Review based on: "
HeavyFive-1.1-pc compressed.zip" (SHA1:
8c297df71c40cceb4c41b657de290c01bee48417) - the latest version available for Tier 1 Patrons as of Nov 5, 2019
## Graphics
3/5
Graphics is not bad, but it isn't impressive either. For me, it is at least acceptable, but if you are looking for high quality renders, you may be disappointed a little bit. The developer is kind of newbie when it comes to gamedev and doesn't know how to use light properly. It isn't extremely bad, but some scenes don't look to good. For example, sometimes you can get the impression that one of the character (Annie) is 10-20 years older than she really is. I believe that this is because of improper use of light.
But it is not only about lighting. Nottravis tends to combines good quality models with low quality models. For example, the Earth model is completely mistake. It looks super unnatural. Actually, poor lighting may save it, but when you add more realistic ones, it looks just horrible.
Similar thing applies to some textures. For example, a brake door in the ship is not only extremely pixelated, but it also lacks of tonal transitions. In the other words, it looks like graphics of the DOS era.
Example of extremely low quality textures
The worst part is the Bored Pilot magazine. It looks just awful. The dev really isn't good at DTP, and has no idea how to properly use colors, shapes and fonts. I would say that even an inexperienced user can produce something better using iWorks or similar software, so maybe this isn't only about her skills, but also about the software she uses.
Examples of unreadable (or barely readable) text
We have a similar problem with shapes in the tutorial - she doesn't even use antialiasing to make curves smoother, and light blue doesn't really fit there.
Graphic glitches on the left, low-res textures on the bottom, and really bad looking shapes without antialiasing in the middle
There is also no no visual effects, except to UI elements. This means that clickable objects (magazine, cup of coffee) are not highlighted when you hover the mouse over them.
Oh, actually there is one more thing! Animations. In chapter 1, they don't exist at all. She puts some in chapter 2, but literally no one was satisfied with their quality, so she abandoned them in the further chapters.
Let's talk about assets. It is common in this kind of games that DAZ models will be widely used. It shouldn't surprise you that some things may be used non-exclusively among various games. Sometimes it is a school building (
School's Out by
The AntFarm), sometimes it is a café (e.g.
Cafe Luca by KindredArts,
i13 Trendy Coffee Shop Environment by
ironman13), park (e.g.
The Forgotten Park by
Oskarsson or
Haven Park by
Predatron), shop (
Corner Store and Poses for Genesis 3 Male and Female by
Fugazi1968), restroom (
Public Restrooms Ubiquitous Interiors by
FirstBastion), mall (
Suburban Shopping Mall by
FirstBastion), office (
Private Practice Office by
PolyPusher,
i13 Loan Agent's Office Interior by
ironman13), etc. However, any serious productions try to make its world as unique as possible. So, each city is in fact unique. This applies also to the main place of game (home, ship, space station, etc.).
Unfortunately, Heavy Five is different. I can't say too much about others chapters (although from what I've seen, the Ophion base is mainly based on Sci-Fi assets made by
petipet), but the first one is mainly based on just two common assets. It is
Spaceship Antares ($16.95) by
petipet (
Daz Originals) and
Vanguard ($19.95) by
Kibarreto. Almost the whole action is placed on just these two ships. And it is not just about the outer look. Nottravis used the default cockpit without any significant changes. She doesn't even change the ship name. So as you can see, she didn't work too hard on it. I mention about it not because I think that using common assets is bad, but because in this particular case, it has a huge impact on the game quality. First of all, Vanguard isn't a bad model, but it isn't suitable for everything. It looks pretty nice from a distance, but in some close-ups it looks just awful, mainly because of low-res textures. Secondly, it's a small ship. It may be good enough for Earth's orbit or expedition to the moon, but not suitable for interplanetary travel. It's not only too small, but it also lacks of proper equipment for a such task. That's why I think it doesn't fit the story very well. I will provide more details later in this review.
Of course, we can't say that Nottravis used just two models. There is Earth in the background as well as smaller things inside the skip, like cup of coffee or magazine. I am not sure about sofa and metal locker cabinets, but probably the whole electronics comes from Vanguard (or its add-ons).
On the plus side, character models are pretty much unique. I mean, it is obvious that she uses DAZ models, but at least they are not so common. I am not completely sure, but it seems to me that she uses Genesis 3, so as you can guess, the model quality is just average. Anyway, they lack some details that you can found in Genesis 8. As I said, it isn't extremely bad, but it isn't impressive either.
