- Jan 28, 2023
- 5
- 9
YO. BIG DAWGThis is like watching someone step foot in a forest and claiming you know where they will go based on a single step.
Quit shitposting and give us the damn update already.
Thanks
YO. BIG DAWGThis is like watching someone step foot in a forest and claiming you know where they will go based on a single step.
It'll be a while yet if the progress bars are anything to go by. Patience my dude.YO. BIG DAWG
Quit shitposting and give us the damn update already.
Thanks
"I need to turn a screw, but why would I use a screwdriver when I could use a swiss army knife instead?".We use Renpy to make our game. Renpy is an excellent game engine for visual novels. As Hazelnut Latte has grown, it has become more than just the short 7k-word visual novel it started out as. It has branching paths, an interactable environment, a map to travel, a phone to use, a laptop with games, and so much more that we want to do.
Unity allows us to make things easier and better. It is an engine built for implementing minigames, menus, and weird systems, including a visual novel. It is much easier for a versatile game engine to include a visual novel element than for a rigid visual novel engine to include other elements."
It's a bad new, this kind of games isn't suited for an engine like Unity that need more resources and time for less performances and interoperability. I'll probably have to stop playing the game, as for Inn Another World.Just saw the teaser on the discord.
Mind sharing the thoughts behind the shift from Ren'py to Unity? I'm gussint that it'll increase the dev time as well,when a lot of the coding already done was with ren'py in mind?
You could've stopped there.Now, I have zero experience in coding in Unity, [...]
We're continuing the story with Ren'Py while making the transfer to Unity at the same time.Just saw the teaser on the discord.
Mind sharing the thoughts behind the shift from Ren'py to Unity? I'm gussint that it'll increase the dev time as well,when a lot of the coding already done was with ren'py in mind?
We're continuing the story with Ren'Py while making the transfer to Unity at the same time.
We want to implement specific mechanics, such as mini-games, free roam, cafe ranks, and more, in an engine better suited for these types of features.
Hazelnut Latte isn't just a Visual Novel anymore, so we need an engine that can handle that.
I hired another programmer to facilitate the switch.
Not trying to sound rude, but will this change delay the update by any chance?We're continuing the story with Ren'Py while making the transfer to Unity at the same time.
We want to implement specific mechanics, such as mini-games, free roam, cafe ranks, and more, in an engine better suited for these types of features.
Hazelnut Latte isn't just a Visual Novel anymore, so we need an engine that can handle that.
I hired another programmer to facilitate the switch.
Like I said in my Patreon update post: no.Not trying to sound rude, but will this change delay the update by any chance?
Yeah it's this code for backersCan anyone spare a minute to let me know whats the difference between the Backer version of the game ( when you enter the code ) and the normal version ( when you dont enter the code.. )
Hi can you reupload the gofile link. The other links don't work at my location. Thanks and appreciate it.Hazelnut Latte [v0.12.4 Patreon] [Rad Lord] [Compressed] [250MB]
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PC = Win & Linux
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Can anyone spare a minute to let me know whats the difference between the Backer version of the game ( when you enter the code ) and the normal version ( when you dont enter the code.. )