Sentinel Sparrow
Newbie
- Feb 19, 2020
- 91
- 81
- 67
Testing a movement system
i can move 10k enemies without dots on the main thread ~50fps PC (via grid cellular automata)
i want to be able to render far as well so this could work for a voxel tile based visuals, it feels like a stepping stone.
The goal is ~3k enemies and to run efficient for mobile.
Maybe for arena's there will be more focus on the enemies and walls or obstructions for distance culling allowing more enemy units.
I do want to increase render distance to see far off points of interest when platforming. A grid based voxel system might allow this and ease of level generation.
i can move 10k enemies without dots on the main thread ~50fps PC (via grid cellular automata)
i want to be able to render far as well so this could work for a voxel tile based visuals, it feels like a stepping stone.
The goal is ~3k enemies and to run efficient for mobile.
Maybe for arena's there will be more focus on the enemies and walls or obstructions for distance culling allowing more enemy units.
I do want to increase render distance to see far off points of interest when platforming. A grid based voxel system might allow this and ease of level generation.