## Audio
2/5
For most time there is no sound except to meaningless background music. In my opinion, it completely doesn't match what is actually happening on the screen. The only exception is when the ship is experiencing some malfunction.
There are also a few sounds like starting the engines, but that's it. There are no sound effects e.g. for unlocking a new event or gaining some points. Items also have no assigned sounds.
## Mechanics
3/5
Mechanics in pretty much typical for Visual Novels. You don't have too much of sandbox here, although there is a small -
pixel-hunting- small-object-hunting in chapter 1 (cup of coffee, magazine, etc.). Anyway, Nottravis decided to mostly drop this idea in the further chapters. However, she wants to introduce some mini-games instead. The one game that should be available in PDA is still missing. However, there should be one mini-game in chapter 2/3. I can't say too much about it because I haven't play it, but some other people have already criticized it because you can easily cheat in it using just a mouse scroll, so it is not a challenge at all.
Although I prefer mixed VN-sandbox gameplay, pure VN is not so bad. However, I am afraid of one thing. I chapter 1, Nottravis introduced 3 characters with whom we can establish various relationships. There are at least two paths for each of them (Sarah Sub path, Annie Romance path, etc.). According to the news feed, she introduces new people with each chapter. I am afraid that she will be unable to handle all these paths. Each subsequent chapter is getting bigger and bigger (she claims that chapter 3 is bigger that chapters 1 and 2 together), introducing new possibilities. She already spent three months on each chapter instead of just one as she originally planned, and yet she must move some events to the next chapters, because she doesn't have enough time to finish them on time. To be honest, it doesn't looks too good from my perspective.
You have to go through dialogues in the right order, because otherwise you will miss some content. For example, according to the walkthrough, you need to pick "
Make smalltalk" before exploring the "
Ask about the mission" branch if you are interested in the affection, lust and dom stats for Chris. Another example: "
The weapons station" should be your last choice when it comes to the dialogue with Annie.
Many times your have to choose between gaining affection points or some respect. The same applies to the lust. What's more, you will have to choose between the respect of one girl and affection of another one.
It is really hard to get max score without walkthrough (and even with walkthrough it is not so easy) and what's worse, all points are hidden, so you actually don't know if your gameplay was successful or not.
The worst thing is that the game has several bugs that affect dialogue and scoring, so relying on your intuition is unreliable. Moreover, relationship status visible in PDA is very shaddy. It is hard to say if the girl really likes you or not.
Except to chapter 1, Bored Pilot magazine is reserved for Tier 3 Patrons ($10/month). As I said, I'm not satisfied with BP quality, at least when it comes to its form, so I could skip this add-on completely. Unfortunately, according to the one of existing walkthroughs (available on another site), you have to read it (in game) to unlock a special dialogue. This option provides not only unique conversation, but also will give you some points that you can't get otherwise (according to the mentioned walkthrough: annieevent29 = True, annielust += 2, annieaffect -= 1 or annierespect += 1, annieaffect += 1). Of course, you can play the game several times with different choices to get almost all scenes, but if you are interested in the best scenario, there is no other way to get it. Anyway, this is bad because you can try to reach the best path for several hours and then you realize that just use the wrong edition of the game that won't let you to succeed not matter how hard you try. So it is not bad because some kind of paywall, but because there is no information about it in the game, so you will probably lost a lot of time trying to figure out what is wrong.
There is one more thing that should be mentioned - the PDA. It combines character descriptions, mission info/notes, messages, hints, etc. with in-game menu (Save/Load, Preferences, etc.). However, it doesn't affect game mechanics in any way. You can't use it for controlling ship, unlocking doors, hacking, access cameras, communication or anything like this.
There is no inventory at all. You can use only what you see on the screen, and it's a rare situation.
## Characters
3/5
This is the most controversial part of this game. The characters try to be unique. However, I am not delighted with all of them.
### MC
To be honest, we don't know too much about the main character. There is some background story behind him, but too be honest, his personality is mainly defined by our choices. Or at least it was meant to be, because it doesn't completely work that way. Just like in Mass Effect, you can play as a good guy or bad guy. But to be honest, some path are unfinished or unavailable because of some bugs, and some will lead you to dead end. You can still play as a though guy, but maybe not exactly in the way you want to. And to be honest, these paths are pretty boring.
