WaldiWald

New Member
May 20, 2020
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As rollgeck already said, some of the fast change in the characters behaviour (e.g. Ava getting used by Todd only moments after meeting him) appears too rushed. Even though I really liked the scene and the atmosphere a lot. Starting with the explanation of how "the game" works, you know something really big is coming. Will be hard to build up the story to a highlight that's just as "pleasure-driven".
Because: when will all the characters get together in one place, without knowing what the others might do and give in to their desires for everyone to see?
I hope dev has some nice ideas and can create a scene like that again.

What I personally dislike in the new update is the uselessness of your past choices. Even if you don't go for NTS and make the mc care for Ava's feelings, in the end he just agrees to Maya's offer and cums on her face with Ava watching (ans thus hurting her). Maybe there should be a branch depending on previous choices.

Everything else is just fine. Only.... if dev could make the textbox disappear by clicking on an icon in the android-version - that would be great.

Can't wait for the next update.
 

VelvetGames

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Game Developer
Jan 11, 2025
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As rollgeck already said, some of the fast change in the characters behaviour (e.g. Ava getting used by Todd only moments after meeting him) appears too rushed. Even though I really liked the scene and the atmosphere a lot. Starting with the explanation of how "the game" works, you know something really big is coming. Will be hard to build up the story to a highlight that's just as "pleasure-driven".
Because: when will all the characters get together in one place, without knowing what the others might do and give in to their desires for everyone to see?
I hope dev has some nice ideas and can create a scene like that again.

What I personally dislike in the new update is the uselessness of your past choices. Even if you don't go for NTS and make the mc care for Ava's feelings, in the end he just agrees to Maya's offer and cums on her face with Ava watching (ans thus hurting her). Maybe there should be a branch depending on previous choices.

Everything else is just fine. Only.... if dev could make the textbox disappear by clicking on an icon in the android-version - that would be great.

Can't wait for the next update.
Thanks for your feedback! Yes this update had no triggered scenes :( This was mainly because I had less time for development this month andif I added them that would extend even more the release, but for upcoming chapters I should be able to put a little more time into those :)

And Ill look into the text hiding feaure, probably I can add that for next update
 
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DressedToThrill

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Jun 30, 2024
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(Upbeat) Speaking of hiding words!

(Annoyed) I wish I could hide these comma-encased descriptions! I don't want to read the actors' instructions from the raw script when experiencing the story, it breaks my immersion thoroughly!

(Disappointed) This is a visual novel, a medium where you have both pictures, dialogue, and narration, as tools to convey both thoughts, feelings and actions. When almost every line has a description like that, it become 'noisy', and interrupts the flow of dialogue. What's worse is when it's not only describing how things are said, it's describing actions too!

(Pleading while trying not to type too fast) How about you trust your reader's intelligence, and in your own ability to write dialogue that makes sense, combined with fitting images. Takes this example from Maya.

Maya: (from across the room, arms crossed and clearly impatient)
What's from across the room? That's not a sentence, but it's part of her dialogue, and only makes sense when paired with the actual line after the next click. Couldn't it be a normal narration? Like "Maya stared at them from across the room, arms crossed and impatient." That would at least not be so jarring. But you know what? You have this excellent picture that says a thousand words already:
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Maya: Okay, but like - seriously. Todd. You got one more round in you or what?
This picture, and the words she actually says, already makes the previous description superfluous. You already are able to do what I'm asking for here. You should endeavour to write in a way that makes the character's feelings apparent to the reader, and when these feelings are not transparent, pair the lines with fitting images to together conveys the story you want to tell. The same with actions, or use proper narration if images are too complicated or time consuming to render. Because you want us to experience a story in words and pictures, and a formal manuscript.

I wish you luck, because the girls and the scenarios your cooking up are hot, but I feel like you're standing over me whispering cues to your characters over my shoulder, and I can't get hard when I'm constantly reminded of the harsh reality that this is a manufactured product. :ROFLMAO:
 

VelvetGames

Newbie
Game Developer
Jan 11, 2025
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(Upbeat) Speaking of hiding words!

(Annoyed) I wish I could hide these comma-encased descriptions! I don't want to read the actors' instructions from the raw script when experiencing the story, it breaks my immersion thoroughly!

(Disappointed) This is a visual novel, a medium where you have both pictures, dialogue, and narration, as tools to convey both thoughts, feelings and actions. When almost every line has a description like that, it become 'noisy', and interrupts the flow of dialogue. What's worse is when it's not only describing how things are said, it's describing actions too!

(Pleading while trying not to type too fast) How about you trust your reader's intelligence, and in your own ability to write dialogue that makes sense, combined with fitting images. Takes this example from Maya.



What's from across the room? That's not a sentence, but it's part of her dialogue, and only makes sense when paired with the actual line after the next click. Couldn't it be a normal narration? Like "Maya stared at them from across the room, arms crossed and impatient." That would at least not be so jarring. But you know what? You have this excellent picture that says a thousand words already:
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This picture, and the words she actually says, already makes the previous description superfluous. You already are able to do what I'm asking for here. You should endeavour to write in a way that makes the character's feelings apparent to the reader, and when these feelings are not transparent, pair the lines with fitting images to together conveys the story you want to tell. The same with actions, or use proper narration if images are too complicated or time consuming to render. Because you want us to experience a story in words and pictures, and a formal manuscript.

