EvilGuestDev
ok had a shot with v4.2d and I must say nice use of the time machine to implement some of my suggestions before I made them

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It's so nice to "use" the various women while they go about their daily activities, but really frustrating when they just get up in the middle of it though leaving your cock waving in the wind (there also seemed to be a "bug" where your cock is supersized when seeking a BJ for Sunbather/Masturbator... happened on 2 out of 3 events, It might be related to the size setting not being properly set on "default" from a fresh load, didn't happen when I adjusted the size before the event)
It's so weird to fuck the maid from behind while she scrubs the toilets, just for her to appear to be chopped in half (looks like you were aiming to represent her as wrapping her arm behind her knees but the angle of the "fold" really makes her look like her top half is missing)
There was a strange event where Susan visted Stacy's room while she was masturbating, causing me to lose hearts with both of them even though I wasn't involved, I wasn't interacting with either of them and wasn't in the room... I was with the maid, intending on fucking her on Susans bed when I saw her entering Stacy's room. (guessing this isn't intended mechanics).
Is there Non-consentual content in this game (or planned)?? what happens when you discover a girl "trapped" when you don't have the stats to sex her... or do those event simply not happen unless you have the stats?
is there planned sexual content with the procedurally generated characters you are planning on introducing?
Any chance you can cut down on the camera movement during sex? Generally we move our hips not our entire bodies... the entire motion is making me seasick, particularly on auto.
Hey!
The size tracking is from the second version, as well as many of the physics and poses, they'll obviously be refined over time. Right now, it's mostly in a tech demo state, so I can get a general idea of the systems, know what's needed, and all that. But there's always room for improvement.
I've already been looking at the Susan bug with Stacy and left a patch in the alternative project to test in a few days. It'll probably be for the next public version.
I have no plans or intentions to non-con, since it wouldn't allow me to monetize it almost anywhere (SS and Steam are also banning it now, and Patreon has been for a while).
Yes, sex with procedural characters is basically what they're for. I'm about to upload the alpha to Patreon to test that.
Regarding the camera system, there are two in-game systems. One is disabled, which is precisely the one I'd like to use. It allows for better inverse kinematics, letting me move the character's hips independently of their chest, which would be ideal. But I was having some really weird rotations issues, so I left the current system in place, as it's a bit more precarious, while they update the other asset.
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i'd rather have auto alline, cause it's realy anoying, considering the clock ticks and you can get caught.
also the heads sometimes go through the objects, ruining the scene.
wish auto alline, auto position for smoother scene was done as refinement.
not only is it aquawrd.
the scenes doesn't realy flow as well.
having a auto render of exsisting scene would be better, and allows for better visual of the scene itself.
rather than trying to do everything manual.
For now (and I don't think in the future either), there won't be any pre-rendered scenes, if that's what you're referring to, since the whole point of the game is precisely the interaction.
Full auto-alignment isn't possible, since cock physics makes it impossible to predict an exact angle. But you can play with curve generation, which is the idea for the automatic system in the future, not just back and forth, let's say. This will most likely be available for the next public version.
The game is pretty horrible right now. The motion blur is set to like 200% despite dude saying he doesn't use it. Even if you crank down everything to bare minimum, the blur is still horrendous.
This "dude" says he doesn't have motion blur in post-processing because he doesn't, lol.
What you're experiencing are hardware or graphics API limitations. It could be due to a hardware bottleneck or an outdated driver.
The worst part of the game is the physics and controller, which requires a decent enough CPU, but the texture quality (and quantity) is relatively high, which puts a strain on the GPU. If the CPU is already almost at its limit, this causes freezes and significantly lower frame rates (what you see as motion blur).
Could you tell me your hardware so I can get an idea on what type of PC this happend?
(In my case, I have a 9th-gen i3 with a 6700xt and have had virtually no problems. I've also tried it on a 6600 and a 1070ti, the latter with some more frequent drops.)
I would love for it to be a AAA development and run at 120 fps for everyone, but it's simply not possible in a solo development with so many things running in the game and a limited budget.