Your crew members look like a bunch of losers and outsiders. It doesn't have to be a bad thing (see: The Dirty Dozen), but in this case it seems to be just an excuse to lack of depth of character.
### Chris
So far she is the most interesting person. However, she is most controversial as well. On the one hand, she seems to be self confident, maybe a little bit too bossy, but she cares about her subordinates. On the other hand, she is impulsive and can't control her emotions. She acts faster than she thinks. Someone may even say that she prefers to do things the hard way. Personally, I think that she isn't really so confident, but she tries to look like that. Her offended pride (her husband cheated on her) makes her try to compete with everyone, just to fix her broken ego.
What kind of person she is, is a one thing, and what relationship can we establish with her, is an another thing. It's hard to say where this will lead us. This can lead to constant competition, which I think is quite interesting. However, it can also lead to some kind of strong femdom ("
don't expect to be using that thing between your legs until I say you can" - WTF is this?! Even as a joke, it isn't funny at all!), which isn't really my thing.
### Annie
She seems to be an outsider. Insubordination, ignoring orders, disrespect for superiors - these are common things you can expect from her. She seems to be pretty smart, but maybe too confident and a bit egocentric. Personally, I don't think it is bad. It may be really good for a game like this. However, there is nothing behind it. Just some background story and that's it. No crazy but brilliant ideas. No bravery bordering on madness. Literally, nothing.
What is more, at first you may think that she a nice person, maybe a little bit introverted, but soon you will figure out that she has serious mental issues. If you want to play a tough guy, she will literally kill you without any doubts.
### Sarah
She is a stereotypical blonde with significant makeup. If you are looking for a partner for intellectual conversation, she isn't for you. If you are nice to her, she will flirt with you at any moment. In each of her sentences you will find some undertones. Anyway, for most time she will acts as a typical bimbo. Maybe it will change in the future. At the moment, I am not interested in her at all.
### Others
Can't say too much about other characters, because they appear only for a moment. However, natives on Ophion don't look too realistic to me. In the first chapter you don't meet them, but you can read about them in the PDA. Photo is included as well. Personally, I don't like such things. They look like cartoon characters and don't match the story very well. Although it is based on a Sci-Fi theme, strange races of aliens is not my kind of thing.
## Story
4/5
This is the strongest part of this game for now. I have to admit that the whole story is quite promising. You are the captain of the ship. Your mission is to investigate cause of power and communication failures on Ophion station. Sounds like pretty simple task, but soon you'll encounter strange coincidences. There is some kind of mystery behind it. In the meantime, you will gain some information about your crew members, cruiser, vessel, mission details, Ophion and other planets, natives, etc. So you have an interesting story with solid background. But this is only a prologue. Nothing more, nothing less.
Do you remember the original trailer of
Driv3r (2004)? It was really impressive. Unfortunately, we can't say the same about the game itself. It was one of the most disappointing title ever made (we had several similar cases, like
No Man's Sky or
Fallout 76). I don't say that
Heavy Five will end in this end. I am just saying that at the moment, we have only this kind of trailer. So, actual game may be pretty good, but it can also be a total disaster.
## Quality
3/5
We can say that this game is playable, for sure. Moreover, it doesn't contains serious bugs. You don't have to be afraid that half of text will be in Russian or Portuguese, or saves won't work. It won't happen. However, this game isn't perfect either. It contains a lot of unfinished concepts and several bugs.
First of all, at the beginning you will be informed that you can choose your gender and skin color... in the future, because this feature isn't available yet ("
At first, In the final version of this game, at this point, you will also be able to choose your gender and skin colour, but for know I would like to know what your characters first and last names are please."). Color skin shouldn't have a big impact on the game. In the first chapter we don't see the main character at all. However, our gender should determine our relationships with others. For example, Chris want to challenge each man because her husband cheated on her and wants to improve her self-esteem, so she won't acts the same with women as she acts with men. This applies as well for others.
On the introduction screen you should be able to test mechanism that allow you interact with characters and things, e.g. by throwing water on cigarette. However, even this tutorial isn't completed.
Bonus games on PDA are not available as well.
