A question:
Are there any mechanics or other things you think could be improved about HH?
The Lust mechanic. I think the actual content is great, but the mechanc is counter-intuitive. As it currently stands, if I use every possible opportunity to have sex with Lin, then she eventually gets frustrated that she acts out in a bratty manner, or Ashley jumps your bones after tying you up because she's been pushed to the edge. Why? In order to trigger the Lust events, you need to have had sex with the girls three time per Lust Level, so between Lust Event 2 and Lust Event 3, the player would have had sex with the girls three times. Why are they still pent up?
Surely it should be the opposite; for every full day that goes by WITHOUT the player having some sexual content with the girls, their Lust Level should tick up.
When you've finished remaking earlier scenes you don't feel are up to your current standard of quality, I'd like to see some of the Dungeon content get a rework.
I like the new UI changes in the Stats screen, except for the font you chose for the girls name; a very minor thing.
I'd also like if the traits on the right side of the screen were in a standardised order; again, very minor, and really just because I like things in order.
Any suggestions for this content? Something that can explain the world (Like an interaction with a police droid, or seeing construction mechs, or maybe an elf being abused and an option to save her), and some ways to earn extra money?
Have him visit/walk past some places that you originally introduced in some of the girls events. Walk past the exterior of the restaurant you take the girls to on their dates, for example (and think to yourself it looks like a very expensive establishment, so that when Kali first takes you there, the player has an idea of how seriously she's taking it). Or stop for a coffee at Hazel's Coffee Shop (it would be nice to have a friendly first interaction with Hazel, which is then soured if you take girls to the cafe for Exhibitionism events).
I also have another question for you all.
I'm trying to understand why some players feel the game is being too preachy, or includes too much exposition, or having too much lore. Have you ever felt this? Where does this happen?
I've never felt that way, but I think I can answer the first part of the question, about it being "too preachy".
I think it's because you're writing a story which deals with various forms of oppression, and opposing that oppression, and there's a not-particularly-small portion of the population who HATE everything to do with that, because it reminds them of efforts to oppose real-world oppression. It's why so many people seem to hate Vanessa, despite the fact that she's objectively right in her anger towards, y'know... the concept of owning sapient individuals as if they were property.
When people complain about being "lectured about Elven history", some of those people mean that as not-particularly-subtle code for "I'm sick of being lectured about Black history/queer history/whatever else they don't want to be told about". Some of them, however, mean exactly what they said, and assumed they'd be penalised if they didn't agree to listen to it, and quickly grew bored/discontent.