I can't find a better way to describe this game than "all over the place". It's... really all over the place. In terms of production, pacing, narrative\presentation, gameplay... Which is why I'm afraid it can not ever deserve more than 4 stars. In fact, I give this rating as a generous "advance", hoping that when the game comes out - it comes out "ready'. Because at this stage it could as well deserve 1-2 from people who actually have things to do in their lives.
But let's go into detail.
First of all - the production. Apparently going on for almost 6 years, with a rather solid patreon basis and even standalone sales - this developer is really... ahem... milking it. And I do mean offense. He cuts off content from standalone sales, he even has p2w(console) builds for top backers - you really need to have 0 standards to back such an unscrupulous developer.
I hope that eventually it finds its way to Steam, fully unlocked, and for a reasonable price. Because, honestly, this isn't AAA and the guy didn't make it out of his pocket. And because modern Steam has worse stuff, and this game is VERY tame. But if it doesn't... well, I appreciate this website and any people who circumvent such unbridled greed. People do much more with less, and almost six years with backers worth an average of 2k$ per month - that's over 100k$ budget. You can make headline grabbers or historical games with that money.
Moving on to Pacing. In the early game - it's atrocious. You get shoved a TON of mechanics in your face, and you feel like you are on a timer before you actually get a timer. And only later, once you finish Prologue or Act 1 - can you think that "Okay, I gotta slow down, there's more to this game". Four periods of the day that randomly get cut off by events, a lot of things that push the periods without any big reason, your first dozen or so hours is just annoying time management. And, before I move on to the next point - I think this is better mentioned in Pacing. The amount of Erotic content in this game is trivial. Sure, you get thrown a tidbit early on, and you occasionally are treated to an H-scene. But it's all scripted, has a lot of hooks and largely... you can't just open this game, get what "you want", and be done with it. I mean, sure, there is a Gallery and all, but... other games are less disjointed.
That's where it goes into narrative\presentation. Technically it's a VN. And I have to at least give it credit for not being one of the bajillion faceless, similar, horrendous RPGmaker copy-paste jap games. But it's not a good VN. The UI is locked, and you can't load the game without AltF4 during a cutscene, the amount of choices is minimal, has virtually no impact, other than reading something for fun(choosing the wrong response would only get you penalized for laughs, the outcome would still be the same). The one exception is the literal first minute of the game, where you CAN make the wrong choice. And, so far, that's the only time I can recall that something mattered.
Other than that - there are just various missables. Yeah, literally missable events that you can, foolishly or by preplanning - miss and lose forever. And, given how clunky the UI is, how limited, but mandatory the savescumming is - it doesn't make a good experience.
As for presentation - this game hints at its hentai roots, but, frankly, I would hardly even call it an Ero game. It's a VERY tame VN. Look at any podunk jap stuff and you'll get combat encounters that either have H-scenes during, or after failing combat. Most of the time, of course, 95%+ are terrible. Because japs have no taste. But a handful of games, particularly non-jap - can actually both give a tittilizing combat and a game that isn't about losing to every enemy on purpose.
This game isn't like that. Losing isn't an option here. Winning is pointless, it's purely JRPG profit. Mid-combat clothing conditions and lewdness plays only an inconvenience role, without actually "jeopardizing" your "girls".
Furthermore - it's quite ironic that in a game called HAREMON... there is no "harem" route. As in - there's actually a "Lover" state, that you can have one at a time only. And, if I understand correctly, you can still change and regain lovers like gloves. So why even bother? Why try to be realistic, if it's not going to be realistic? Well, beause that's the prerequisite for H-scenes. And H-scenes is how you'll normally get "content" in this game.
And this is important - once an H-scene has played out... well, that's it. It's unique. It won't repeat. There is a gallery for raw wanking, there's an option to use lotion(ingame, lol) and jerk off at night remembering in detail a particular H-scene. But there is little "replayability". I think, I'm not sure, haven't had an option yet, but there could be some girls you can just ask to sleep with, but that(and many scripted H-scenes) have nothing to do with a Lover status.
Read: even if you get the girl to Lover, you invite her to your bedroom, you undress her and lotion her up... You can't just "do" her. Because that's not how the game works.
In a HAREMON game, in a game where you can undress almost a stranger, in a game where you have a HAREM... you HAVE AN OPTION TO JERK OFF AT NIGHT. Why? Of all the games - I wouldn't imagine that to even be an option! It's like being a millionaire and going to parties and having a chance to sleep with celebrities, while normally at night you just contend yourself with a lotion. As opposed to a roster of perfectly willing prostitutes.
And this brings me to the final point... gameplay. I already mentioned that it's a VN that is a bad VN. And it's a bad Hentai game. It may have some combat mechanics, a relatively deep crafting system and such - but I don't think it's particularly superior to jRPGs, you won't see anything outstanding here. And, again, the combat isn't fun. It's just a grind of money, resources and shards. You don't get to see your girl being ravaged by a boss, like a normal hentai-game.
