Okay? Idk what we're talking about, I was just showing the other guy what the first guy might've meant when he asked if there is futa in the game?
btw... Is there?
I appreciate all the time you’ve spent discussing my game, whether positive or negative. It’s clear you’re deeply engaged with it. That said, I want to be upfront:
Harvesting Corruption is a free game, made with months of nonstop effort, and as my first ever project, it’s naturally going to have room for improvement. If that is improvements that YOU want, I can't tell you. But I have poured 17 hours a day, 7 days a week into this for three months so far.
I don’t expect it to be for everyone, and I’m always open to constructive feedback. But if it’s not your thing, that’s totally fine. there’s no obligation to keep playing. I’m focused on making the best game I can, improving as I go, and moving forward with the community that enjoys what I’m building.
To answer your questions again:
1. No, there are no "before" scenes I'm going to give out of the game without any post production. I have some, they're on my patreon, but I'm not going out of my way to create unedited scenes for someone.
2. Yes, there will be planned Futinari in the future. It's not a CORE part of the game, and will have an option to be toggled off or on from the very start. Adding it will change the story a little. Keeping it off will make the story follow the default story path.
3. Yes, you will see errors in the images from the first release. I was rushing it out. I was figuring out how best to do my post production workflow, and I'm not perfect. I have a million things on my plate and I am a solo dev, who happens to be learning to code as I go. If you see an error, my suggestion is to ignore it. If it bothers you too much. Turn the game off. I don't know what else to tell you. Judging from your review, I don't know why you're playing it anyway.
4.My Trails went through 3 stages when I was first making the game. Default Textures, Photoshopped Textures, AI Textures, then in the end I just placed down new ground textures in Daz to avoid the post production. So the ground in the Cabins Argument scene, is how the ground will look from there forward.
5. When I say there is no more story content in the game, and give you a giant disclaimer at the end of dinner, that's exactly what it means. There is no more content. You can go around and check out the locations at the various times of day to see how they look, and that's about it.
I'm trying to think about what else you complained about in your review but I can't remember right now. Hopefully that answered most of it.
Take care.