4.70 star(s) 10 Votes

lancekro

Active Member
Dec 2, 2018
574
765
EvilGuestDev In some sex scenes the MC's position is off (starting position) and can mess up the legs of the MC if you try to realine.
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By the way this is on V3.2c.

When I was playing on V3.1 I only tested this for Stacy and the bug was way worse, because the offset placed you about 3 feet away from her so you couldn't even realine and the bug would carry over to all other scenes.
I read earlier that the V3.1 was basically an alpha build that wasn't supposed to get a public release so that's why I waited to test it on V3.2c.



I have a few suggestions for QoL improvements I will list below. Some of those you might have already planned since the game is still very early in development.

-First suggestion would be to have the current affection points show when the interaction wheel is up for a girl. This one could be skipped if the affection points are integrated in my second suggestion.


-Second suggestion is to add a menu to track the schedules of each girl.
While in this menu, the time progression should be paused and the menu should be easily accessible (tab key or something like that).
The schedule would start empty and when you interact with a girl when she is standing somewhere (final location for that hour) it would add the entry to the schedule tracker.
This menu could potentially include some hint for progression or special events once that is properly integrated in the game.

I've read that you are planning to have different schedules for Susan once above 50 affection points , so for that I think there are 2 solution depending on if the change in schedule is permanent or if it changes back if you get her below 50.
If permanent then just wipe the schedule tracker once you reach 50 with her and maybe add a message somewhere to warn the player that this will happen.
If the schedule can go back to the satrting one then have tabs for each of the schedules.


-Third suggestion is to make it so the player doesn't have to remember all the proper interactions (compliment/criticize/talk).
What I mean by that is that once you have used an interaction then it will show up red or green in the wheel in the future.
Maybe add a number that shows how many points is added/subtracted, this last part might be a bit to OP so I would totally understand if you think it shouldn't be implemented.


The next suggestion is because I keep having to zoom out in scenes to see the girls face and pussy at the same time.
-Fourth suggestion is to change the default FOV/zoom in sex scenes, this could be done in different ways.
Best way would be that if the player changes the FOV/zoom in a scene, then that becomes the default for that specific scene until the player decides to change it again.
Another way that's not as good but probably easier to code in would be basicaly the same as the other but the default FOV/zoom is the same across all scenes.
Worst way but still better than nothing would be to have a slider in the game settings.

PS: Is there something to do when waking up at night ?
If so then what/how, because I've been waking up at night for a whole week and both Susan and Stacy are sleeping in their bed and I can't interact with them.
 

ceejay208

New Member
Apr 30, 2020
1
0
Hear me out: Love points go up during sex. Like maybe 2-3 points for every climax? For starters, it gives an incentive to keep going AND It would also make Susan easier to deal with since at this time you can only give her two compliments every other day
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
I don't like that if you go to the settings, not even changing something,leave the settings, there is a considerable delay until I can return back to the game. I bet even sleeping does that. It's early for sure but I just want to know what's happening with Unity and why it does that.
never seen a game where the settings aren't instant and working properly
The settings system will change in the future (the current one is a paid asset so as not to delay the project with its own). But due to the drawbacks it has, I'll most likely end up developing my own, but I don't know when.
The game has lags in the scene aspect because it's extremely heavy, which is why I mentioned several times that I wanted to change the house model. When you go to sleep and go to the next day, the entire scene actually loads again. This is so I can clean the game up, and it's much better in the future for loading multiple scenes (other places)

And regarding the delays in settings, there's only one option that should "delay" you, and that's graphic quality, since in Unity that option is quite slow.

Are you running it on an HDD? I've tested it on an HDD and it gives me a delay of about 5/10 seconds max. In ssd half of that.




EvilGuestDev In some sex scenes the MC's position is off (starting position) and can mess up the legs of the MC if you try to realine.
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By the way this is on V3.2c.

When I was playing on V3.1 I only tested this for Stacy and the bug was way worse, because the offset placed you about 3 feet away from her so you couldn't even realine and the bug would carry over to all other scenes.
I read earlier that the V3.1 was basically an alpha build that wasn't supposed to get a public release so that's why I waited to test it on V3.2c.



I have a few suggestions for QoL improvements I will list below. Some of those you might have already planned since the game is still very early in development.

-First suggestion would be to have the current affection points show when the interaction wheel is up for a girl. This one could be skipped if the affection points are integrated in my second suggestion.


-Second suggestion is to add a menu to track the schedules of each girl.
While in this menu, the time progression should be paused and the menu should be easily accessible (tab key or something like that).
The schedule would start empty and when you interact with a girl when she is standing somewhere (final location for that hour) it would add the entry to the schedule tracker.
This menu could potentially include some hint for progression or special events once that is properly integrated in the game.

