Help with a lil' experiment

NtMe

Newbie
Aug 28, 2021
25
32
Seems that ATL (Animation and Transformation Language) might have what you need. The camera pan is probably the "# Use a spline motion to move us around the screen." under Warpers -

So, my educated guess would be that you need something like this:
Python:
scene screen1:
    zoom 2.0 #starts zoomed in
    yalign 0
    # <text> or whatever
    linear 0.2 yalign 1.0 #pans upward
    linear 0.2 zoom 1.0 #will zoom out slowly
Another way to do it is with 3D Stage -
THANK YOU SO MUCH, IT WORKED.

I had to move some things in the code, mostly by trial and error until I got it where I wanted it, but it worked.
 

NtMe

Newbie
Aug 28, 2021
25
32
Hey, everyone. I thought that it could be a good idea if I started to design my characters. So here's a little sketch of the main girl, Lyra.

1000009338.jpg
 

R1k0

Active Member
Sep 27, 2017
532
1,058
Why manually draw something (especially if you don't know how) when there are AI image generators?
 

papel

Member
Game Developer
Sep 2, 2018
453
626
Hey, everyone. I thought that it could be a good idea if I started to design my characters. So here's a little sketch of the main girl, Lyra.

View attachment 3885194
Some things I'd recommend you to work on:
* Nose is almost a straight line down. In that kind of 3/4 angle, it should always be more diagonal. In this specific case, it'd be a straight line down, perpendicular to the paper, so the tip of the nose would be more aligned with the right eye. Don't be afraid to start drawing this line closer to the eyebrow, this kind of eyebrow-nose bridge curve is very noticeable from this angle
* The mouth might be too small, but this could more easily be "taste". In my opinion, increasing it by 20% makes it more attractive (resized with Mspaint lol) - Also, the middle of the lip should ideally be aligned with the "middle line" of the face
* The left eye could be moved slightly closer to the right and a thicker lash could work well on its rightmost part, the line is too thin there
* Still on the eye, one thing that we often ignore but that can make a difference is eyelid lines. The doesn't even need to be thick, long or uninterrupted, it just needs to "insinuate" the eyeball shape behind the skin and under the eyebrow
1722458244830.png

Alternative nose, slightly changed mouth position (+up, +right)
1722458645789.png

Nvm I hate it.
Whenever you feel like that, it's important to do some self evaluation and criticism. Talk to yourself or an imaginary friend what do you think looks off, what you actually liked and what you should probably work on. When "Something looks off" becomes "This part is in the wrong place, I need to move it XYZ direction a bit", you're on the right track
 
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NtMe

Newbie
Aug 28, 2021
25
32
Some things I'd recommend you to work on:
* Nose is almost a straight line down. In that kind of 3/4 angle, it should always be more diagonal. In this specific case, it'd be a straight line down, perpendicular to the paper, so the tip of the nose would be more aligned with the right eye. Don't be afraid to start drawing this line closer to the eyebrow, this kind of eyebrow-nose bridge curve is very noticeable from this angle
* The mouth might be too small, but this could more easily be "taste". In my opinion, increasing it by 20% makes it more attractive (resized with Mspaint lol) - Also, the middle of the lip should ideally be aligned with the "middle line" of the face
* The left eye could be moved slightly closer to the right and a thicker lash could work well on its rightmost part, the line is too thin there
* Still on the eye, one thing that we often ignore but that can make a difference is eyelid lines. The doesn't even need to be thick, long or uninterrupted, it just needs to "insinuate" the eyeball shape behind the skin and under the eyebrow
View attachment 3886508

Alternative nose, slightly changed mouth position (+up, +right)
View attachment 3886542


Whenever you feel like that, it's important to do some self evaluation and criticism. Talk to yourself or an imaginary friend what do you think looks off, what you actually liked and what you should probably work on. When "Something looks off" becomes "This part is in the wrong place, I need to move it XYZ direction a bit", you're on the right track
Thank you, man. I just need more practice in perspective (which I hate) and proportions. I'm glad that, with just the small changes you made, looks way better. It's just the little details that I have to practice.
 

papel

Member
Game Developer
Sep 2, 2018
453
626
Yeah, drawing is all about practice, practice, practice. I know exactly how to go around with it, but fuck me if I actually have the fucking discipline needed to practice every day.
 

NtMe

Newbie
Aug 28, 2021
25
32
Bad news.

My laptop was stolen today. Everything has a one drive backup, fortunately, but I have to save some money to buy another.

I don't think I'll be posting in a while, and there is a large chance that when I get enough money to buy a laptop, I'll be busy with university stuff.

In case that this is the last time I post here, I want to thank you all for your support. Goodbye.
 

Quintillian

Member
Apr 15, 2019
135
252
Bad news.

My laptop was stolen today. Everything has a one drive backup, fortunately, but I have to save some money to buy another.

I don't think I'll be posting in a while, and there is a large chance that when I get enough money to buy a laptop, I'll be busy with university stuff.

In case that this is the last time I post here, I want to thank you all for your support. Goodbye.
Sorry to hear that. Good luck in your adventure. Also, I'm just going to drop here what I consider the best single learning to draw resource on the web: if anyone else stumbles here and gets interested.
 
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papel

Member
Game Developer
Sep 2, 2018
453
626
Bad news.

My laptop was stolen today. Everything has a one drive backup, fortunately, but I have to save some money to buy another.

I don't think I'll be posting in a while, and there is a large chance that when I get enough money to buy a laptop, I'll be busy with university stuff.

In case that this is the last time I post here, I want to thank you all for your support. Goodbye.
Fuuuuuuck, I wish you could recover your stolen laptop. See about buying one used if anything, after a week or so of use it will feel like it's always been yours.

Keep drawing on paper and make notes of your game, even if you're not programming for it, it's good practice to write down what you think about it, about new features, how stuff should work, etc, so you don't forget.

I second Quintillian on Drawabox, Drawabox has plenty of good lessons, though you'll need a lot of self discipline to plow through. I've started it, finished the first challenge of 150 boxes, but stopped around the textures of lesson 2