But the worst, the ABSOLUTE worst part of the game that I have kept to the bitter end - are the quick time events. They are... demented. Sadistic. Not just tasteless, but specifically designed to REVOLT you. And I don't understand why. Is that trolling, is that some kind of developer ego...
Few sensible people appreciate QTEs. It's a plague of game development from the bygone era of "can'tdobetter" consoles. But largely - QTEs can be implemented in a serviceable fashion. Sure, some games can pull a nut for people who are sick and need to 100%, but same games can usually say "you did a perfect job" with 80-90% accuracy and call it a day. And that is really ENOUGH. It's a high enough percentile to denote some skill, but not too high to denote mental issues. And that's with QTEs that are clearly indicated and\or have 0.5+ second of reaction time. And, frankly, a lot of console games would never sell or rate if they had less than 1 second timer, because, guess what, PEOPLE play these games. Not neets.
But rambling aside - none of that applies to this game. There are 2 types of QTEs - combat and gathering. In combat, most QTEs have an average of 1 second of reaction time. Few QTEs have 2 seconds, and it's mostly just a misleading preparation, because the "PERFECT" result is not clearly indicated, it's practically guessed or muscle-memoried regardless of the reaction timer. In other words, both a 2 second and 0.5 second ability would have the same "perfect" reaction window. And there are plenty of chain-hit abilities that require 4+ clicks within 2 seconds or less. It's not fun. It's not suitable for a onehanded game. There is no "gamepad" excuse. It's just some kind of selfish perversion of the developer. Because, frankly, games you get paid to play can often have less tight reaction timings.
But combat is largely bypassable. You can enable "rush" mode that automatically resolves QTEs with "OK" results(one point better than a failed\early one, and distinctively worse than "Great" or "Perfect"). And you can generally farm enough to have your gals be too strong to lose.
However, this leads to another design dissonance. Most games have rush\skip mechanics of mundane stuff. It's normal. In this game, however, you either have to hold a button(or use AHK) to rush the game while retaining control... or you have to discard combat control just to not waste time on mundane stuff. I am not a game developer, but I don't see why aren't there some goals like 50 perfect attacks, blocks etc that you can clear and then it automates perfect results in a RUSH mode. It's both reassurance for people who CAN actually do perfect results, but who want to go faster, and it's an incentive for people who struggle with QTEs, because at least at some point they can safely dump them. But that's too generous of a mechanic for this Tsundere dev.
But, again, combat QTEs are generally tolerable. What's less tolerable are harvesting QTEs. And that applies to mining, bug catching, fishing, digging and whatnot. Basically you have an expanding circle and you have to hit the button the moment that circle reaches the outer ring. You don't see it. There is no clear visual prompt. God help you if you have poor eyesight or reaction. There is no way to skip it or bypass it or automate it.
And, naturally, you either "fail", do "good" or do "perfect", with 0-1-2 points per such QTE. Problem is... they are automated. You can't brace yourself, clear it, and prepare for another They begin with 0.5-1sec prepartion time. And they go to as quickly as 0.25sec. QUARTER OF A SECOND, JESUS.
Is the developer insane? This isn't a matter of reaction, it's pure luck and muscle memory. And, again, it all flies in your face automatically.
The results can either be a full ring of "bronze" stars, silver, gold or platinum. I am not a good player, and occasionally I could pull off a full gold score, but that's anything but fun. And I can't imagine doing platinum without some manner of cheat. Kind of like per-frame mod of Celeste. Maybe Cheat Engine's speedhack can somehow help here, because, hint - Performance Monitor's freeze process helps you to pause the game in certain limited-time responses that you HAVE TO GOOGLE. Yeah, I won't get into that.
But to summarize - plenty of design choices here are terrible. Despicable. Irredeemable. Unexplainable.
And these choices permeate the H-scenes, savescumming, pacing, combat, QTEs and almost everything. If this was 2018 - I could say "well, the dev can't get everything right, his mind may not be in the right place, but his heart is". But this is 2024, and the game should be done this year or next at the latest. People have paid hundreds of dollars over time to support this game.
This is basically LOCKED and FINAL. It's just a matter of finishing the story.
This is why I do not see how this game could ever have 5 stars. It just doesn't do enough. And it requires cheats.
The only reason I'm even giving it 4 stars - is because at the end of the day... the writing is decent. Fourth-wall breaking, jokes, easter eggs, characters... and voice actors. Yeah, the voice actors are stellar, they carry this game. And the visual aesthetic is good, characters are well-drawn(even though the H-scenes are made by different people with different art style). It's a decent game to sink dozens of hours into, to really dig deep if you are nothing better to do with your life.
But is that really a good thing? You'll ask yourself that once you start to try to pull off QTE accomplishments or farm QTE gathering...