Or just roll back with the mouse wheel. But I suggest changing this almost blank "future update" screen to a label on the clickable area or a popup so people avoid clicking on what's not implemented. Or even disable buttons of non-implemented regions when possible.
Overall, the game seems promising. I like this use of AI as an effect over Daz (and I think there should be a label to distinguish it from from-the-scratch-generated AI). People who don't know Daz may think it's pure AI, but, for those who know Daz and its assets, it's clear that AI's being used only like a filter/post-work tool (for instance, I bet the protagonist is that cutie,
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).
When there's more content, I'll do a review. Right now—either positive or negative—, I think it's quite unfair to rate a game at this stage (in fact, I'd like to know what's going on in the minds of people who do it).