Help with a lil' experiment

NtMe

Newbie
Aug 28, 2021
25
32
Hey, everyone. I'm still alive!

Drawing was really hard as expected, but I'm still practicing every day making little sketches. Also, my gf agreed to help me with drawing porn (if this isn't love idk what is, gentlemen).

I'm back at uni so maybe there won't be any updates soon, but this project won't be abandoned. I'll keep making progress!
 

NtMe

Newbie
Aug 28, 2021
25
32
Update.

This shit is hard, like sometimes I feel like I'm not making any progress at all. Mostly the drawing part is the hardest (probably b'cuz I have no skill at all lol). I keep doing one sketch a day so I don't lose the progress I've made, but I feel like I'm not improving, also, school and work just makes it harder.

(Not giving up btw).
 

NtMe

Newbie
Aug 28, 2021
25
32
Vacations are just a week away! I'm directing all my time into this project, day and night.

The goal is to, at least, have two scenarios fully drawn and some characters sprites.

To achieve this I'm studying perspective, anatomy in my free time. (Too much for my pea-sized brain)
 

Ryunocore

New Member
Jul 2, 2022
6
2
How is coding progress going? Python is relatively easy to get into, and there are a ton of tutorials available on YouTube.
 

NtMe

Newbie
Aug 28, 2021
25
32
How is coding progress going? Python is relatively easy to get into, and there are a ton of tutorials available on YouTube.
Actually, it's easier than I thought plus I have some basic knowledge of python thanks to school.
 

papel

Member
Game Developer
Sep 2, 2018
448
616
Update.

This shit is hard, like sometimes I feel like I'm not making any progress at all. Mostly the drawing part is the hardest (probably b'cuz I have no skill at all lol). I keep doing one sketch a day so I don't lose the progress I've made, but I feel like I'm not improving, also, school and work just makes it harder.

(Not giving up btw).
Man, I feel you. I'm gonna try a "improve your art in 100 days" course starting tomorrow, since I haven't been doing proper exercises in a long fucking time and I know my shit needs to improve a lot, especially boobs, hands and asses. What have you been following to train up your art?
 
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NtMe

Newbie
Aug 28, 2021
25
32
Man, I feel you. I'm gonna try a "improve your art in 100 days" course starting tomorrow, since I haven't been doing proper exercises in a long fucking time and I know my shit needs to improve a lot, especially boobs, hands and asses. What have you been following to train up your art?
This playlists have helped me a lot through my learning process





Also, this chanel has a lot of quick tips that can really change the way you draw, specifically people. He teaches anatomy in a way that's simple to understand and easy to follow.



For exercises, I just like to draw random things at least once a day, anything helps really. It helps with perspective and to keep your progress. For warm up I do this exercises



I hope this helps :)
 
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papel

Member
Game Developer
Sep 2, 2018
448
616
She has a big ass forehead ik XDDDD.
Easy to fix, just put the hair slightly lower. The mouth looks really good. I'd also reduce the distance between the nostrils and that curvy V line of the nose
 
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NtMe

Newbie
Aug 28, 2021
25
32
Easy to fix, just put the hair slightly lower. The mouth looks really good. I'd also reduce the distance between the nostrils and that curvy V line of the nose
Thank you, man. Appreciate the advice
 

f95zoneguy

Newbie
Jan 14, 2018
54
48
Learning to draw is fine... but drawing for this project, I think you should make sure the assets you're producing are actually going to be used. This means the story should come first, you should learn renpy, make do with placeholder graphics, and only when you are sure you actually like the premise and everything seems good... then you draw, or bother with making the art.

Also if you narrow your focus and work toward a single art style, and work at it consistently every day, you can achieve decent results very quickly. Many skills are like this where you make fast gains as a beginner. The most difficult part comes much later when your improvement slows down, that is when progress is measured in the span of years and thousands of hours.

It is also very hard to be objective about the quality of your own art. You should thus only compare to your previous works, this is how to see improvement. Comparing your work to others only leads to pain. Good luck.
 
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NtMe

Newbie
Aug 28, 2021
25
32
Learning to draw is fine... but drawing for this project, I think you should make sure the assets you're producing are actually going to be used. This means the story should come first, you should learn renpy, make do with placeholder graphics, and only when you are sure you actually like the premise and everything seems good... then you draw, or bother with making the art.

Also if you narrow your focus and work toward a single art style, and work at it consistently every day, you can achieve decent results very quickly. Many skills are like this where you make fast gains as a beginner. The most difficult part comes much later when your improvement slows down, that is when progress is measured in the span of years and thousands of hours.

It is also very hard to be objective about the quality of your own art. You should thus only compare to your previous works, this is how to see improvement. Comparing your work to others only leads to pain. Good luck.
Actually, I was thinking about this. I get too centered in making art for the game and that makes me leave other things unattended. I'll pause drawing for now and start programming.
 

NtMe

Newbie
Aug 28, 2021
25
32
Hello everyone. I'm making good progress in the coding. Unfortunately, I've run into a little problem. (Idk if I should make another post btw, so sorry if this doesn't belong here.)

There's this scene that I want to start zoomed in at the bottom and slowly pan it upwards (like a revelation kinda (?)), but I just don't know how. I tried searching I'm the Ren'Py documentation, but it's not really helpful at all. If anyone happens to know how to do it, I would really appreciate the advice.
 

papel

Member
Game Developer
Sep 2, 2018
448
616
Seems that ATL (Animation and Transformation Language) might have what you need. The camera pan is probably the "# Use a spline motion to move us around the screen." under Warpers -

So, my educated guess would be that you need something like this:
Python:
scene screen1:
    zoom 2.0 #starts zoomed in
    yalign 0
    # <text> or whatever
    linear 0.2 yalign 1.0 #pans upward
    linear 0.2 zoom 1.0 #will zoom out slowly
Another way to do it is with 3D Stage -
 
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