Bravo!
Amazingly well written.
Character development is through the roof, especially for Lel, Twig, and Harmony: the first two's backstories hit like Mack trucks, and Harmony's concept is incredibly unique and well developed.
MMO genre awareness is very well expressed up to including Leigh apparently ragequitting because the shiny-new HS class was OP compared to him (LOL), and then him getting petty-happy when it was nerfed through the floor after "playtesting".
Branching possibilities are very well implemented for the most part: you can go so many different ways and yet the story does still progress more or less on track (it must be a real pain to maintain).
The art is top notch, too. I also appreciated that you could menu-switch your appearance (at least later on), the font, etc.
Only two quibbles I have are:
Sometimes the branching stories don't always follow properly, in that I had at least one case where another branch produced a result that wasn't in my chosen path (nvr saw Wendycat husk but had dialogue referencing it). Rare issue, tho. Same w/toadstool: if d/n get it, still got trade offer for vial.
IMO, HS casting should be waaaay more hands-on and "colorful", not generic casting, from the get-go, despite her not being able to RTFM (literal F in RTFM), and the consequences should not be totally manageable, even w/practice: they should leave her more incapacitated and "eager" with her passive aura effect on others consistently causing additional issues, so she should really be getting in more trouble, especially in combat, despite Kaydan holding her back, but she effectively gets a pretty good grip on managing it almost immediately, so less and less a drawback, than just an animation choice, if she even gets affected after first chapters. IIRC, a dev she spoke with confirmed it should not be standard casting, as HS was built around getting physical. Ofc, what's planned and what actually gets implemented are oft very different things, and it's not beyond possibility that her situation could just be that the code didn't implement right, since it wasn't really intended seriously from the beginning.
Anyway, GREAT game! Thank you! Looking fwd to further updates.