I've read that you are planning to have different schedules for Susan once above 50 affection points , so for that I think there are 2 solution depending on if the change in schedule is permanent or if it changes back if you get her below 50.
If permanent then just wipe the schedule tracker once you reach 50 with her and maybe add a message somewhere to warn the player that this will happen.
If the schedule can go back to the satrting one then have tabs for each of the schedules.


-Third suggestion is to make it so the player doesn't have to remember all the proper interactions (compliment/criticize/talk).
What I mean by that is that once you have used an interaction then it will show up red or green in the wheel in the future.
Maybe add a number that shows how many points is added/subtracted, this last part might be a bit to OP so I would totally understand if you think it shouldn't be implemented.


The next suggestion is because I keep having to zoom out in scenes to see the girls face and pussy at the same time.
-Fourth suggestion is to change the default FOV/zoom in sex scenes, this could be done in different ways.
Best way would be that if the player changes the FOV/zoom in a scene, then that becomes the default for that specific scene until the player decides to change it again.
Another way that's not as good but probably easier to code in would be basicaly the same as the other but the default FOV/zoom is the same across all scenes.
Worst way but still better than nothing would be to have a slider in the game settings.

PS: Is there something to do when waking up at night ?
If so then what/how, because I've been waking up at night for a whole week and both Susan and Stacy are sleeping in their bed and I can't interact with them.

Hey, how are you?


  • Regarding the poses, in version 3.2 the way maximum penetration distances are calculated was changed, which is why it improved a bit. As for the offset in the pose, it's because it's poorly designed (it was one of the first ones I made for testing and it's more of a placeholder than anything else). In the future, most of them will be redone, and a system will be added to allow creating any pose right where you are.
  • Regarding the affection points, in v4.1 it's very likely that the system will change: 50 points will be the maximum you can earn through talking, and the rest will have to be gained through orgasms.
  • A hint system is already planned, mainly to help remember the conversation options you've already tried and how they turned out. (This requires changes to the save system, which is why it hasn't been implemented yet).
  • In v4 the schedule is generated randomly each day (in 3.2 they're different per day, but repeat weekly).
  • In v4, Susan is already using her new schedule system based on affection points. If the points drop below 50, she reverts to her old schedule of patrolling everywhere.

There's still a lot to be implemented :p
As for nighttime activities, there are none in 3.2c, but there are in v4. There's one for Stacy (with two variants), Susan's drinking event now happens late at night, and you can visit NPCs in their beds — depending on the affection points, they’ll either kick you out or invite you to bed.


V4 is already in the testing phase with the first features added for the high-tier Patreon supporters (random routines, Susan's two-stage routine system, nighttime events, outfit changes by routine, etc.).


Obviously, you're invited to the Discord where new stuff is discussed, and I add things to the dev-log almost daily.



Hear me out: Love points go up during sex. Like maybe 2-3 points for every climax? For starters, it gives an incentive to keep going AND It would also make Susan easier to deal with since at this time you can only give her two compliments every other day
For v4.1 I'm finishing the system so that talking points can only add up to 50, and you can add points through orgasms without a total max (Surely a maximum per day since otherwise it can be constantly exploited at the end of each day)
 

randomname2243

Well-Known Member
Oct 26, 2017
1,073
1,091
The settings system will change in the future (the current one is a paid asset so as not to delay the project with its own). But due to the drawbacks it has, I'll most likely end up developing my own, but I don't know when.
The game has lags in the scene aspect because it's extremely heavy, which is why I mentioned several times that I wanted to change the house model. When you go to sleep and go to the next day, the entire scene actually loads again. This is so I can clean the game up, and it's much better in the future for loading multiple scenes (other places)

And regarding the delays in settings, there's only one option that should "delay" you, and that's graphic quality, since in Unity that option is quite slow.

Are you running it on an HDD? I've tested it on an HDD and it gives me a delay of about 5/10 seconds max. In ssd half of that.







Hey, how are you?


  • Regarding the poses, in version 3.2 the way maximum penetration distances are calculated was changed, which is why it improved a bit. As for the offset in the pose, it's because it's poorly designed (it was one of the first ones I made for testing and it's more of a placeholder than anything else). In the future, most of them will be redone, and a system will be added to allow creating any pose right where you are.
  • Regarding the affection points, in v4.1 it's very likely that the system will change: 50 points will be the maximum you can earn through talking, and the rest will have to be gained through orgasms.
  • A hint system is already planned, mainly to help remember the conversation options you've already tried and how they turned out. (This requires changes to the save system, which is why it hasn't been implemented yet).
  • In v4 the schedule is generated randomly each day (in 3.2 they're different per day, but repeat weekly).
  • In v4, Susan is already using her new schedule system based on affection points. If the points drop below 50, she reverts to her old schedule of patrolling everywhere.

