Yes, my goal now is to achieve this result. I would like to ask for help with how to do it. Also, while we're at it, I would appreciate some advice regarding the clothing and breast issues as well.
its too complicated to explain here.
Clothes are made for the skinny models not models with big boobs.
Not even d force cant fix the "boob pockets" unless you simulate from an animation.
to get this result (the model to the left)
you need to do d force with animation of 50 frames.
save your model as a shape and save your models pose.
then press the right dot from the timeline and up to "clear animation"
"clear figure"
this will get back the models default skinny shape.
save the skinny model as an shape..name it "skinny" or something
then in the timeline at frame 0 select the pose and the skinny shape
at frame 50 select the "big boob" shape.
this will make the clothes simulation to start from the skinny model and then slowly grow to the big boob model.
in the simulations menu select use animated "use timeline play range"
unselect start from "memorized pose"
collision mode "best"
for some clothes you dont have to do this you can just bump up "smoothing iterations" to smooth the boob pockets out.
also make sure to use fit to mode "auto follow transforms"
if you see any "poke through" from the clothes create an "push modifier" and set it to 0.005
this is stuff you learn when you have used Daz 3D for 5 years