Unity is not the engine you would choose for big 3D worlds, but works pretty well for reduced scopes like this. Additionally, it speeds up progress quite a bit if compared to Unreal.Too small world with too small cast. Scant environmental and interactive variety. Already feels repetitive and stale by the start of day 2.
I'm just not sure if paywalling the project this early was a good idea, I mean, it could be useful to have more ppl with us on patreon generating more testing hours on different hardware. I just remembered when I get too close to their hair, fps drops noticeably. Playing on 4k@240hz, ryzen 9800x3D + RTX 5080.