So i'm not the only one who is getting his RAM violated worse than the Player Character, i'm still waiting too for any sort of anwser after half a year.
I have no idea too what to do with Unity games other than the classic "open graphic panel and set up from there" (Funny thing is, that my Intel Graphics Software aint working for this for some reason) at least with stuff like Unreal Engine you know from the start it's gonna hog the performance but there you can change everything with the quality txt file inside the Saved Folder.
For Unity everytime i ask to someone he just directs me to the usual YT video tutorial about "how to optimize your Project", but when i'm not the one making the game? What the hell do we have to do to like remove/lower the fog quality or cap the FPS to 30/60?
You can't even use a Dev Console to do simple stuff like that in Unity games from what i know.