4.10 star(s) 35 Votes

Ninpass

Member
Apr 22, 2019
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78
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Hope this game will continue to develop. Cuz first of all, it's really a good one 3D game (I don't know if it can be seen as a compliment, but I managed to fap to very few 3D games and this one is in list). Second of all, it's really rare to see dev trying to optimize their game so ppl will have less lag and etc (I mean in UE and Unity games).
 

user115637

Member
Jan 4, 2019
362
707
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The idea with these demos is to introduce the core mechanics I want, step by step.
Good approach, I approve. Constant feedback loop with a consumers is the best. I wish I had one (developing non-games non-adult software as of now). My target audience is too fucking busy to have even an hour to take a look, to try and to discuss upon what I make.
I’m doing it this way because I think it’s the healthiest way to build a stable and fun game — without needing to wait a whole year before it's actually playable.
Some more feedback below. Can't be sure if it's totally game-related or OS-related though, since I run it on Linux :Kappa:Maybe game-related if it's reproducible on other people PC's with a Windows, if they'll quote what I wrote.

Side note, putting a character in position and waiting until end of day at 11:30 kicks you out of sex and locks them in pose. You can then make them follow you around.
The bug is reproducible on my side.

Also, I encountered a bug with the MC model dropping the walking surface somewhat, with the viewpoint when walking becoming on the level of other character's legs. I don't remember the exact conditions, bcuz I clicked something very fast out of the dialogue (or maybe out of a sex scene) with a character.

And I believe the "entry point" (or entry area, I dunno how it's implemented in a Unity\C#) of a dick for anal penetration in the MC's bedroom should be somewhat lower. For some other scenes where the female is on her back - it's the reverse often, should be higher. Again, I strongly recommend to take a look at TValle's work (Some Modelling Agency), the guy must've worked at some physics degree for a PhD or seriously researched these things - his implementation of penetration is VERY immersive, feels way more natural. Your current "entry point" makes the dick and characters bodies textures clip into the each other where they shouldn't have been seen and thus it ruins immersion - the most important feeling you're trying to create when you're trying to make something people like. And the area they cover is too large I think.

Moreover, the penetration itself is somewhat weird - I see that dick gets "stretched" and "thinned" visually during an insertion inside, it is especially noticeable on the "auto-mod", when you increase the speed.

Maybe these things aren't included in what you mean by a "core mechanics" and can be improved much later, but here's what bothered me personally so far in a demo.
 
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EvilGuestDev

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Apr 23, 2025
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Hope this game will continue to develop. Cuz first of all, it's really a good one 3D game (I don't know if it can be seen as a compliment, but I managed to fap to very few 3D games and this one is in list). Second of all, it's really rare to see dev trying to optimize their game so ppl will have less lag and etc (I mean in UE and Unity games).
I'm glad you like it! Don't worry, it's constantly being developed :D! I take performance in games like this seriously because I don't have a whole team of specialists to handle it, so I try to save every frame I can. It will never be as optimized as a AAA game, but the idea is to strain the hardware as little as possible (a titanic task :p).


Good approach, I approve. Constant feedback loop with a consumers is the best. I wish I had one (developing non-games non-adult software as of now).

Some more feedback below. Can't be sure if it's totally game-related or OS-related though, since I run it on Linux :Kappa:Maybe game-related if it's reproducible on other people PC's with a Windows, if they'll quote what I wrote.


The bug is reproducible on my side.

Also, I encountered a bug with the MC model dropping the walking surface somewhat, with the viewpoint when walking becoming on the level of other character's legs. I don't remember the exact conditions, bcuz I clicked something very fast out of the dialogue (or maybe out of a sex scene) with a character.

And I believe the "entry point" (or entry area, I dunno how it's implemented in a Unity\C#) of a dick for anal penetration in the MC's bedroom should be somewhat lower. For some other scenes where the female is on her back - it's the reverse often, should be higher. Again, I strongly recommend to take a look at TValle's work (Some Modelling Agency), the guy must've worked at some physics degree for a PhD or seriously researched these things - his implementation of penetration is VERY immersive, feels way more natural. Your current "entry point" makes the dick and characters bodies textures clip into the each other where they shouldn't have been seen and thus it ruins immersion - the most important feeling you're trying to create when you're trying to make something people like. And the area they cover is too large I think.

Moreover, the penetration itself is somewhat weird - I see that dick gets "stretched" and "thinned" visually during an insertion inside, it is especially noticeable on the "auto-mod", when you increase the speed.

Maybe these things aren't included in what you mean by a "core mechanics" and can be improved much later, but here's what bothered me personally so far in a demo.


Hey, thanks a lot for the feedback! I'm glad you're enjoying it!



Technical info:
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user115637

Member
Jan 4, 2019
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English isn't my native language, so sometimes it's hard to express myself properly in long posts:p
Same for me, I'm here to train to express my thoughts in English =D It's easier when you do this about the topics you're interested in.

Great post above, explains the trade-offs and inner problem encounters during a development, though I would've hide such posts with a "technical info" under a spoiler with the same name, for the future. Some people don't like to know how the food they eat is produced in a factory or don't like to listen to how artists comment during the interviews on the roles they played in a movie they liked.

Aside from that, I wish you a good luck.

4unr4bgaw0341-1588176868.jpg
 
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EvilGuestDev

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Apr 23, 2025
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Same for me, I'm here to train to express my thoughts in English =D It's easier when you do this about the topics you're interested in.

Great post above, explains the trade-offs and inner problem encounters during a development, though I would've hide such posts with a "technical info" under a spoiler with the same name, for the future. Some people don't like to know how the food they eat is produced in a factory or don't like to listen to how artists comment on the interviews on the roles they played in a movie they liked.

Aside from that, I wish you a good luck.

