4.10 star(s) 35 Votes

acutestalker

New Member
Apr 2, 2019
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I love the idea, freeuse sex in realtime. But i wonder are there gonna be hate route? I guess the answer is no due to the policy etc, but still curious.
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
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I love the idea, freeuse sex in realtime. But i wonder are there gonna be hate route? I guess the answer is no due to the policy etc, but still curious.
I’d love to have multiple route styles. But with the recent issues involving payment processors and NSFW games, I need to stay strictly within each platform’s terms of service.

Monetization is already tough, so I can’t afford to take risks. Even though I’m making the game because I enjoy it, the financial support really helps me work on it faster and for a longer time.


It needs a lot of work on penetration. Right now it looks like texture within texture.
I think you already mentioned this in June :p
There's already a procedural system for better deformation, and it will be added over time (its half-implemented). It's not the same as doing it in a VN where what's going to happen is already "orchestrated." The movements, deformations, and sizes are calculated on the fly, so it's difficult to achieve extreme perfection. Likewise, within realtime 3D, I'd think it's among the best systems.

for the next update can you progress on the pregancy of female character stp
There are a couple of updates to come before pregnancy, belly and throat shape, etc.
It's the same system I mentioned in the previous comment :p it's almost fully developed, so i just need to dedicate time to implementation.


Public release eta?
The public update should be ready between today and tomorrow. I just wanted to add a couple more things before the release (some extra conversations and interactions for the bar characters).

I’m also working on the next paid version, which should launch around the same time. It will include new Katherine content and Laura visiting the house :p

Screenshot_1435.png
 

EvilGuestDev

Member
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Apr 23, 2025
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Hello everyone! Here are the links to the public version of 5.3D.It's still in alpha and needs testing, so please try it out with that in mind. Any bugs you find can be reported on Discord in the relevant section.

Summary changelog:

-New map, bar, with the complete system for traveling to any new map.
-Random character generation system for populating new maps. With its own system for adapting clothing.
-First part of the fluid simulation (Highly experimental).
-System for posing characters anywhere on the map. New poses will be added over time.
-NPC culling system, which drastically improves performance (A settings option is included to disable it if it causes issues).
-New settings options allow you to disable shadows, adjust sensitivity, invert axes, choose the number of randomly generated characters, etc.
-New system for controlling sex-scenes based on curves.
-Lots of general bugfixes.



PLEASE DO NOT REPORT THE THREAD AS UPDATE UNTIL ITS FULL STABILITY IS TESTED


Links:


 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,148
754
199
Hello everyone! Here are the links to the public version of 5.3D.It's still in alpha and needs testing, so please try it out with that in mind. Any bugs you find can be reported on Discord in the relevant section.

Summary changelog:

-New map, bar, with the complete system for traveling to any new map.
-Random character generation system for populating new maps. With its own system for adapting clothing.
-First part of the fluid simulation (Highly experimental).
-System for posing characters anywhere on the map. New poses will be added over time.
-NPC culling system, which drastically improves performance (A settings option is included to disable it if it causes issues).
-New settings options allow you to disable shadows, adjust sensitivity, invert axes, choose the number of randomly generated characters, etc.
-New system for controlling sex-scenes based on curves.
-Lots of general bugfixes.



PLEASE DO NOT REPORT THE THREAD AS UPDATE UNTIL ITS FULL STABILITY IS TESTED


Links:
Pixeldrain

Has it been full stability tested and approved?
 

EvilGuestDev

Member
Game Developer
Apr 23, 2025
342
722
102
Has it been full stability tested and approved?
According to the Patreon survey, I think it worked better for 95% of players now. But i'll leave it for a couple of days without promotion to see if any game-breaking bugs appear :p

Most Patreons play with the cheat, so things often get missed, and there were some new settings in this version compared to the Patreon version.
 

AkiranGaming

Well-Known Member
Jan 4, 2024
1,148
754
199
Whatever you've done, it feels like the game definitely runs better on my kinda old machine, now if only I could turn off motion blur.
I laugh because the dev has said many times, there is no motion blur in the game, it just looks like it for some players with older systems, lol.

PS - I'm one of those players on an ancient (13+ year old) gaming laptop and know what your talking about.
 
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EvilGuestDev

Member
Game Developer
Apr 23, 2025
342
722
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Whatever you've done, it feels like the game definitely runs better on my kinda old machine, now if only I could turn off motion blur.
I laugh because the dev has said many times, there is no motion blur in the game, it just looks like it for some players with older systems, lol.

PS - I'm one of those players on an ancient (13+ year old) gaming laptop and know what your talking about.
Lol, when I saw the comment I was about to have a stroke.

The thing is like this. The game doesn't have any kind of motion blur enabled (in fact, it has very few post-processing effects). But apparently, due to Unity (or Unity 6) issues and the game's own requirements, some people see it as "motion blur." At least in my various setups, it's unrepeatable. But I guess it's basically a problem with insufficient memory/processing that makes it look like motion blur or stuttering.

I squeezed every last bit of performance I could out of it with the latest update, but I don't think it can be improved any further than that without it looking like a PS1 game.
 
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Bocoboco

Member
Jan 18, 2018
213
233
248
Lol, when I saw the comment I was about to have a stroke.

The thing is like this. The game doesn't have any kind of motion blur enabled (in fact, it has very few post-processing effects). But apparently, due to Unity (or Unity 6) issues and the game's own requirements, some people see it as "motion blur." At least in my various setups, it's unrepeatable. But I guess it's basically a problem with insufficient memory/processing that makes it look like motion blur or stuttering.

I squeezed every last bit of performance I could out of it with the latest update, but I don't think it can be improved any further than that without it looking like a PS1 game.
Well, it's not as bad as it was before, so it is what it is, I guess. Sorry.
 
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4.10 star(s) 35 Votes