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Zolxen

New Member
Feb 17, 2022
2
0
So all I need is to turn down my CPU overclock frequency and voltage and it'll be fixed?
Depends on how high you have it overclocked, and if you set manually in BIOS or let the MoBo utility do it. The MoBo utility usually works well enough for any overclocking needs on a stock system unless you have a beefy cooling system set up and are comfortable playing with voltages and multipliers in BIOS. If your PSU is just adequate, then any bump in power requirement might hard crash a game/system. I try to design my systems with about 150-200 watts overhead just in case.
 

Wellory

New Member
May 18, 2020
1
0
Hi guys, I have a trouble. Does anyone know why there is such an input lag?
I recently updated my GPU and maybe the problem is in the driver? Idk ¯\_(ツ)_/¯
 

catsdino

Active Member
Aug 6, 2019
935
479
Hi guys, I have a trouble. Does anyone know why there is such an input lag?
I recently updated my GPU and maybe the problem is in the driver? Idk ¯\_(ツ)_/¯
No idea, I use vr mode. Try checking control panel or change resolution I guess
 

dilk

New Member
Dec 19, 2019
6
17
I finally got an oculus and I thought that I'd be able to adjust finger poses now, but I can't. Is there something I'm missing in making the fingers poseable in game?
 

MakaDaka

Newbie
Jun 11, 2020
34
83
I finally got an oculus and I thought that I'd be able to adjust finger poses now, but I can't. Is there something I'm missing in making the fingers poseable in game?
Idk if this helps but i believe the oculus's have sensors that tell how much you're gripping the switches. Try grabbing the hand and loosening your fingers so that you're only holding it with what you need to hold it with. Other than that goodluck
 

TheOtherDragonborn

Active Member
Aug 22, 2021
508
457
I finally got an oculus and I thought that I'd be able to adjust finger poses now, but I can't. Is there something I'm missing in making the fingers poseable in game?
There are several pre-defined poses your vr hands take depending on which fingers are contacting the sensors (e.g the grip buttons, the sticks, and the face buttons). It might take a bit of getting used to, but you can at least point your index finger, make a fist, and do a thumbs up depending on which buttons you press.

You need index knuckle controllers for fully and individually posable fingers.
 

dilk

New Member
Dec 19, 2019
6
17
Idk if this helps but i believe the oculus's have sensors that tell how much you're gripping the switches. Try grabbing the hand and loosening your fingers so that you're only holding it with what you need to hold it with. Other than that goodluck
I've tried grabbing the hands loose and firm, with the index finger and thumb, with both hands. All I can seem to do is rotate and position hands, not change the fingers in poses.

There are several pre-defined poses your vr hands take depending on which fingers are contacting the sensors (e.g the grip buttons, the sticks, and the face buttons). It might take a bit of getting used to, but you can at least point your index finger, make a fist, and do a thumbs up depending on which buttons you press.

You need index knuckle controllers for fully and individually posable fingers.
I can make gestures with my hands fine within the limitations of the oculus controller, I just cannot figure out how to change the finger poses of any character or even if it's possible in game. I assume I would not need full finger tracking to adjust poses, but coming from mouse and keyboard the controls and hotkeys seem a bit limited other than the degrees of freedom.
 

catsdino

Active Member
Aug 6, 2019
935
479
I talked to the main dev in discord and got us a little future information on posing and character limits
View attachment 2029274
( )
They need to let us have multiples of a single character also. There is no reason each character shouldn't have multiple skins at this point either. Customization is still lacking in this game but the saving grace is pose edit.
 

young-one

New Member
Jun 3, 2022
14
7
Character tposes because theres no POIs (Position) assigned to them, so just do what your doing, instantiate a spawned character but add a extra step:

Go into the copied character "NPCController" class and find CharacterBase.POIs. then click the little arrow to show all the POIs.
then you just click on "copy" on the one you want (StandingCute is freepose)
View attachment 2025921
Then in the same window search for "MoveToPOI" method using filter names you then click on "Evaluate (1)" button. then you click on the green "Paste" button to paste the POI you copied then you click the "Evaluate" button. View attachment 2025928
might be a little buggy tho and some things might not work on both characters at the same time. but better than nothing.
i need help figuring this out. i dont even know where to put the GameAssembly file.
 

Roshag

Member
Jul 30, 2017
148
262
" We still have Fred as our other programmer, but his VR is busted atm and he's fully dedicated to modding support at the moment, which should come in the next few months. "
Holy crap, modding! Hopefully, new characters, animations, objects, locations
 
4.30 star(s) 28 Votes