D0v4hk1n
Active Member
- Oct 4, 2017
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I wouldn't call it abandoned. It says on the comment right above yours that the dev is still working on it. It's certainly been a while though.
He just posted in his discord, progress is slow but still not abandonedIt's a shame the project died. It was amazing.
What did he postHe just posted in his discord, progress is slow but still not abandoned
What the fuck is this? Unreal Engine 6?Some videos and general info on the current WIP, it's looking really good really hope some of you guys support him in the future.
I always support consistent devs. I lurk here because it's got a community but I have always at least tipped. A lot of users here do that too but still lurk here haha. Not saying the majority of users support devs but it is what it is.Some videos and general info on the current WIP, it's looking really good really hope some of you guys support him in the future.
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I swear the videos looks better lmaoWhat the fuck is this? Unreal Engine 6?
Yeah I think we will have to wait a bit for a playable build but in the last version of this game fluids were kinda nice.Those clips on Discord make me hope that there's still a big thing rolling out. But still I can't find a clip, or a screenshot which shows, how ejaculates will behave on the ladies' faces/ skins/ bodies. So I suppose, there will be a lot of time ahead, until we get something playable, once again.
Yeah I haven't added my old cumsystem back into my new Unreal Project, yet. I am still not sure if I will go down the old route again (texture decals) or if I give a particle system a shot. I already did some experiments with promising results.Those clips on Discord make me hope that there's still a big thing rolling out. But still I can't find a clip, or a screenshot which shows, how ejaculates will behave on the ladies' faces/ skins/ bodies. So I suppose, there will be a lot of time ahead, until we get something playable, once again.
What it does show is the core of the new animation system, which is already far more flexible and maintainable than anything from HG1. A big improvement: all characters and their facial rigs are now based on Epic’s Metahumans. This gives much higher-quality faces, better realism, and a modern animation workflow. The dev build doesn’t showcase these features yet, but they’re part of the new foundation.
- no special effects
- no facial animations or sounds
- no polish
Heard about them in an unreal trailer a long while ago, but never since. Maybe they were too resource intensive?big improvement: all characters and their facial rigs are now based on Epic’s Metahumans.