When you finally get aboard, Sarah will inform you that we have showers and toilets on the ship. However, toilet door is jammed stuck so you can't actually use it. To be honest, I treat it as a poor excuse. Vanguard doesn't have any toilet at all. It is relative small ship not suitable for long distances. Nottravis chose this model probably because it was complete (it contains internal rooms with equipment - full interiors and exteriors) and didn't cost too much, but it doesn't fit the story very well. It's like using Space Shuttle for expedition to Mars - it doesn't make any sense.
Personally I didn't like mixing imperial units with metric units. I don't know if 3-4 feet of tall is a lot or a little. On the other hand, U.S. players may be confused when they see Celsius degrees. I think that in such a game two values should be always given. For example: 7.0 C (44.6 F).
Some paths are actually unavailable. According to the walkthrough, you can play as a tough guy, install some orders to Annie and express your disappointment with the condition of the ship to unlock a new event with her. Unfortunately, it doesn't work. You can't reach this path in the current game.
And last but not least - some of dialogues are buggy. You can repeat the same conversation with Sarah many times (small talk on the sofa). Of course, it doesn't make any sense. We have very similar situation with Annie. You can make the same conversation with her at least twice (when you say that you are interested with her), to gain more points that you should. To be honest, I think that score system is broken somehow, because you can gain more points when you make a girl sad and then apologize than if you were a nice guy from the very beginning. Anyway, similar situation occurs when you ask Annie about the mission - you can do this twice. One time can make fun of her conspiracy theories and another time say that she has a point. This is ridiculous.
These problems are widely known, but still remain unfixed for many months.
Some users reported some bugs in the further chapters as well (especially chapter 3 if I good remember). According to what they said, it leads to a dead end or RenPy error. I don't know if these issues were fixed or not, but I wouldn't be surprised if they are still present.
I am afraid of one thing - if the dev starts to fix bugs in current chapters, it can lead to the broken saves. And because the choices in this game are extremely important so you need to carefully analyze which option pays off the most (e.g. it may be worth to sacrifice some points with Annie for a good relationship with Chris even if you are not interested in her in a romantic way, or maybe it is worth to take advance of Sarah because in this way you can actually convince Annie that you are more interested in her than blonde - by making her a little bit jealous), you really don't want to go through this game over and over again.
## Summary
Overall score: 2/5
It would be 3/5 if the most important issues were finally fixed. It is hard to rate the game if you have only a short prologue. It was quite promising, but we still don't know too much about characters and story. It can develop in the right direction, but it can also turn out to be a complete mistake. Anyway, I am sure that I wouldn't give it more than 4/5, because it definitely isn't a spectacular superproduction. Average graphics based on mediocre assets, inconsistent quality, various bugs and shortcomings, overcomplicated dialogue tree, and characters without real depth don't affect this game very well.
Pros:
+ Story is some kind of promising (Sci-Fi theme with mysterious in the background)
+ PDA (character descriptions, mission info/notes, messages, hints, etc.)
+ No visible typos or grammar mistakes
Neutral:
* Mediocre graphics based on common assets
* Genesis 3 models that lack some details compared to Genesis 8
* Natives on Ophion doesn't look too realistic for me
* Typical VN mechanics without too much sandbox
* Mixed quality characters
* No visual effects (e.g. highlighting clickable objects)
* No animations
* For most time there is no sound except to meaningless background music
* No inventory
* No sexual content at the moment
* All points are hidden
* Relationship status visible in PDA is very shaddy
Cons:
- Quite a lot of unfinished concepts (unimplemented features)
- Several bugs in dialogue system (it affects points as well)
- Broken scripts (some paths/events are unavailable due to bugs in the code)
- You have to go through dialogues in the right order, because otherwise you will miss some content
- Dialog tree is overcomplicated, so it is hard to reach to the best path, get maximum score (all points are hidden) and unlock all events
- Some content is unavailable in the standard edition, but there is no information about it in the game, so you will probably spent a lot of time until you finally figure out why you can't succeed
- Mediocre assets that don't fit story very well
- Inconsistent style
- Some models and textures are extremely low quality
- Horrible DTP work, barely readable text
- For most time music completely doesn't match what is actually happening on the screen
- Mixing imperial units with metric units is confusing for players
- Distasteful jokes
- Lack of content at the moment
- Major issues remain unresolved from the very beginning
TL;DR
Story is some kind of promising, but after over a dozen months of development I would expect something more than just an unfinished and buggy prologue based on mediocre assets. What's worse, major issues remain unresolved from the very beginning.