direct shortcuts from the bedroom to 1st floor / 2nd floor / kitchen / utility room could be an option. I wouldn't say every location, but each major location "hub" that can branch to others.