I wish you luck, because the girls and the scenarios your cooking up are hot, but I feel like you're standing over me whispering cues to your characters over my shoulder, and I can't get hard when I'm constantly reminded of the harsh reality that this is a manufactured product. :ROFLMAO:
Thanks! Loved the comment xD
You are right, I didnt stop to think about it but it makes no sense, definetelly changing this in next release
 
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abirvg

Active Member
Sep 13, 2021
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balvenie1401
Some people just want to make a story
And some people just want to see a story.

For 80-90% of the games I played on this site - that incorporate gameplay or even just branching - these things make the game a worse experience for the player. Instead of improving it.
Sometimes by a little. Sometimes by a lot.
But, as it turns out, it's not easy to find the choices that will make the story a better, hotter experience. And finding what 'gameplay' can make the game sexier - and not just some chore to do - is even harder.

Whenever I see a 'sandbox' in game tags - that's one more reason to skip it. It doesn't make me want to play it more. I'm not excited to deal with all the empty clicks and chores.
 

VelvetGames

Newbie
Game Developer
Jan 11, 2025
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Hey everyone I have the public version of part 1 for chapter 6 scheduled for the 10th of november, I was thinking of releasing the full chapter 6 when I have it here, I think in about 2-3 weeks for now, but this all depends in how much time I can put into the VN, my goal is obviously have it as soon as I can.

So sorry but I need that extra bit of time, this chapter in particular demanded more effort that I expected but I hope it will be worth it :D

I didnt want to comment here with empty hands, so Ill leave an animation I commissioned to an animator from one of the previous chapters that I think turned out really good.

View attachment ava1.webm

And please I want to make things clear, this animation doesnt mean Ill add them to the VN, maybe in a future yes, but its not a plan that I want to commit now, mainly because of the cost and release delays Ill have to deal with. So just enjoy it as a one off :p
 

Bob69

Uploading the World
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Heated Hashtag [Ch.6 P1] [Velvet-Ink] - Compressed

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Mac [165 MB]
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turbokinetics

Member
Apr 30, 2025
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balvenie1401

And some people just want to see a story.

For 80-90% of the games I played on this site - that incorporate gameplay or even just branching - these things make the game a worse experience for the player. Instead of improving it.
Sometimes by a little. Sometimes by a lot.
But, as it turns out, it's not easy to find the choices that will make the story a better, hotter experience. And finding what 'gameplay' can make the game sexier - and not just some chore to do - is even harder.

Whenever I see a 'sandbox' in game tags - that's one more reason to skip it. It doesn't make me want to play it more. I'm not excited to deal with all the empty clicks and chores.
Sandbox is such a waste. At least some games let you pick between vn mode and sandbox but thats very few. Sandbox is so hard to make a good mechanic it needs to be banned alongside rpgm games.
 
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Jan 28, 2022
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balvenie1401

And some people just want to see a story.

For 80-90% of the games I played on this site - that incorporate gameplay or even just branching - these things make the game a worse experience for the player. Instead of improving it.
Sometimes by a little. Sometimes by a lot.
But, as it turns out, it's not easy to find the choices that will make the story a better, hotter experience. And finding what 'gameplay' can make the game sexier - and not just some chore to do - is even harder.

Whenever I see a 'sandbox' in game tags - that's one more reason to skip it. It doesn't make me want to play it more. I'm not excited to deal with all the empty clicks and chores.
Exactly. Same reason I tend to avoid the "RPGM" tag unless it has really good reviews as well. Because 90% of the time it means the game is going to be composed of time wasting running around content that isn't even good. Even worse when the gameplay is completely separate from the sex. So you're just playing a poorly made RPG game with outdated graphics, just to get drip fed some sex scenes in between all of the joys of playing a fetch quest RPG game.

I suspect those games are often made by devs who are more interested in making a SFW game, but they aren't good enough to actually make a good SFW game, so they add sex to make it NSFW which massively lowers the required quality to get people interested.
 

Ranchor

Formerly 'Raffro'
Oct 25, 2017
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Mann i dunnow why my peepee does not standup for ai avn like these even tho art looks pretty good
 

Silver2301

Member
Feb 2, 2019
294
525
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So there is no vaginal sex tag here is that a mistake? or there is literally no scene yet because i see anal sex tag lol.
 

DressedToThrill

Active Member
Jun 30, 2024
706
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1762815740662.png
I've been enjoying the latest release so far, experiencing the aftermath of the previous party. The following is just another reminder of understanding the medium and genre in which we're writing for.

Having a person's text message interrupted probably doesn't happen often in real life. If you're writing something, and during that process receive a message that makes your typing invalid or redundant, you wouldn't just send whatever you had written so far. And it certainly wouldn't appear before the message you just received. And you definitely would not look for a specific type of en- or em-dash, like a nerd!, to point your thought was interrupted.

I think Liam would either write out the full message regardless, or simply not write anything about his thoughts if he wasn't going to share them anyway.
 
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