There's still a lot to be implemented :p
As for nighttime activities, there are none in 3.2c, but there are in v4. There's one for Stacy (with two variants), Susan's drinking event now happens late at night, and you can visit NPCs in their beds — depending on the affection points, they’ll either kick you out or invite you to bed.


V4 is already in the testing phase with the first features added for the high-tier Patreon supporters (random routines, Susan's two-stage routine system, nighttime events, outfit changes by routine, etc.).


Obviously, you're invited to the Discord where new stuff is discussed, and I add things to the dev-log almost daily.





For v4.1 I'm finishing the system so that talking points can only add up to 50, and you can add points through orgasms without a total max (Surely a maximum per day since otherwise it can be constantly exploited at the end of each day)
What's the hardest parts of designing this game?
Also, the pool, I hope it can be used for sex while hiding both of the actors
 

apas11

Newbie
Jul 3, 2024
97
97
PS: Is there something to do when waking up at night ?
If so then what/how, because I've been waking up at night for a whole week and both Susan and Stacy are sleeping in their bed and I can't interact with them.
+1 for pool... I relaxed in it myself too long waiting for ladies.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
What's the hardest parts of designing this game?
Also, the pool, I hope it can be used for sex while hiding both of the actors
The bugs? xD
Outside of that :ROFLMAO: , I think the hardest part was creating the routine system and the procedural penetration system from scratch.



+1 for pool... I relaxed in it myself too long waiting for ladies.


We are already relaxing (?


Screenshot_1363.png
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
why not. Also, would you recommend forcing FSR/DLSS/etc?
I've already tried implementing it but I've had quite a few issues.
Unity's FSR is broken, so it's a huge hassle to keep it running, and there are practically no changes (I'm waiting for a patch to come out for the engine itself).

Regarding DLSS, I think it works, but since I'm on AMD, I can't test it xD But it will probably end up being included.

Also, the game's biggest requirement right now is more CPU than GPU. GPU Resident Drawer functionality was already tested in v2, and it didn't really change anything. It did lower graphics consumption a bit, but the frame rate didn't change much, and it used a lot more RAM (and some users were having a lot of issues with constant crashes).


Most of the things that consume a lot are physics related(CPU) or multi-thread calculations(CPU).
 
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apas11

Newbie
Jul 3, 2024
97
97
I've already tried implementing it but I've had quite a few issues.
Unity's FSR is broken, so it's a huge hassle to keep it running, and there are practically no changes (I'm waiting for a patch to come out for the engine itself).

Regarding DLSS, I think it works, but since I'm on AMD, I can't test it xD But it will probably end up being included.

Also, the game's biggest requirement right now is more CPU than GPU. GPU Resident Drawer functionality was already tested in v2, and it didn't really change anything. It did lower graphics consumption a bit, but the frame rate didn't change much, and it used a lot more RAM (and some users were having a lot of issues with constant crashes).


Most of the things that consume a lot are physics related(CPU) or multi-thread calculations(CPU).
32 × Intel® Core™ i9-14900KF here.. so not worried about CPU :)
 
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EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
Same issue. Seems to only happen when T or SPACE is initiated for groping.
Fixed for v4.1. Real-time lights were overlapping.
At first, I fixed it manually, but today I added a system so that if there are real-time lights, it avoids them completely, in case it happens again in the future or somewhere else I haven't found.
 

Freesecs

Newbie
Apr 26, 2019
62
160
EvilGuestDev In some sex scenes the MC's position is off (starting position) and can mess up the legs of the MC if you try to realine.
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By the way this is on V3.2c.

When I was playing on V3.1 I only tested this for Stacy and the bug was way worse, because the offset placed you about 3 feet away from her so you couldn't even realine and the bug would carry over to all other scenes.
I read earlier that the V3.1 was basically an alpha build that wasn't supposed to get a public release so that's why I waited to test it on V3.2c.



I have a few suggestions for QoL improvements I will list below. Some of those you might have already planned since the game is still very early in development.

-First suggestion would be to have the current affection points show when the interaction wheel is up for a girl. This one could be skipped if the affection points are integrated in my second suggestion.


-Second suggestion is to add a menu to track the schedules of each girl.
While in this menu, the time progression should be paused and the menu should be easily accessible (tab key or something like that).
The schedule would start empty and when you interact with a girl when she is standing somewhere (final location for that hour) it would add the entry to the schedule tracker.
This menu could potentially include some hint for progression or special events once that is properly integrated in the game.

I've read that you are planning to have different schedules for Susan once above 50 affection points , so for that I think there are 2 solution depending on if the change in schedule is permanent or if it changes back if you get her below 50.
If permanent then just wipe the schedule tracker once you reach 50 with her and maybe add a message somewhere to warn the player that this will happen.
If the schedule can go back to the satrting one then have tabs for each of the schedules.