View attachment 4853125

Thanks for everything :p! And you're right, I'll add a spoiler now.

Take care!
 

CampFireFly

Newbie
May 23, 2023
82
20
83
bond with Susan,u need on Wedday&Firday night,when her drunking at 1F livingroom :sneaky: can't bond with her daytime clearmind.
 

skullert

Member
Nov 22, 2020
344
301
161
can you stop the blur from forming.
it actualy takes more data on the graphic card, than no blur motions.
got to lower the graphics thanks to blur laggs eating all the prossesing data.

for now i have to rate it a 1/10.
unplayeble.
the lagg is just to frustrating to give it a fair shot.

will give it a fair shot with a later update
but for now, the blur motion is just killing the experiance for me.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
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lol!! Thats new. If you know how to repeat it, let me know and I'll take a look at the code.

can you stop the blur from forming.
it actualy takes more data on the graphic card, than no blur motions.
got to lower the graphics thanks to blur laggs eating all the prossesing data.

for now i have to rate it a 1/10.
unplayeble.
the lagg is just to frustrating to give it a fair shot.

will give it a fair shot with a later update
but for now, the blur motion is just killing the experiance for me.

Hardware? CPU, GPU, RAM?
 

skullert

Member
Nov 22, 2020
344
301
161
lol!! Thats new. If you know how to repeat it, let me know and I'll take a look at the code.




Hardware? CPU, GPU, RAM?
these specs should not be to bad.
i'm playing MHwilds without issues.
though blur is probobly on the CPU i think.
it's the haze when walking, running and looking around.
creates more data for the system to prosses, and i think the CPU is the one responsible for prossesing it.
not a game dev, or IT, i already disaibled V-Synch, and put the graphics on balanced.
even that is to mutch data when running or looking around, creating lagg spikes.
lagg severe inof to actualy freeze for a sec or 2.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
342
722
102
these specs should not be to bad.
i'm playing MHwilds without issues.
though blur is probobly on the CPU i think.
it's the haze when walking, running and looking around.
creates more data for the system to prosses, and i think the CPU is the one responsible for prossesing it.
not a game dev, or IT, i already disaibled V-Synch, and put the graphics on balanced.
even that it to mutch data when running or looking around, creating lagg spikes.
The game itself doesn't have motion blur enabled (I mentioned this a couple of pages back).
It's relatively optimized overall, but it doesn't run well at all on integrated GPUs, nor is it designed to run on them (too many polygons, too many physics). Obviously, many 3D games can run on iGPUs, but they're usually games with a development team behind them that can optimize every last bit of performance.

I tested it on a GTX 1070 without issues, and on integrated Vega as well (some graphical lag, but playable). But Intel's integrated GPUs don't have enough power.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
342
722
102
great game, seems to have amazing potential, I hope you get on well with the project.
My question to the dev, will there be foot-fetish/footjob animations planned in the project? EvilGuestDev
Glad you like it! Yes, footjob, boobjob and handjob is planned (Assjob can already be done in doggystyle, but I'm sure there will be some exclusive poses as well)
 
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odino

Active Member
Aug 14, 2017
828
595
210
these specs should not be to bad.
i'm playing MHwilds without issues.
though blur is probobly on the CPU i think.
it's the haze when walking, running and looking around.
creates more data for the system to prosses, and i think the CPU is the one responsible for prossesing it.
not a game dev, or IT, i already disaibled V-Synch, and put the graphics on balanced.
even that is to mutch data when running or looking around, creating lagg spikes.
lagg severe inof to actualy freeze for a sec or 2.
man get ride of win 11 and make it win10 if im not forced im never ever left win7 so im pretty sure its gona be same for win 11 vs 10 the higher win go its become more scammer on hardware
i dont got issue runing it on 2 core cpu with 8 GB ram and 1030 GPU in win 10
 

Major Wanker

Well-Known Member
Apr 27, 2017
1,782
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these specs should not be to bad.
i'm playing MHwilds without issues.
though blur is probobly on the CPU i think.
it's the haze when walking, running and looking around.
creates more data for the system to prosses, and i think the CPU is the one responsible for prossesing it.
not a game dev, or IT, i already disaibled V-Synch, and put the graphics on balanced.
even that is to mutch data when running or looking around, creating lagg spikes.
lagg severe inof to actualy freeze for a sec or 2.
If your playing on a laptop or a pc that has built in gpu aswell as a graphics card you will need to go to windows graphics settings. You can find this in settings display graphics. You will then need to add the game to the list and manually set it to use the gpu. Its not like it used to be a computer will now use onboard graphics for certain apps and still output via the gpu hdmi on pc and for laptop it does it aswell. Not sure why it was introduced but alot of these types of games have the same issues
 

gx6060

Newbie
Aug 26, 2017
36
35
203
You can ask the landlady to follow you when she's drinking wine near the TV, if you have a good relationship with her (edit save), and fuck her like other girls.

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Also you can grab her tits when in dialogue you look at them and press space
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same with ass
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odino

Active Member
Aug 14, 2017
828
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You can ask the landlady to follow you when she's drinking wine near the TV, if you have a good relationship with her (edit save), and fuck her like other girls.

You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.


Also you can grab her tits when in dialogue you look at them and press space
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same with ass
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touching when she not drunk is a bug since if you stare at her tits you lose points with her her scene only availabe monday/wednsday/friday 9PM think require 40 points or 30 think can get around 15 points each day so her scene available in 1 week
 

gx6060

Newbie
Aug 26, 2017
36
35
203
touching when she not drunk is a bug since if you stare at her tits you lose points with her her scene only availabe monday/wednsday/friday 9PM think require 40 points or 30 think can get around 15 points each day so her scene available in 1 week
u can edit your save file and make 999 relationship with her
 
4.10 star(s) 35 Votes