-Third suggestion is to make it so the player doesn't have to remember all the proper interactions (compliment/criticize/talk).
What I mean by that is that once you have used an interaction then it will show up red or green in the wheel in the future.
Maybe add a number that shows how many points is added/subtracted, this last part might be a bit to OP so I would totally understand if you think it shouldn't be implemented.


The next suggestion is because I keep having to zoom out in scenes to see the girls face and pussy at the same time.
-Fourth suggestion is to change the default FOV/zoom in sex scenes, this could be done in different ways.
Best way would be that if the player changes the FOV/zoom in a scene, then that becomes the default for that specific scene until the player decides to change it again.
Another way that's not as good but probably easier to code in would be basicaly the same as the other but the default FOV/zoom is the same across all scenes.
Worst way but still better than nothing would be to have a slider in the game settings.

PS: Is there something to do when waking up at night ?
If so then what/how, because I've been waking up at night for a whole week and both Susan and Stacy are sleeping in their bed and I can't interact with them.
This bug happens because the UI doesn't disable conflicting options in some menus, so you can mess up if you click stuff too fast.

EvilGuestDev Any thoughts about the possibility of rendering the MC body at all times? Flashing or teasing NPCs by taking clothes off?

If I got it correctly, special events are when NPCs get into certain poses and you can interact with them by pressing space bar. Susan only notices Katherine bend over sex if you take her clothes off. Is that intended? I mean, it's nice to have a hidden sex mechanic (that makes me question if changing Susan's personality is really a good idea), but she also doesn't notice if you do it in the middle of the living room.
 

MrHatIsHere

Member
Jan 18, 2022
446
667
I encountered a strange bug:

StrangeBug.PNG

It seemed to start happening after a sexual encounter on the sofa on the first floor glitched out, now this started happening whenever I tried any sexual encounter, no matter who with or where. I quit the game without sleeping for the day, so I'm hoping its not saved.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
This bug happens because the UI doesn't disable conflicting options in some menus, so you can mess up if you click stuff too fast.

EvilGuestDev Any thoughts about the possibility of rendering the MC body at all times? Flashing or teasing NPCs by taking clothes off?

If I got it correctly, special events are when NPCs get into certain poses and you can interact with them by pressing space bar. Susan only notices Katherine bend over sex if you take her clothes off. Is that intended? I mean, it's nice to have a hidden sex mechanic (that makes me question if changing Susan's personality is really a good idea), but she also doesn't notice if you do it in the middle of the living room.

Hi!
Regarding rendering the character all the time, it could be in the future, but not now. The way it's done now, I'm using all kinds of tricks to make it look decent. xD The body is actually deformed to make it look better on camera.
It should be a different body than the one used in the scenes, and I should create its own animator and new controller, and there are other priorities for now.

In what specific position (place and pose) doesn't it detect it? It could be a problem with the character tag not being changed.

The scanner constantly checks (if the points allow it) if there are characters in view, if they are having sex, or if they are naked (thongs and bras don't affect this). And if you are touching them, it should be able to see you touching it. If the character's scanning points are high enough, she will stop scanning because she "won't care" about what you do, and if the distance is too far there is a chance that she won't see you at all (After 4 meters I think I had it set so that the character is less able to see you)

Edit: The same thing happens if you are behind an object (it won't see you), or behind the character.


I encountered a strange bug:

View attachment 4929791

It seemed to start happening after a sexual encounter on the sofa on the first floor glitched out, now this started happening whenever I tried any sexual encounter, no matter who with or where. I quit the game without sleeping for the day, so I'm hoping its not saved.
The height was probably saved incorrectly if you exited or entered the pose too quickly (left click and scroll). It shouldn't be affected if you restart the day (none of that is saved).
I'll see if I can add a delay to the exit.

Edit: Let me explain it better xD. You probably ended up with a very high height value (left click plus scroll), and when you exited or entered the pose very quickly, that value was saved momentarily and was not cleaned for the next scene.
 
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MrHatIsHere

Member
Jan 18, 2022
446
667
There seems to be a problem with the latest version of the cursor not disappearing and being able to move the cursor offscreen. There seem to be workarounds, like clicking on another screen and clicking back, but I haven't really worked it out.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
131
318
There seems to be a problem with the latest version of the cursor not disappearing and being able to move the cursor offscreen. There seem to be workarounds, like clicking on another screen and clicking back, but I haven't really worked it out.
It's a side effect of the game running in the background (Fixed with alt tab)
 
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ordep019

New Member
May 8, 2024
1
0
Tenho uma pergunta... o jogo já tem alguma missão disponível? Há algo mais para fazer? Ou é apenas a interação de relacionamento/sexo com os personagens que está disponível por enquanto?
 
4.70 star(s) 10 Votes